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WoW CLASSIC News - It Will Begin with Patch 1.12, Drums of War - World of Warcraft - MMORPG.com

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  • blamo2000blamo2000 Member RarePosts: 933
    Anyone know what this announcement means for a general timeframe we are looking at for release?  Does it say anything about team size or the amount of work that has gone into it from it first being announced?  
  • SephirosoSephiroso Member RarePosts: 2,019
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    Uhhuh, same people said similar stuff about Bless Online. All i'll say is "i told you so" when it crashes.
    rpmcmurphy

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • SephirosoSephiroso Member RarePosts: 2,019
    Sephiroso said:
    sayuu said:
    DrunkWolf said:
    thunderC said:

    Leiloni said:

    I never played Vanilla so I'm going to check this out just out of curiosity. But I don't expect to stick around. I like current WoW just the way it is lol. I do think though that eventually adding new patches would be a better idea for this server. A stagnant server sounds like a boring long, term idea. Maybe not immediately but in a few months introduce smaller patches, then maybe a year later a bigger one?



    It really is a different experience. Drops from mobs ie vendor trash and crafting really matter in vanilla. You will actually craft useful items that make the leveling experience easier. Vendoring items ie trash is a must because you will need gold. Getting a green item to drop off a random mob has wayyyyy more meaning and is wayyy more rewarding than anything in current wow. The first time you get a BOE Blue to drop you will feel like you won the lottery cause you did.

    Traversing the world feels like a actual journey and not the current visiting "disneyland" feel. You will GRIND, You will Die to non elite mobs, You will not be led to quests or have your hand held.

    Its really a different experience, Think of a new game with WOW Skin cause thats what it is.
    you will also be competing with hundreds of other people over the 6 mobs that spawn for your quest. people think vanilla wow is hard but its not, its only frusterating because of the mob spawns compared to the people trying to kill them. your playing a game made for single player with tons of other people who are just in your way.
    No, mobs were objectively stronger as a comparison to player power.  You weren't pwning elites left and right in vanilla WoW.
    "LF3 more for Hogger"





    . . .good times


    LF3M for Maurodon, 4 bosses dead"

    ...not so good times. Spending hours in a dungeon just for tank/healer to leave and having to hope you can find people willing to join a non fresh run was a nightmare that happened all the time.

    Also the chat spam for groups was ridiculous.
    Conversely, it encouraged learning to play one's role effectively and discouraged treating everyone like expendable tools for the same reason.
    It didn't encourage shit. It was just a frustrating experience to go through. Shit players were shit players. The amount of time wasted due to a group being unable to get passed a boss didn't stop shit players from existing.

    The only thing it encouraged was only running those dungeons with a set group of people so you didn't have to put up with the mass idiots that knowingly start a dungeon when they only have 20-30 minutes of game time before they g2g and fuck over 4-9 over people.

    There is a reason Blizzard changed their dungeon structures moving forward. There is a reason no mmorpg since then has dungeons structured like that anymore. It was a terrible idea for an mmorpg to have multiple hours long runs when you are dependent on everyone being needed to get through the dungeon and all it takes is 1 person leaving or dcing to fuck it up for everyone else and a lot of the time that meant it was nearly impossible to find a replacement depending what bosses were killed.
    MadFrenchierpmcmurphy

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Sephiroso said:
    Sephiroso said:
    sayuu said:
    DrunkWolf said:
    thunderC said:

    Leiloni said:

    I never played Vanilla so I'm going to check this out just out of curiosity. But I don't expect to stick around. I like current WoW just the way it is lol. I do think though that eventually adding new patches would be a better idea for this server. A stagnant server sounds like a boring long, term idea. Maybe not immediately but in a few months introduce smaller patches, then maybe a year later a bigger one?



    It really is a different experience. Drops from mobs ie vendor trash and crafting really matter in vanilla. You will actually craft useful items that make the leveling experience easier. Vendoring items ie trash is a must because you will need gold. Getting a green item to drop off a random mob has wayyyyy more meaning and is wayyy more rewarding than anything in current wow. The first time you get a BOE Blue to drop you will feel like you won the lottery cause you did.

    Traversing the world feels like a actual journey and not the current visiting "disneyland" feel. You will GRIND, You will Die to non elite mobs, You will not be led to quests or have your hand held.

