It's a beautiful Saturday afternoon. A great day for baseball.
Joe grabs his baseball glove and heads for the local field hoping to play ball and make a few friends in his new town.
As he arrives, in comes several Packup trucks and a few cars. They unload a keg of beer, set it all up and automatically head out onto the field to their pre-defined positions.
Joe with full intentions of fitting in approaches this seeming nice guy and ask if he could join in. Nick is his name, Nick is truly a nice guy and has a little conversation with Joe, but he also informs Joe that they're full and they don't have room for him on the team. Joe smiles and watches them play for a while, grabs his glove and goes home.
Pantheon like first generation mmorpg's will be set as a team based game, such as the example above. Many new players like "Joe" will come from all around the world hoping to find a new social niche. On paper Pantheon sounds great. The player will work as a team on a slow dungeon crawl, others will craft weapons and bags for their Guilds.
New players should understand the basics of penetrating the social aspects of such a game. Many will, but I worry about the small guy with good intentions. This type will be a large percentage of the population.
I hope Visionary Realms will have a great feature to help a guy like Joe have a place in the world too, because MOST will NOT have a pre-determined game plan. Thousands will get sucked into the small worthless Guild that yield nothing and constantly searching for something that works..... This is 80% of the population of any mmorpg I've ever played.
I want this to work for everyone