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WoW CLASSIC News - It Will Begin with Patch 1.12, Drums of War - World of Warcraft - MMORPG.com

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  • pkpkpkpkpkpk Member UncommonPosts: 203
    At first I was excited about this, but I'm not sure I see the point now. There are already Everquest and Dark Age of Camelot classic servers. And Dark Ages of Camelot already shows  a clear decline in many ways from Everquest. I think the thrill of World of Warcraft thirteen years ago (20 years old) was that finally I was emancipated as I thought from the reliance on other players in Everquest and even Shadowbane. Nevertheless World of Warcraft is what it is...I'm sure if I looked around I could find some F2P game from the late 2000s that wasn't much different from it. There's no disputing that MMORPGs showed a persistent trend of change in a certain direction from year to year.  Well good luck to those who hope to call this game their home. In the meantime I recommend you try Project 1999, and maybe later Uthgard DAoC. 
  • TheocritusTheocritus Member EpicPosts: 6,810
    "..I'm sure if I looked around I could find some F2P game from the late 2000s that wasn't much different from it. "
    Rift, ESO, GW2, FFXIV...take your pick.

  • blamo2000blamo2000 Member RarePosts: 805
    I just read most of the comments on Blizzard's site with the above news.  Its crazy how well some people remember exact small details of specific patches.  I completely forgot about the honor system and its tiers and that was huge.  And people remember specific changes to classes.  Or seemed to.  I hope they just reread patch notes or I need to take the memory supplements they do.  
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
  • StizzledStizzled Member RarePosts: 1,913
    blamo2000 said:
    Stizzled said:

    You being one of those who desperately tried to make weird builds work doesn't make anything I said incorrect. Yes, there was some variation in which talents people could choose for the best specs, I said that earlier. That doesn't mean there was any real meaningful difference. A Holy Paladin with improved Might and Improved Wisdom is as much a Holy Paladin as one who doesn't have those in favor of other things they deem more important. 

    There was no one spec that was used for everything. Raiders who wanted to PvP didn't gimp themselves in either by having some hybrid spec, they payed the gold to switch. It was expensive, but that was the cost of doing things the right way.

    Same for farming. Frost AoE farming spec was different from raiding spec. If you were going out farming and needed more survivability you switched your spec, you didn't stay AoE spec in raids and gimp yourself.

    People went cookie cutter for exactly the reasons you stated. It's what worked the best, not for some but for all who knew what the hell they were actually doing. The only people it hurt were those who wanted to be the special little snowflakes.
    That, again, is patently untrue.  I didn't desperately true and find weird builds.  I successfully found them.  Its inarguable.  And you couldn't just respec - I don't remember the exact amount but the capped respec cost was way more than the slowest blue weapons sold for on the AH, which is where most people that could afford max cap respecs constantly got their money.  I was making tons of real money selling gold.  Tons.  Gold didn't get less valuable until daily quests were included some time after BC.  Also, not just weapons were needed for changes in specs.  You needed the gear that supported that specific build.  This is back when things were done by percentage points, and attributes were not class specific.  

    My whole time in Vanilla WoW was theory crafting with tons of others - huge and multiple communities of others directly responsible for huge swaths of the non-content patch notes.  

    But I noticed you did not answer the question I asked above so I'll ask it again.  
    "Answer this - did you put in a significant effort in trying out and testing new builds?  Or understanding the systems that made cookie cutter builds popular?  If not, how can you say there were no build diversity?"

    What you are saying is exactly like someone saying there was no raiding in Vanilla wow because they didn't raid.  Its a nonsensical argument.  Where do you think your popular builds for various activities came from?  An imaginary community that never was?  Or the extremely large community that loved figuring systems out and trying to find exploits and tinkering and finding more ways to eek out a few points here and there and all the formulas, etc? 

    I'm just going to ignore the rest of your B.S. and give you the answer you want. No, I didn't spend my time theory crafting the game. I spent my time playing it. 

    As you said, there were hundreds of other people crunching the numbers for every one else, and they whittled it down to the cookie cutter builds that worked the best. You can deny it all you want, I really don't care. Your opinion of the past won't change reality and it does me no harm if you continue to believe whatever you want.

