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WoW CLASSIC News - It Will Begin with Patch 1.12, Drums of War - World of Warcraft - MMORPG.com

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  • observerobserver Member RarePosts: 3,685
    All that time and effort could've been spent on a sequel. I would prefer a different franchise though, such as, World of Starcraft, or perhaps a World of Diablo. Nostalgia isn't always great. You have to take the bad as well as the good.
    MendelSamhael
  • StizzledStizzled Member RarePosts: 1,913

    SBFord said:


    Celcius said:

    The phrasing "Start with 1.12" is not accurate. It will Start and End with 1.12 is more appropriate. This is not a progression server. The content that is out at release is the content that will be available forever and you won't get more then that.

    It's accurate due to the fact that 1.12 is the starting point, not v1.0. So semantics, I suppose. However, I'll add that Classic is not a progression server that should suffice. :)



    It won't be progressing through the patches, no, but I wouldn't be surprised if the raid content was released progressively. Just because the patch is 1.12 doesn't mean that all of the raid content has to be open.

    Opening the servers with all raid content already open would be a great way to kill the servers quickly, if that's their goal. All of us who've been playing Vanilla servers for the last 10 years will be in Naxx within a few months of release, depending on gear drops. The hardcore will have it already beat.
    SBFordAxxarSteelhelmAalamrMrMelGibsonGameolioDan
  • BrunlinBrunlin Member UncommonPosts: 76
    I left WOW after BC right before Wrath....I had a fried that talked me back for a month after Mist of Pandaria came out....The new modern WOW to me was watered down and to easy, so it didn't hold me at all. I figured that I am forever down with WOW, well atleast until this came up. I will be jumping in this for Nostalgia purposes, I cant promise how long I'll stay with it but it will probably keep me content for awhile.

    If at first you don’t succeed, call it version 1.0

  • observerobserver Member RarePosts: 3,685
    edited June 2018



    SBFord said:


    mgilbrtsn said:

    I think this is doomed to short term success. People are gonna go in with those rose colored glasses and when they reach end game are gonna wonder...'where's some new content.' I could be wrong obviously, but MMOs that have no 'evolution' in terms of content, get hammered.


    As reluctant as I am to agree with you, I truly do. The way people consume content these days, what's inside the classic vanilla experience isn't going to be enough. People kvetch about largescale games "not having enough" content. I can't imagine what this could turn out like and how fast people will buzz through it.


    I don't necessarily disagree, but the progression (should?) will be much slower if it's truly classic.

    No heirlooms to expedite leveling alts, either.



    The funny thing is, WoW classic was considered too fast, even back then. People were complaining how fast it was to level when compared to previous MMOs.
    MadFrenchieTorvalSteelhelmAalamr
  • jrworden1976jrworden1976 Member UncommonPosts: 24
    I am looking forward to my classic Hunter, like when we had to buy ammo.
    perrin82SedrynTyrosAxxarSteelhelmgrimalCazriel
  • StizzledStizzled Member RarePosts: 1,913
    Sephiroso said:
    SBFord said:
    mgilbrtsn said:
    I think this is doomed to short term success. People are gonna go in with those rose colored glasses and when they reach end game are gonna wonder...'where's some new content.' I could be wrong obviously, but MMOs that have no 'evolution' in terms of content, get hammered.
    As reluctant as I am to agree with you, I truly do. The way people consume content these days, what's inside the classic vanilla experience isn't going to be enough. People kvetch about largescale games "not having enough" content. I can't imagine what this could turn out like and how fast people will buzz through it.
    I don't necessarily disagree, but the progression (should?) will be much slower if it's truly classic.

    No heirlooms to expedite leveling alts, either.
    People are still gonna be lvl 60 3 weeks in. They're going to burn through all the content because they know all the strats, there won't be any discovery. They know what they should farm, the best ways to level up, the best builds. Again, no discovery.

    There's not going to be anything new. WoW classic is going to tank so fast it's not even gonna be funny. The only thing that makes me laugh is the amount of people thinking this is what they want, and when they get it there's gonna be so many tears it's gonna be glorious.
    It will be an interesting experience. There are those of us who know exactly what to expect and it IS exactly what we want. That's the reason we've been playing on private Vanilla servers for years.

    However, part of playing on private servers is knowing that the server won't last forever. Your always looking to the next server opening. A fresh start, new people, new economy, new everything.

    Blizzard won't be offering that kind of experience. Once the servers open that's likely it. If people rush through the content, and they will, there won't be a fresh start to look forward to. 

