It was not "just used for prototyping" as ZOS claimed.
Over at The Repopulation forums on Steam, a player got butthurt at someone saying ESO uses Hero Engine and trotted out the old "just prototyped" argument.
https://steamcommunity.com/app/322300/discussions/0/2650805184970499671/?ctp=2Post 23.
MMORPG.COM took away my swinging cheerleader butt .gif.
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ESO had the benefit of a fully working Hero Engine. SWtOR couldn't even use new engine builds as HE released them because they had butchered so much of the code to "make it work".
MMORPG.COM took away my swinging cheerleader butt .gif.
I get the impression though that some random Hero employee saying they use Hero, implying all the game running on Hero are using the exact same engine, is just as deceitful as saying they don't use it all. The difference between games using Hero seems to tell the story that the base engine doesn't deliver out of the box and needs to be heavily modified. By the time a game is launched the engine versions running specific games aren't even the same. That is they're heavily modified and only share core components. I'd like that clarified because Hero and the companies using the engine dodge that explanation. It makes me wonder why.
traveller, interloper, anomaly, iteration
Also, understanding this can help me make choices about games. Take Unity. It can be used to make great games. I don't think it can be used to make great MMOs. I don't think it does MMORPGs well at all. There are ways it accomplishes things in the game that make it poorly suited to carry that out in a massively multiplayer environment.
traveller, interloper, anomaly, iteration
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I recently after Summerset, had to delete my usersettings file and let the game create a new one because I was having some performance issues and that's always my goto first troubleshooting step (it did the trick, BTW.) When you do that you have to go through all the EULA shit and you also do get the full splash screen.
I saw Havok clearly there but did not see Hero.
You can see for yourself by changing a line in that usersettings.txt file, SET HasPlayedPregameVideo "1" from 1 to 0 if you want to see it.
I know it was there a few years ago but it no longer does. I have no idea what that change means to be honest.
As to the reason why some people obsessed over this it was just because SWTOR performance was very poor in a lot of ways to the point that they could never get PVP in Ilium, which was supposed to be the large PVP battles world, to work properly and eventually ditched it. ESO obviously does not have the same problems with having 600 players in Cyrodiil - there are some performance issues there as you would expect in the only game zone that does not use the phasing they use in the rest of the world, but nothing like the shit show that was Ilium.
The "we just used HERO to prototype" thing was not just fans saying it by the way, that was Matt Firor saying it:
“Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of Hero Engine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development,”
https://news.softpedia.com/news/The-Elder-Scrolls-Online-Doesn-t-Use-the-Hero-Engine-Developer-Says-272344.shtml
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
Doesn't matter though. ESO is the best MMORPG going at the moment imo.
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traveller, interloper, anomaly, iteration
But using a good engine does not means your game will be automatically good or that using a bad engine wont mean it will suck (even if you can get annoying technical issues there).
Put yourself into their shoes. No one gains anything by bashing the engine they're using.
― CD PROJEKT RED
"... the "influencers" which is the tech name we call sell outs now..."
__ Wizardry, 2020
The Hero employee misspoke and is out of line. They asserted wrong information and were either lying outright or were unacceptably negligent with the truth. They have a responsibility as a representative of the company to get it right.
The site won't let me upload a SS, but you can visit the page and see for yourself.
http://www.heroengine.com/he-games
traveller, interloper, anomaly, iteration
I called it legacy as it's notably out of date by also listing HiHola with a dead link, with that title being defunct for almost five years and Hero's Journey no longer exists, nothing new out of Farmer 3D in two years.
Most the titles are out of date and sync really, like Heroes and Villains is no longer a thing, Blight is developing on the UE4 engine now, Dark Relic hasn't updated in two years, Anvil of Honor is no longer a thing, Yugoslav Front hasn't updated in three years, Odyssey of Ydris is also defunct with a link looping back to Hero Engine's main page.
Only title on the extended showcase that's still in development on the Hero Engine platform is Primal Kingdoms.
That then relates 5-6 of the 16 shown to be active still and on Hero Engine, with again ESO having no mention anywhere itself of presently relying on the engine or referencing the parent company.
That page is massively out of date.
Helps make surprising Devs with layoffs much easier
"See normal people, I'm not one of them" | G-Easy & Big Sean
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing FO76 at the moment.
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Perhaps they're using parts of it in their game. Perhaps they still use it for prototyping.
What's the difference either way? Who cares?
Regardless of what tech it's on, it looks, runs and plays just fine. I'm on a pretty old PC at this point, am running at max settings and it's entirely, smoothly playable.
Currently playing: Destiny 2, Apex Legends and MTG: Arena
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Played: AA, AC1, AC2, Aion, AO, AoC, BDO, CO, CoX, DAoC, DCUO, EVE, EQ1, EQ2, ESO, Fallen Earth, FFXI, FFXIV, GW1, GW2, Istaria, L2, LoTRO, MxO, Neverwinter, Rift, RoE, Ryzom, Shadowbane, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...and a bunch of others not worth mentioning.
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Joined - July 2004
As much as people get their panties in a collective knot over "MMO" you'd think they'd have more interest in what engines drive their games and what they're capable of. My experience with Project Gorgon and Unity has taught me to view that engine choice skeptically for an MMO. There are several ways that engine limits the "MMO" aspect of the game and also heavily influences game design choices.
The white knights and hate boners are always going to take extreme positions of their choices. Gamers love to play Highlander with their platforms and choices.
A better position, in my opinion, is to be informed about technology and platform choices and try to make smarter decisions based on that information. So I'll be wary of any Unity driven MMOs from now on and I'd want to know if a game I'm interested in uses Unity. Depending on the game style it may affect my choice.
MMOs are complicated with a lot of moving pieces so singly praising or blaming an engine for a game overlooks a lot of other relevant detail. If people want to play "brand" games fine, I don't, but I do want clear information.
traveller, interloper, anomaly, iteration
After many years of reading Internet forums, there's no doubt that neither does the ability to write.
Hero is a bad engine? Maybe.
Anyhow, Zenimax fixed it.
Does it look like ESO run on Hero?
No.
Job done.