    So, there you go. See you when Classic comes out!
    bcbully
  • blamo2000blamo2000 Member RarePosts: 805
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
    I hope not.  The last thing I want is bigger fights for nodes, quest drops, etc.  
  • SephirosoSephiroso Member RarePosts: 2,019
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
    I'm curious, have you raided recently? In WoW or any other game? Like true blue end game raiding?

    I ask because i wonder if you know how hard it is to get 20 like minded raiders to commit to even just 2 days a week 3 hours a day. Multiplying that by 2 just....compounds that difficulty. There's no shortage of players in current WoW, and yet it is still extremely difficult to get even just 20 likeminded players together to raid together on a set schedule.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,161
    Sephiroso said:
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
    I'm curious, have you raided recently? In WoW or any other game? Like true blue end game raiding?

    I ask because i wonder if you know how hard it is to get 20 like minded raiders to commit to even just 2 days a week 3 hours a day. Multiplying that by 2 just....compounds that difficulty. There's no shortage of players in current WoW, and yet it is still extremely difficult to get even just 20 likeminded players together to raid together on a set schedule.
    That's typical this time of the year though, content is on farm, summer is here, current expansion is getting long in the tooth, commitment to raids always gets iffy at this stage.

    There certainly has been a drift away from large raid groups so it will be interesting to see how 40 man raids fare in classic, I don't think it'll be that much of a problem because people are joining to do things like BWL, AQ40 and Naxx but time will tell.
  • HorusraHorusra Member EpicPosts: 4,051
    deniter said:
    Sephiroso said:
    deniter said:
    @Sephiroso

    I don't think you understand what 'depth' is in this context.

    We talk about interdependence of many features in the game, which in retail is near nonexistence. You have lots of options and alternatives, yes, but you doesn't really need any of them to take you to the finishing line. Pre-Cataclysm WoW was like a jigsaw puzzle - you needed to dabble a bit in everywhere to get what you wanted.
    What interdependence of systems/features existed in vanilla wow that doesn't exist today? As i pointed out, crafting was basically worthless back then and many people only picked up gathering professions to sell to the morons who actually took up the crafting ones.

    If you want to say crafting was needed in vanilla to get what you wanted, it's EVEN MORE needed now than it ever was in vanilla. You can't expect to do well in raiding without gems from jewelcrafting, flasks and elixirs from alchemy, food buffs from cooking, scopes from engineering, blacksmiths being able to drop an anvil mid-raid so you don't have to waste time having people hearth to repair.

    So we got crafting squared away as being more in depth in current WoW than vanilla. What other systems are you talking about that was more in depth in vanilla WoW than current? It wasn't the talent tree. So what other system?
    Vanilla was famous of multiple buffs and effects you had to farm mats for, even so that Blizzard had to nerf it and reduce the number of buffs a player could have. The best ammo for hunters was crafted by engineers, Dark Iron set was made by blacksmiths for tanks to tank MC, not to mention  weapon enchants or Bloodvine mage set crafted by tailors.

    But i wasn't even talking about crafting. In a very basic level these games are totally different. In vanilla mobs were tough and they hit hard, so you wanted to gear up constantly to level up faster. To do that, you needed gear, which came almost exclusively from dungeons and dungeon quests, which you had to find and unlock by doing pre-quests in outside world. You also had to gear up for these dungeons in order to upgrade your gear. Weak tanks and useless dps were often kicked and replaced, so you had to take care of your performance.

    Now, in Legion you level up by doing a series of quests, which give you all the gear you need to steamroll the mobs, OR you can spam dungeon finder and take the dungeon quests at the beginning of the instance. No need to go outside world to find or unlock anything, just grab them and follow your tank who kills everything before you can even loot the corpses, OR you can spend your time in BG's and level up by doing PvP if boring quests and easy dungeons doesn't fit to your play style, etc.

    There's lot more features and mechanics in Legion WoW, no one is denying that, but the interdependence is missing. You can choose one feature and ignore the rest if you want to. I guess that's my biggest problem with current retail.
    one can tell you did not play legion much.  No quests in dungeons.  they are all gained outside the dungeons from questing, mission table, or class quests.
  • Panther2103Panther2103 Member EpicPosts: 5,063
    Horusra said:
    deniter said:
    Sephiroso said:
    deniter said:
    @Sephiroso

    I don't think you understand what 'depth' is in this context.