    We love the Vanilla content, and these Classic servers are going to be the best representation of that content since actual Vanilla. But I wonder how long will those used to private servers stick around. A few months? Six months? And, what about the current retail players, or those who've quit in the past and haven't been playing private servers? Will they stick around after the hardcore have beaten all the content?
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,430
    edited June 2018
    Torval said:
    SBFord said:
    mgilbrtsn said:
    I think this is doomed to short term success. People are gonna go in with those rose colored glasses and when they reach end game are gonna wonder...'where's some new content.' I could be wrong obviously, but MMOs that have no 'evolution' in terms of content, get hammered.
    As reluctant as I am to agree with you, I truly do. The way people consume content these days, what's inside the classic vanilla experience isn't going to be enough. People kvetch about largescale games "not having enough" content. I can't imagine what this could turn out like and how fast people will buzz through it.
    I don't necessarily disagree, but the progression (should?) will be much slower if it's truly classic.

    No heirlooms to expedite leveling alts, either.
    It should be but I'm not sure people will go for it. The progression for WH40K is slower than typical and it has castigated for that. Maybe the core demographic for Classic will enjoy the slower pace. I doubt anyone else will, even if they should expect it.

    Welcome to the Orange grove. Congrats!
    Thanks!

    No doubt, we won't see a huge sustainable population.  For my part, I'll likely enjoy it casually more than likely.

    The biggest detriment, in my mind, would be if there isn't a large enough population sticking around to properly leverage the more distinct and separate roles each class had.  That's an issue I've ran into going back to try DAoC, there isn't enough population leveling classes to fill out the leveling zones.  That's a disappointing feeling, specifically for someone like me who doesn't go into these games with a group of folks I can count on to play with.

    Another example: I recently tried the SWG emu server (post-NGE).  They even had an auto-level system so you can join the rest of the population.  The only thing was, the Bounty Hunter I created needed tracking drones, which could not be found in the world but had to be crafted by other players.  Only, there were zero drones on the marketplace, presumably because the dedicated base either had friends who crafted the drones for them directly, or they had a crafter of their own that crafted those drones.  It left me without much options for actually tracking bounties.  That kind of thing can kill an otherwise enjoyable experience when player interdependency literally holds your experience hostage.

    That's not so much a problem for newer/more popular MMORPGs.
    Post edited by MadFrenchie on
    rertezTorvalMrMelGibson

    image
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,430
    edited June 2018
    Torval said:
    I can't believe LFG tool and cross realm battlegrounds haven't come up yet.
    I had an idea the other day that I thought may be beneficial to games that want to avoid auto-matching of groups while still helping players find one another as much as possible.

    The LFG advertising tool, as far as I've experienced, only let you advertise your currently logged in player.  Why not allow players to advertise a group for ALL their created characters, regardless of which is logged in?  I don't mean the auto-porting LFG queues, but the simple advertisement system included in some MMORPGs.  Seems like it would increase the chances of players finding groupmates, and they could choose to advertise one, two, or all of their character's similtaneously for other players.
    TorvalMrMelGibson

    image
  • WellspringWellspring Member EpicPosts: 1,200

    SBFord said:

    This ought to twitterpate your weekend, folks! <3</div>


    For those of you who are also wondering...

    SBFordTorvalMisterZebubMrMelGibson
    --------------------------------------------
  • MarknMarkn Member UncommonPosts: 195
    It should be a progression server otherwise whats the point ? I agree it won't last the initial rush will be popular but 3 months down the road it will struggle.
    WellspringSBFordAalamrMrMelGibson
  • rertezrertez Member UncommonPosts: 219
    I think the target audience has grown to an age that this classic wow shouldn't be more than just some occasional nostalgia. It shouldn't make big bucks right at launch since it's just an optional service that is pretty much destined to make money in the following years.

    I'm not sure if I'm interested at all yet. Even I might revisit an official vanilla WoW server sometime. Probably I would quit before level 18 but sometimes it's just good to know that there is a piece of history inside the datacenters. Not many games are lucky enough to have that nowadays. Also for the "normal" WoW players it could fill the gaps during content droughts.

    The question is that will these servers be able to maintain a core playerbase. Will classic have hundreds or thousands of concurrent players in the long run to maintain an MMORPG experience?
    SBFordTorvalAalamrMrMelGibson
  • AethaerynAethaeryn Member RarePosts: 2,971
    Markn said:
    It should be a progression server otherwise whats the point ? I agree it won't last the initial rush will be popular but 3 months down the road it will struggle.
    I think the point is to have it be classic :)  It isn't classic if it is progression.  I would love progression maybe with the same game mechanics and thought process for development.  That can't happen.  As soon as you get into the expansions you lose what made classic what it was.  Then. .  not classic.

    I do think a progression server would do well. . even if they did a 12 month one and then restarted it or something.

    For me I didn't even like the  BC expansion much.  I don't mind the current game but I can already play that without a progression server.

    I get why you would want one. . bot saying that the classic server should be a progression server just doesn't make sense to me.
    Cazriel

    Wa min God! Se æx on min heafod is!