    Its really a different experience, Think of a new game with WOW Skin cause thats what it is.
    you will also be competing with hundreds of other people over the 6 mobs that spawn for your quest. people think vanilla wow is hard but its not, its only frusterating because of the mob spawns compared to the people trying to kill them. your playing a game made for single player with tons of other people who are just in your way.
    No, mobs were objectively stronger as a comparison to player power.  You weren't pwning elites left and right in vanilla WoW.
    "LF3 more for Hogger"





    . . .good times


    LF3M for Maurodon, 4 bosses dead"

    ...not so good times. Spending hours in a dungeon just for tank/healer to leave and having to hope you can find people willing to join a non fresh run was a nightmare that happened all the time.

    Also the chat spam for groups was ridiculous.
    Conversely, it encouraged learning to play one's role effectively and discouraged treating everyone like expendable tools for the same reason.
    It didn't encourage shit. It was just a frustrating experience to go through. Shit players were shit players. The amount of time wasted due to a group being unable to get passed a boss didn't stop shit players from existing.

    The only thing it encouraged was only running those dungeons with a set group of people so you didn't have to put up with the mass idiots that knowingly start a dungeon when they only have 20-30 minutes of game time before they g2g and fuck over 4-9 over people.

    There is a reason Blizzard changed their dungeon structures moving forward. There is a reason no mmorpg since then has dungeons structured like that anymore. It was a terrible idea for an mmorpg to have multiple hours long runs when you are dependent on everyone being needed to get through the dungeon and all it takes is 1 person leaving or dcing to fuck it up for everyone else and a lot of the time that meant it was nearly impossible to find a replacement depending what bosses were killed.
    I didn't "run dungeons with a set group of people." Quit speaking in such generalizations, it's embarrassing.

    And seeing your attitude in general towards other players, maybe there's a reason beyond "mass idiots" for why you had such a shitty time with group content.
    mmolou[Deleted User]rpmcmurphydeniter

    image
  • RhoklawRhoklaw Member EpicPosts: 6,553
    Sephiroso said:
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    Uhhuh, same people said similar stuff about Bless Online. All i'll say is "i told you so" when it crashes.
    Did you just really compare Bless to anything related to World of Warcraft? Bless has never been successful, but World of Warcraft is a behemoth in the MMO industry. As I already mentioned to you once in this thread. There were plenty of healthy classic servers, albeit illegal ones, that were around for a very long time. So I'm not exactly sure what data or information you are basing your assumptions on, but I don't see them as being all too accurate.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Rhoklaw said:
    Sephiroso said:
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    Uhhuh, same people said similar stuff about Bless Online. All i'll say is "i told you so" when it crashes.
    Did you just really compare Bless to anything related to World of Warcraft? Bless has never been successful, but World of Warcraft is a behemoth in the MMO industry. As I already mentioned to you once in this thread. There were plenty of healthy classic servers, albeit illegal ones, that were around for a very long time. So I'm not exactly sure what data or information you are basing your assumptions on, but I don't see them as being all too accurate.
    Judging by his posts in general regarding the topic, he seemingly feels offended in some way that Blizzard is doing this and/or at the idea that anyone would enjoy it.
    Rhoklawmmolou[Deleted User]

    image
  • CelciusCelcius Member RarePosts: 1,570
    I think that claiming that this will fail completely is absolutely insane. This will be huge initially. I do think that it will settle after a few months and will become as big as smaller niche games like EQ1/EQ2/ DCUO / Rift / AA , ect. I don't expect it to last too long. They could gate content to make it lost a little longer, but I doubt they will do that. They are basically building this, maintaining it so that it doesn't break, and moving on. This is not a progression server. Eventually, all you will have to do is Nax and grind BGs. Some people want that, but that is again; very niche. 
  • blamo2000blamo2000 Member RarePosts: 933
    Sephiroso said:
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    Uhhuh, same people said similar stuff about Bless Online. All i'll say is "i told you so" when it crashes.
    What similar things?  Please give examples of the similar things people said about Bless that I said about WoW classic server.
  • blamo2000blamo2000 Member RarePosts: 933
    Celcius said:
    I think that claiming that this will fail completely is absolutely insane. This will be huge initially. I do think that it will settle after a few months and will become as big as smaller niche games like EQ1/EQ2/ DCUO / Rift / AA , ect. I don't expect it to last too long. They could gate content to make it lost a little longer, but I doubt they will do that. They are basically building this, maintaining it so that it doesn't break, and moving on. This is not a progression server. Eventually, all you will have to do is Nax and grind BGs. Some people want that, but that is again; very niche. 