    We talk about interdependence of many features in the game, which in retail is near nonexistence. You have lots of options and alternatives, yes, but you doesn't really need any of them to take you to the finishing line. Pre-Cataclysm WoW was like a jigsaw puzzle - you needed to dabble a bit in everywhere to get what you wanted.
    What interdependence of systems/features existed in vanilla wow that doesn't exist today? As i pointed out, crafting was basically worthless back then and many people only picked up gathering professions to sell to the morons who actually took up the crafting ones.

    If you want to say crafting was needed in vanilla to get what you wanted, it's EVEN MORE needed now than it ever was in vanilla. You can't expect to do well in raiding without gems from jewelcrafting, flasks and elixirs from alchemy, food buffs from cooking, scopes from engineering, blacksmiths being able to drop an anvil mid-raid so you don't have to waste time having people hearth to repair.

    So we got crafting squared away as being more in depth in current WoW than vanilla. What other systems are you talking about that was more in depth in vanilla WoW than current? It wasn't the talent tree. So what other system?
    Vanilla was famous of multiple buffs and effects you had to farm mats for, even so that Blizzard had to nerf it and reduce the number of buffs a player could have. The best ammo for hunters was crafted by engineers, Dark Iron set was made by blacksmiths for tanks to tank MC, not to mention  weapon enchants or Bloodvine mage set crafted by tailors.

    But i wasn't even talking about crafting. In a very basic level these games are totally different. In vanilla mobs were tough and they hit hard, so you wanted to gear up constantly to level up faster. To do that, you needed gear, which came almost exclusively from dungeons and dungeon quests, which you had to find and unlock by doing pre-quests in outside world. You also had to gear up for these dungeons in order to upgrade your gear. Weak tanks and useless dps were often kicked and replaced, so you had to take care of your performance.

    Now, in Legion you level up by doing a series of quests, which give you all the gear you need to steamroll the mobs, OR you can spam dungeon finder and take the dungeon quests at the beginning of the instance. No need to go outside world to find or unlock anything, just grab them and follow your tank who kills everything before you can even loot the corpses, OR you can spend your time in BG's and level up by doing PvP if boring quests and easy dungeons doesn't fit to your play style, etc.

    There's lot more features and mechanics in Legion WoW, no one is denying that, but the interdependence is missing. You can choose one feature and ignore the rest if you want to. I guess that's my biggest problem with current retail.
    one can tell you did not play legion much.  No quests in dungeons.  they are all gained outside the dungeons from questing, mission table, or class quests.
    I'm pretty sure in Legion they had quests internally in dungeons. I played about 2 weeks ago, and was leveling in dungeons and in a lot of them you are thrown a generic KILL ALL THE BOSSES quest, and then you sometimes had an NPC in the beginning that gave you a couple quests. 
  • HorusraHorusra Member EpicPosts: 4,051
    edited June 2018
    Horusra said:
    deniter said:
    Sephiroso said:
    deniter said:
    @Sephiroso

    I don't think you understand what 'depth' is in this context.

    We talk about interdependence of many features in the game, which in retail is near nonexistence. You have lots of options and alternatives, yes, but you doesn't really need any of them to take you to the finishing line. Pre-Cataclysm WoW was like a jigsaw puzzle - you needed to dabble a bit in everywhere to get what you wanted.
    What interdependence of systems/features existed in vanilla wow that doesn't exist today? As i pointed out, crafting was basically worthless back then and many people only picked up gathering professions to sell to the morons who actually took up the crafting ones.

    If you want to say crafting was needed in vanilla to get what you wanted, it's EVEN MORE needed now than it ever was in vanilla. You can't expect to do well in raiding without gems from jewelcrafting, flasks and elixirs from alchemy, food buffs from cooking, scopes from engineering, blacksmiths being able to drop an anvil mid-raid so you don't have to waste time having people hearth to repair.

