I'm a total social person in mmorpg's. For me it's ALL ABOUT playing with others and getting involved.
I'm an "Adventurer" and a "Dungeon crawler"
However reliance on Guilds are mixed. Advantages and disadvantages for this style of play.
I hate to sound selfish but Guilds often slow me down. Often, not all the time but often, when I log in I'll have a goal that I would like to achieve. Even during a long-dedicated-play-session I'll have an "action plan" that more than likely will not coincide with my Guild.
In order to execute this "action plan" at the time I log in, I can't expect others to play at my whim. I could ask, but realistically how could I find five like minded players to fulfill my strategy.
Mid-game. Even with a large Guild, say 50 players, I'm level 25.... Just how many players =/- 3 levels could I expect to be around my level ?... 4 maybe ?...… Sadly this is always the case, can't find enough. When you ask your guild for participation, and as nice as they are, you run the risk of volunteers of the wrong class... It sucks when you have to tell someone no.
To fulfill my needs as an "Adventure", I seem to have to use the world as my Guild. Now this may sound selfish, but really it's not
Because of limited Guild participants in all Guilds at any certain level.... Many "open world players" are left alone searching for opportunities. HUGE AMOUNTS, in every mmorpg's I've played. Reliance on Guilds often have a negative effect on many. Players wind up being alone.
I can both use this to my advantage and help others. HUGE AMOUNTS of players forever searching !
I work off a Friends list:
-I add players as I find adventurers,
-Often I'll call upon them or they call upon me.
-I'll have such a large friends list, it's actually is a Guild in itself.
-In no time at all I can fill any group easily.
" It's amazing how many people are willing "
I do love Guilds and people,
I'm very compassionate to the small guy left in the cold