    Its not just what there is to do - its the systems available while you do it.  Current WoW stripped all complexity and any system requiring thought or choice out of the game to attract a larger audience, while alienating their audience there because of those items.  No one disputes that, yet it still has a large player base.  Old WoW had less repetitive things to do, but much, much better systems that made the content available worth doing and the game worth playing.  


    This whole thread is people projecting what they currently want in games onto what made people want a classic server or what currently drives them to play private servers of old content.  The fact that if you are currently playing new MMOs, and taking your wants and desires, or the wants and desires of your friends who play them, is leaving out all the reasons why people like me and others extremely interested in a classic WoW server want it and why we do not play any of the shit, water-down tripe that is popular today.  Your arguments seem to be that WoW classic will fail because people want Harry Potter and without Harry Potter they will get bored.  Ignoring the fact that people who like actual good, classic, intelligent, adult literary works have no interest in Harry Potter and the success or failure of "Crime and Punishment" in today's market has nothing to do with Harry Potter fans.



    Celcius[Deleted User]deniter
  • wandericawanderica Member UncommonPosts: 364
    I'm happy we finally have some news, but like many others, I also think it will enjoy only short-lived success. I think EQ and EQII's progressive approach would have been the more elegant solution. They've already put the work into making old patches work on the new back-end, after all. Progressing through all of the patches without simply locking yet to be released features (a la EQ and EQII) would give this project some much needed continuity.
    Celcius


  • DeyirnDeyirn Member UncommonPosts: 461
    This trailer looks like Private Server quality material. xD

    I'm very curious how will Blizzard do their Old School WoW.

  • calibekcalibek Member UncommonPosts: 289
    edited June 2018
    I personally think this server will do good....at first. After about 6 months I think it will go down to niche status.

    People who have fond memories of the game 15 years ago are now 15 years older. I thought it was fun to sit in a dungeon for 3 hours or so beating on things but it eventually got tiresome. Now though, most of the people who were playing then don't have time for that. People get older and busier. 

    As far as Nost and other vanilla servers, yes a lot of people played them because they miss the old days, but a lot more played them because they were free. A lot of games today are, well, let's go with the word thrifty, in their expenditures. Throwing a sub in the mix, if there is one, will be a deterent for a lot of those who played free servers.

    On the complexity issue, vanilla wasn't more complex...at least the combat wasn't. It suffered from bloat more than anything. Yes the talent tree was more robust, but let's be honest...who really wants to take 5 levels of Wand Mastery, increasing your wand damage by 5% just to get to a talent they need. Having 3 spells that pretty much do the same thing was also pointless. If they want to make the game more complex then all they need to do is disable EVERY add-on and boom, you are more complex. Some add-ons in this game now make every player brain dead because it tells you when to move, where to go, etc. That's not on the WoW dev team but on the players.

    There is a reason that every game that tried to copy vanilla WoW is either flailing to stay alive or no longer in existance (Wild Star) and thats because Vanilla had the lore from warcraft 3 to put it in a great place and word of mouth spread from it.

    The player base for gaming has significantly evolved 15 years later, and those that prefer long, drawn out, dungeon crawls are more minority now. Most people have the "gogogogo" mentality and vanilla WoW dungeon crawl is just going to be too much of a slog for them, further reducing the people on there.

    I'm happy for those who want this, and I think Blizzard will recoup it's costs on this. In fact I can guarantee there will be press release after press release about how wildly successful the classic servers are and how they are growing. After the initial fun wears off though and the server reaches its final stop I think the player base will dwindle, Blizz will milk it for the last, then shut it down and when these clamorings for a classic server come up they can say we already tried it and it failed (Mobile auction house for WoW and real money auction house for Diablo). I mean reliving your youth is fun and all but, let's be honest, once Naxx is released who really wants to run the same dungeon month after month. At this point it is fantasy monster Hunter with no sequel. 
    Celcius

    image
  • TheocritusTheocritus Member EpicPosts: 7,042
    Do people really want to go back to something from 14 years ago and do that again?
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Do people really want to go back to something from 14 years ago and do that again?
    Yes
    PhrymmolouSedrynTyrosblamo2000FrodoFragins[Deleted User]
    • Aloha Mr Hand ! 