    So we got crafting squared away as being more in depth in current WoW than vanilla. What other systems are you talking about that was more in depth in vanilla WoW than current? It wasn't the talent tree. So what other system?
    Vanilla was famous of multiple buffs and effects you had to farm mats for, even so that Blizzard had to nerf it and reduce the number of buffs a player could have. The best ammo for hunters was crafted by engineers, Dark Iron set was made by blacksmiths for tanks to tank MC, not to mention  weapon enchants or Bloodvine mage set crafted by tailors.

    But i wasn't even talking about crafting. In a very basic level these games are totally different. In vanilla mobs were tough and they hit hard, so you wanted to gear up constantly to level up faster. To do that, you needed gear, which came almost exclusively from dungeons and dungeon quests, which you had to find and unlock by doing pre-quests in outside world. You also had to gear up for these dungeons in order to upgrade your gear. Weak tanks and useless dps were often kicked and replaced, so you had to take care of your performance.

    Now, in Legion you level up by doing a series of quests, which give you all the gear you need to steamroll the mobs, OR you can spam dungeon finder and take the dungeon quests at the beginning of the instance. No need to go outside world to find or unlock anything, just grab them and follow your tank who kills everything before you can even loot the corpses, OR you can spend your time in BG's and level up by doing PvP if boring quests and easy dungeons doesn't fit to your play style, etc.

    There's lot more features and mechanics in Legion WoW, no one is denying that, but the interdependence is missing. You can choose one feature and ignore the rest if you want to. I guess that's my biggest problem with current retail.
    one can tell you did not play legion much.  No quests in dungeons.  they are all gained outside the dungeons from questing, mission table, or class quests.
    I'm pretty sure in Legion they had quests internally in dungeons. I played about 2 weeks ago, and was leveling in dungeons and in a lot of them you are thrown a generic KILL ALL THE BOSSES quest, and then you sometimes had an NPC in the beginning that gave you a couple quests. 
    there is a completion reward...not really a quest.  It does not appear in your quest log only on the screen.  There is no NPC in the dungeons giving quests.
  • TorvalTorval Member LegendaryPosts: 18,929
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    MadFrenchie
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • SephirosoSephiroso Member RarePosts: 2,019
    Sephiroso said:
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
    I'm curious, have you raided recently? In WoW or any other game? Like true blue end game raiding?

    I ask because i wonder if you know how hard it is to get 20 like minded raiders to commit to even just 2 days a week 3 hours a day. Multiplying that by 2 just....compounds that difficulty. There's no shortage of players in current WoW, and yet it is still extremely difficult to get even just 20 likeminded players together to raid together on a set schedule.
    That's typical this time of the year though, content is on farm, summer is here, current expansion is getting long in the tooth, commitment to raids always gets iffy at this stage.

    There certainly has been a drift away from large raid groups so it will be interesting to see how 40 man raids fare in classic, I don't think it'll be that much of a problem because people are joining to do things like BWL, AQ40 and Naxx but time will tell.
    It's not a matter of it being this time of year. It's always difficult. You always have players drifting in and out of the raid, sometimes some don't show up without any warning and you're forced to pug if you don't have any bench players around. This happens from first raid tier all the way to now. Talk to any raid recruiter and they will say the same thing that i'm saying. If you told them they now had to go and find 40 people instead of 20, they'd laugh and walk away.

    It's the main reason why WildStar failed. Because they wanted to heavily push that idea of 40man raids. Granted blizzard said even if a very very small group of people remain they're fine with that and wont shut it down...i still find it hard to believe but they did say it so.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I'm pretty sure they've stated it will be a separate sub to help cover costs of this development and determine if it's worth continuing.
  • jeeshadowjeeshadow Member UncommonPosts: 131
    This is just for a leisurely walk down memory lane.  Like going back to your hometown after you've been gone 20 years.  Its fun for a day.  Then you're done. 
  • Panther2103Panther2103 Member EpicPosts: 5,063
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I think this would have to be the way they do it. It's the way any of the classic servers work for every other game, EQ1, 2, Rift, Archeage, Runescape. If they try to charge separately that will get rid of a large chunk of the current playerbase who would be willing to try it out. 
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,427
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I'm pretty sure they've stated it will be a separate sub to help cover costs of this development and determine if it's worth continuing.
    They have implied quite the opposite: they will be willing to do it no matter the player count, and they plan on providing the server long-term so no one fears they'll start a character and have the server pulled out from under them.