  • winghaven1winghaven1 Member RarePosts: 693
    People are by large very oblivious. Vanilla servers have existed for years. There will always be a presence and community for them. Maybe not nearly as big as the current community of WoW, but any attempts to label it as someone with "rose-tinted glasses" is both ignorant and stupid.
    RhoklawwormedKyleranAxxarNeonShadowSteelhelmsedatedkarmaAalamrCazrielMrMelGibsonand 4 others.
  • btdtbtdt Member RarePosts: 483
    Releasing all the content of vanilla on day one is a mistake.  It wasn't released in that manner originally.  People will just skip some content entirely and jump into the last raid as soon as possible since it will drop the best gear.  People will just farm Argent Dawn rep from the get go.

    The thing about vanilla is that you had to progress through the content... some by virtue of attunements, other by virtue of it not being open.  So the Gates of Ahn Qiraj are already open?  What about the war effort to open them?  The damn mount?  

    Hell it sounds like they've already done a cop out.  Private servers at least tried to maintain the original as much as possible.  Classic is going to be a failure.
  • ScellowScellow Member UncommonPosts: 345
    They should remake the game with modern standard instead of recycling an old and dying engine
    SteelhelmReyone1
  • RhoklawRhoklaw Member EpicPosts: 6,270
    Sephiroso said:
    After spending a fair amount of time in the BfA beta I could not see going back to such an early version. Been there done that. I am glad the option is coming for those who want it though! Kudos to Blizzard for offering it. 
    Trust me, it ain't gonna be just you. WoW classic is gonna be a ghost town 3 months in.
    Pretty much like WoW is after every expansion? I kid, but to say WoW Classic will be a ghost town 3 months in is kind of a ridiculous statement considering Nost was around a lot longer then that.
    SedrynTyrosCazrielThupli

  • SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 32,808
    edited June 2018
    Scellow said:
    They should remake the game with modern standard instead of recycling an old and dying engine
    The vanilla "purists" would NEVER accept that. They're doing what has been requested. :)
    PpiperTorvalCelciusMrMelGibson


    ¯\_(ツ)_/¯ 


  • ceratop001ceratop001 Member RarePosts: 1,568
    This is really cool and wish everybody the best. I wish Rift would go back to classic before free to fail. The old builds before the changes were the best. Prime isn't classic Rift either. It's half ass Rift...

    I will definitely check vanilla WoW out...
    TorvalSamhaelMrMelGibson
     
  • PpiperPpiper Member UncommonPosts: 967
    Great news!
    Steelhelm
  • MargraveMargrave Member RarePosts: 1,136
    Great to get news about vanilla!
    Steelhelm
  • perrin82perrin82 Member UncommonPosts: 229
    I am looking forward to my classic Hunter, like when we had to buy ammo.
    Fully agree!
    Steelhelm
  • winghaven1winghaven1 Member RarePosts: 693

    SBFord said:


    Scellow said:

    They should remake the game with modern standard instead of recycling an old and dying engine


    The vanilla "purists" would NEVER accept that. They're doing what has been requested. :)



    Just look at Old School Runescape & Runescape 3. Old School has terrible graphics and Runescape 3 has better and with optional interface & combat style of old school runescape. Still, however, the actual Old School runescape community and players GREATLY outnumber the players of RS3.
  • TorvalTorval Member LegendaryPosts: 18,929
    Torval said:
    I can't believe LFG tool and cross realm battlegrounds haven't come up yet.
    I had an idea the other day that I thought may be beneficial to games that want to avoid auto-matching of groups while still helping players find one another as much as possible.

    The LFG advertising tool, as far as I've experienced, only let you advertise your currently logged in player.  Why not allow players to advertise a group for ALL their created characters, regardless of which is logged in?  I don't mean the auto-porting LFG queues, but the simple advertisement system included in some MMORPGs.  Seems like it would increase the chances of players finding groupmates, and they could choose to advertise one, two, or all of their character's similtaneously for other players.
    I totally agree. I think those tools that help people connect without bypassing content are exactly what old school MMORPGs needed. That type of LFG did nothing to break content or ruin social interaction. It was more like a message board in a tavern than an automation tool.

    I'm unsure whether they'll even have CR Battlegrounds. I'm not a pvp player so I don't care either way but I could understand why players would want them. I also understand why Blizz wouldn't want Classic and Modern server players mixed if there are balance or skill compatibility issues. It's hard to say.
    MadFrenchie
    take back the hobby: https://www.reddit.com/r/patientgamers/

    traveller, interloper, anomaly
    ༼ つ ◕◕ ༽つ

  • Panserbjorne39Panserbjorne39 Member UncommonPosts: 142


    I am looking forward to my classic Hunter, like when we had to buy ammo.



    And constantly feed your pet.
    TorvalMrMelGibson
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    Celcius said:
    The phrasing "Start with 1.12" is not accurate. It will Start and End with 1.12 is more appropriate. This is not a progression server. The content that is out at release is the content that will be available forever and you won't get more then that.
    Well it's not clear that all raid content has to be released at once.
    SBFordTorvalMrMelGibsonThupli
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