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,259
    Do people really want to go back to something from 14 years ago and do that again?
    Yes.
    mmolouSedrynTyrosblamo2000[Deleted User]
  • btdtbtdt Member RarePosts: 513
    calibek said:
    I personally think this server will do good....at first. After about 6 months I think it will go down to niche status.

    People who have fond memories of the game 15 years ago are now 15 years older. I thought it was fun to sit in a dungeon for 3 hours or so beating on things but it eventually got tiresome. Now though, most of the people who were playing then don't have time for that. People get older and busier. 

    As far as Nost and other vanilla servers, yes a lot of people played them because they miss the old days, but a lot more played them because they were free. A lot of games today are, well, let's go with the word thrifty, in their expenditures. Throwing a sub in the mix, if there is one, will be a deterent for a lot of those who played free servers.

    On the complexity issue, vanilla wasn't more complex...at least the combat wasn't. It suffered from bloat more than anything. Yes the talent tree was more robust, but let's be honest...who really wants to take 5 levels of Wand Mastery, increasing your wand damage by 5% just to get to a talent they need. Having 3 spells that pretty much do the same thing was also pointless. If they want to make the game more complex then all they need to do is disable EVERY add-on and boom, you are more complex. Some add-ons in this game now make every player brain dead because it tells you when to move, where to go, etc. That's not on the WoW dev team but on the players.

    There is a reason that every game that tried to copy vanilla WoW is either flailing to stay alive or no longer in existance (Wild Star) and thats because Vanilla had the lore from warcraft 3 to put it in a great place and word of mouth spread from it.

    The player base for gaming has significantly evolved 15 years later, and those that prefer long, drawn out, dungeon crawls are more minority now. Most people have the "gogogogo" mentality and vanilla WoW dungeon crawl is just going to be too much of a slog for them, further reducing the people on there.

    I'm happy for those who want this, and I think Blizzard will recoup it's costs on this. In fact I can guarantee there will be press release after press release about how wildly successful the classic servers are and how they are growing. After the initial fun wears off though and the server reaches its final stop I think the player base will dwindle, Blizz will milk it for the last, then shut it down and when these clamorings for a classic server come up they can say we already tried it and it failed (Mobile auction house for WoW and real money auction house for Diablo). I mean reliving your youth is fun and all but, let's be honest, once Naxx is released who really wants to run the same dungeon month after month. At this point it is fantasy monster Hunter with no sequel. 
    Actually, believe it or not a fair amount of money is generated by private servers.  So while there are those that don't pay a cent, plenty of them do.  Just as with any F2P server that isn't illegal... the number of free-loaders is eclipsed by those that pay something.

    People paid to play on private servers.  PAID TO PLAY CONTENT THAT WAS BROKEN AND STATIC.  Blizzard isn't stupid, they see a lot of revenue coming from this.  Imagine all the people wanting to transfer their toons to the retail servers.  Ka-ching! Ka-ching!  People will have to pay a sub to even play it.  Ka-ching! Ka-ching!  Instead of creating a new expansion, they can just re-release the old ones in a classic version.  No story to be written, just recoding.  They're going to make a mint no matter how you look at it.
    blamo2000
  • PhryPhry Member LegendaryPosts: 11,004
    thunderC said:
    Do people really want to go back to something from 14 years ago and do that again?
    Yes
    Personally i think Legion was a disaster, epically so as the game is so boring now its just not worth it, so many classes have been ruined/destroyed by the changes to weapons and combat that its almost a case of any version prior to this was better, personally i want a hunter that isn't a case of spamming sumoning instapets that last a dozen seconds or something else equally ridiculous.
    So yes, absolutely i want to go back a dozen years or more to play the game i was playing back in 2004, it was more fun than the present version, so why wouldn't I ?  ;)
    mmoloublamo2000
  • PpiperPpiper Member RarePosts: 1,034
    Do people really want to go back to something from 14 years ago and do that again?
    ummm... let me think about it, yes
    SedrynTyrosblamo2000
  • SedrynTyrosSedrynTyros Member EpicPosts: 2,924
    Zamuro said:
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    very very well said. they destroyed the game with cataclysm and the next expansions. thats why the sub numbers dropped so hard. they kinda improved the game with legion and are going to improve it even more with BfA now. i havent played since wotlk/beginning of the trash cata and im very hyped to come back in BFA after all these years. the biggest thing that makes me wanna come back is the number squish and difficulty increase. u are no longer a terminator from lvl 1 to max with 0 deaths and killing 10 mobs at once. there are a lot of faggots crying on the forums that the game is very "hard" now but i hope they dont listen to them and make it a casual terminator fest ONCE AGAIN...
    I've been leveling a character and honestly it's not that hard; it's just not a complete faceroll anymore, which is what the new generation of WoW players had grown accustomed to.  I discussed the subject with a number of people on the official forums and was stunned to find a large number of players who actually wanted a mindless faceroll leveling experience.  I much prefer the 7.3.5 changes compared to the pre-7.3.5 faceroll-fest.
    [Deleted User]
  • GaladournGaladourn Member RarePosts: 1,802