    image
  • StizzledStizzled Member RarePosts: 1,913
    Sephiroso said:
    Sephiroso said:
    Ozmodan said:
    The classic servers are going to be a joke.   Getting people together to do 40 man raids is going to be next to impossible.  There is no decent crafting so what are people going to do once they hit 60?  As much as I dislike the way Wow has progressed, it has come far since the launch and going back to the beginning just sounds really dumb to me.
    I'm going to guess that they can put a LOT more people on each server than they did when vanilla launched.  In the likelihood that they have multiple servers, certain ones will be more focused towards progression.
    I'm curious, have you raided recently? In WoW or any other game? Like true blue end game raiding?

    I ask because i wonder if you know how hard it is to get 20 like minded raiders to commit to even just 2 days a week 3 hours a day. Multiplying that by 2 just....compounds that difficulty. There's no shortage of players in current WoW, and yet it is still extremely difficult to get even just 20 likeminded players together to raid together on a set schedule.
    That's typical this time of the year though, content is on farm, summer is here, current expansion is getting long in the tooth, commitment to raids always gets iffy at this stage.

    There certainly has been a drift away from large raid groups so it will be interesting to see how 40 man raids fare in classic, I don't think it'll be that much of a problem because people are joining to do things like BWL, AQ40 and Naxx but time will tell.
    It's not a matter of it being this time of year. It's always difficult. You always have players drifting in and out of the raid, sometimes some don't show up without any warning and you're forced to pug if you don't have any bench players around. This happens from first raid tier all the way to now. Talk to any raid recruiter and they will say the same thing that i'm saying. If you told them they now had to go and find 40 people instead of 20, they'd laugh and walk away.

    It's the main reason why WildStar failed. Because they wanted to heavily push that idea of 40man raids. Granted blizzard said even if a very very small group of people remain they're fine with that and wont shut it down...i still find it hard to believe but they did say it so.
    Filling a 40 man raid is indeed a huge pain in the ass, but it won't be impossible. Again, look to the private servers. 

    I played on the Nost PvE server, and followed that character to Elysium and finally Lights Hope. The problem there, even with the ever declining population, was never really a lack of people but that everyone wanted to run their own guild. Over time the larger guilds swallowed up the smaller ones and kept on raiding.

    The biggest problem with 40 man raids is that they do become a conglomerate of different cliques of players. You run into the problem of not losing one or two players at a time, but whole groups of people when one of those cliques decides to leave.
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I'm pretty sure they've stated it will be a separate sub to help cover costs of this development and determine if it's worth continuing.
    They have implied quite the opposite: they will be willing to do it no matter the player count, and they plan on providing the server long-term so no one fears they'll start a character and have the server pulled out from under them.
    By worth continuing, I mean whether they should do the same for TBC and WOTLK
    MadFrenchie
  • TorvalTorval Member LegendaryPosts: 18,929
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I'm pretty sure they've stated it will be a separate sub to help cover costs of this development and determine if it's worth continuing.
    Do you have a source for that? Because it's been cited here (if not in this thread) that it doesn't matter if 100K or 100 people are playing they're committed to keeping the servers open. This isn't a 6 month test.
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    Torval said:
    Kabulozo said:
    Will the crowd who play older WoW versions on private servers pay to play Classic? Maybe. Will they have to buy a full game again and on top of that, subscription?
    WOW classic is and will continue to be super cheap.

    My only question is can I sub just to classic and not for the current version too.
    What if you just sub to "WoW" and they let you pick what server you want to play on - live, classic, whatever just like now? I'm sort of hoping that's how they roll. You won't need a separate sub. Your $15 will cover any WoW server you want to play on.
    I'm pretty sure they've stated it will be a separate sub to help cover costs of this development and determine if it's worth continuing.
    It's possible, but I doubt it.  I think they'll probably include the Classic servers in your standard WoW subscription so players can enjoy either current WoW or Classic WoW with the one sub.  But I imagine there will be an up front box price to play Classic as well ... I'm going to guess $20 but who knows.
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