    Sephiroso said:



    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 


    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.



    I beg to differ; Nostalrius was full all the time, Lightshope too, and it was not due to "rose-colored glasses". Vanilla is not just about completing quests or clearing raids, the community was phenomenal.
    blamo2000[Deleted User]
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Zamuro said:
    blamo2000 said:
    I honestly don't think people saying the classic servers will only have short term success understand why people interested in a classic server are interested. You are imposing your beliefs and desires onto people coming from a completely different place and mindset. Its like a devout Christian telling an Atheist they'll get bored of having no religion because they won't get new content from the Christian community or Sunday service.

    I am absolutely baffled as to why or how people could be interested in such a low-brow games like modern WoW with systems literally made to attract and retain young children, completely devoid of any complexity, need for thought, or anything remotely interesting to mature mmorpg players. Yet, since I am reasonable I do not go into WoW expansion threads and tell all modern WoW players they'll get bored of WoW because it is geared towards stupid children. Neither do we do it for games with absolutely no content like MOBAs, battle royale games, or the crafting games called survival games. Obviously the people interested in tripe like that have different wants and desires for what they are looking for in a game. I certainly would be bored after trying them, but that does not mean the kid's playing them, or watching other people playing them, will.


    There is nothing saying they couldn't make a WoW BC server and allow character transfers to it from classic, nor another for the last expansion of WoW aimed at an adult audience - WotLK. And nothing indicates all three versions couldn't have very healthy populations that make Blizzard tons of money. Look how WoW's population has dwindled since they changed their focus from adults to children. This classic server will just recoup some of the numbers they've hemorrhaged over the years.
    very very well said. they destroyed the game with cataclysm and the next expansions. thats why the sub numbers dropped so hard. they kinda improved the game with legion and are going to improve it even more with BfA now. i havent played since wotlk/beginning of the trash cata and im very hyped to come back in BFA after all these years. the biggest thing that makes me wanna come back is the number squish and difficulty increase. u are no longer a terminator from lvl 1 to max with 0 deaths and killing 10 mobs at once. there are a lot of faggots crying on the forums that the game is very "hard" now but i hope they dont listen to them and make it a casual terminator fest ONCE AGAIN...
    I've been leveling a character and honestly it's not that hard; it's just not a complete faceroll anymore, which is what the new generation of WoW players had grown accustomed to.  I discussed the subject with a number of people on the official forums and was stunned to find a large number of players who actually wanted a mindless faceroll leveling experience.  I much prefer the 7.3.5 changes compared to the pre-7.3.5 faceroll-fest.
    Well, some specs are still pretty faceroll.  My Arcane Mage can wtfpwn at 4 charges, can conjure food and use Evocation to Regen Mana and offset the higher costs at 4 charges, as well as talent Mana Shield to be spammable.

    I agree with your post overall, though.
    SedrynTyros

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  • CelciusCelcius Member RarePosts: 1,570
    edited June 2018
    Galadourn said:

    Sephiroso said:



    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 


    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.



    I beg to differ; Nostalrius was full all the time, Lightshope too, and it was not due to "rose-colored glasses". Vanilla is not just about completing quests or clearing raids, the community was phenomenal.
    Full being you know, thousands of people, not hundreds of thousands. Those people also didn't pay money to access the game. Let's see how many of them are willing to fork out 15$ a month for the game that will eventually (Right away) no longer provide content updates. ;) 
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited June 2018
    Celcius said:
    Galadourn said:

    Sephiroso said:



    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 


    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.



    I beg to differ; Nostalrius was full all the time, Lightshope too, and it was not due to "rose-colored glasses". Vanilla is not just about completing quests or clearing raids, the community was phenomenal.
    Full being you know, thousands of people, not hundreds of thousands. Those people also didn't pay money to access the game. Let's see how many of them are willing to fork out 15$ a month for the game that will eventually (Right away) no longer provide content updates. ;) 
    No one sees it being niche as a problem (including Blizzard) save for those who choose to do so.  Apparently, for other reasons unrelated to the project itself.

    Thousands of people is plenty enough to populate a classic server.  Consider that games like DAoC are still running on that kind of population, and the doom-calling is inappropriate at this point.

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  • SephirosoSephiroso Member RarePosts: 2,019
    Celcius said:
    Galadourn said:

    Sephiroso said:



    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 


    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.



    I beg to differ; Nostalrius was full all the time, Lightshope too, and it was not due to "rose-colored glasses". Vanilla is not just about completing quests or clearing raids, the community was phenomenal.
    Full being you know, thousands of people, not hundreds of thousands. Those people also didn't pay money to access the game. Let's see how many of them are willing to fork out 15$ a month for the game that will eventually (Right away) no longer provide content updates. ;) 
    No one sees it being niche as a problem (including Blizzard) save for those who choose to do so.  Apparently, for other reasons unrelated to the project itself.

    Thousands of people is plenty enough to populate a classic server.  Consider that games like DAoC are still running on that kind of population, and the doom-calling is inappropriate at this point.
    You seem to act like Blizzard is above making a big mistake and wasting a lot of money. That's what this will end up being. The amount of money blizzard is putting into this to make it work is not some small number. Time will tell if it works out in their favor. The one thing Blizzard is good at is turning a mistake into their favor(look at Titan, they wasted a ton of money and time developing it, but instead of letting it rot, they turned it into Overwatch).

    Blizzard is doing this is to 1. make people stfu asking them to do this and 2. to snag the players via their nostalgia handles and eventually get them to transition back into modern WoW when they eventually get sucked back into it again.

    Also, they'll be able to boast some impressive numbers the quarter that they classic WoW drops to their investors since BfA numbers will be high + classic whenever it drops.

    None of this is contingent on any long term success for classic WoW. Classic WoW won't fail for any reason other than not enough interest past some months in. People bringing up Nostralius conveniently forgetting you can play that for free. There's going to be a lot of people that won't feel like switching. There's going to be a ton that do and a ton that never wanted to play Nostralius because of personal feelings regarding private servers, but to point at Nostralius and a reason for why classic WoW will succeed is laughable.
    MadFrenchiedeniterRhoklaw

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    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Sephiroso said:
    Celcius said:
    Galadourn said:

    Sephiroso said:



    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 


    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.



    I beg to differ; Nostalrius was full all the time, Lightshope too, and it was not due to "rose-colored glasses". Vanilla is not just about completing quests or clearing raids, the community was phenomenal.
    Full being you know, thousands of people, not hundreds of thousands. Those people also didn't pay money to access the game. Let's see how many of them are willing to fork out 15$ a month for the game that will eventually (Right away) no longer provide content updates. ;) 
    No one sees it being niche as a problem (including Blizzard) save for those who choose to do so.  Apparently, for other reasons unrelated to the project itself.

    Thousands of people is plenty enough to populate a classic server.  Consider that games like DAoC are still running on that kind of population, and the doom-calling is inappropriate at this point.

    None of this is contingent on any long term success for classic WoW. Classic WoW won't fail for any reason other than not enough interest past some months in. People bringing up Nostralius conveniently forgetting you can play that for free. There's going to be a lot of people that won't feel like switching. There's going to be a ton that do and a ton that never wanted to play Nostralius because of personal feelings regarding private servers, but to point at Nostralius and a reason for why classic WoW will succeed is laughable.
    No, what's laughable is that you and others who spew that nonsense conveniently ignore that there were multiple servers that included expansion content (AKA objectively more content than Nost), but yet Nost remained highly popular.

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