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Fallout 76 is indeed an MMORPG, and it sounds pretty great! - MMORPG.com News

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  • ScotScot Member LegendaryPosts: 11,512
    DMKano said:
    So, what's the subscription model going to be for this so-called "MMORPG"? :wink:

    I personally want to see nukes in the cash shop ;)

    "My clan finally got nuke launch codes after 3 months of grinding"

    oh yeah - just bought 5 nukes from the shop for $100 - kekekeke
    Who do you nuke?  Those guys that raided you last night are now in a different random instance...
    You have never heard of phasing nukes? You write the guys game tag on the missile and of it goes, does not matter what instance he is in. It cost £20 but think of the satisfaction. :)
    Slapshot1188MadFrenchie

     25 Agrees

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  • FrozenyearroundFrozenyearround Member UncommonPosts: 155
    Avanah said:
    Disappointed they went the grief fest route. I think I'll be passing on Fallout 76...
    Someone didn't watch the entire presentation or knows much about Fallout 76.
    They don't need to watch or know.  They have their predetermined bias and facts won't get in the way of that.  
  • AntariousAntarious Member UncommonPosts: 2,802
    I guess my take on the E3 presentation is different than a lot I see here.   What I heard said made me think there is going to be a lot of option in how I choose to play the game.  Flat out stated I can play alone or with friends... also stated I can play where not everyone is going to be friendly.

    Leads me to believe that there will simply be a lot of choices in the "instance" or whatever you want to call it that we will be put into.   Maybe I'm wrong but my view isn't "oh hey I'm going to get shoved into Ultima Online Fallout Online..."   (I loved pre-trammel so whatever).  As opposed to I will have the choice to...

    Play Alone
    With Friends
    With people I don't know in a co-op environment
    Or with people I may not know and co-op is optional....

    To me at this point in gaming history it seems stupid to be locked into any one thing.  So giving a broad base of players the option to experience the game they want (all in one product) would be a great idea.

    I do like the fact that the number of people in an area will have some kind of limit.  As it fits with what you would expect based on the world.

    Private servers as well as official may have been a better choice.  Especially if they could be highly customized.  Honestly the post nuclear world would probably be pretty brutal... maybe more brutal than I would want to play at this age... but there should be some kind of option that really reflects that world.
  • MidPrincessMidPrincess Member UncommonPosts: 89
    I want to be excited about this, but I honestly couldn't stand FO 4 and the fact that Bethesda seems to be (and yes it's early) following along this "online survival" hype train is troubling.  Thus far I have seen little to suggest this "new shiny" genre is going to be any better than the thousands of other offerings we've seen.

    Hey at least they are working on ES 6!  Although I have a feeling it'll be around 2021 for that one and now cannot help but worry that it, too, will be "always online."  God.
  • KabulozoKabulozo Member UncommonPosts: 871
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    Hariken
  • FrozenyearroundFrozenyearround Member UncommonPosts: 155
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    Slapshot1188TacticalZombehHariken
  • KabulozoKabulozo Member UncommonPosts: 871
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    Hariken
  • FrozenyearroundFrozenyearround Member UncommonPosts: 155
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    Slapshot1188
  • KabulozoKabulozo Member UncommonPosts: 871
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    maskedweasel
  • RhomsRhoms Member UncommonPosts: 174
    I could get into this game.  It looks fun, but it's still too early to know if it's my kind of game, and I need A LOT more details.
    immodium

    Current game: Pillars of Eternity

    Played: UO, AC, Eve, Fallen Earth, Aion, GW, GW2 

    Tried: WOW, Rift, SWTOR, ESO 

    Future: Camelot Unchained?  Crowfall?  Bless?

  • FrozenyearroundFrozenyearround Member UncommonPosts: 155
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    BillMurphyHariken
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited June 2018
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    Any of the older MMORPG titles that don't use megaserver tech/phasing technology.  DAoC immediately comes to mind.

    EDIT- Even the private WoW servers qualified for this criteria with no phasing afaik.

    image
  • immodiumimmodium Member RarePosts: 2,574
    edited June 2018
    Rhoms said:
    I could get into this game.  It looks fun, but it's still too early to know if it's my kind of game, and I need A LOT more details.
    Same here in regard to PvE/NPC's.

    If you take Todd Howards words literal he states "Everyone you meet is a real player."

    I'm not expecting to come across NPC made towns like Diamond City/Megaton becuase it's only been 25 years since the bombs dropped. It'd be to unreralistic to assume humans who survived would get their acts together that soon to rebuild.

    So I'm wondering what level of NPC interaction there's going to be for solo players as Todd also mentioned questing is still in.
    Torval

    image
  • MendelMendel Member EpicPosts: 3,119
    I think my initial reaction of 'emmm' with a rising inflection just changed to 'emmm' with a descending inflection.  At best, a monotone inflection.

    The idea of survival with phasing/instancing/private servers just doesn't work for me.  FO76 will, in all likelihood, be more heavily focused on the FPS combat aspects rather than any RPG elements.  Conan: Exiles with power armor.  Who thought this was a good idea?

    I'm beginning to get tired of the whole 'survivor of a nuclear war crawls out of their secluded vault' concept.  How about early Martian colonists returning to Earth to try to salvage the situation after a global apocalypse?  Your astronaut character would likely start with better tech than anything found under a glowing heap of debris, so there wouldn't necessarily need to be any gear progression.




    Logic, my dear, merely enables one to be wrong with great authority.

  • NycteliosNyctelios Member EpicPosts: 3,336
    You have a player count to form teams of 4. The story and gear progression is tied to your character just like when you play online Borderlands.

    It's not a mistery. It's not new. 

    I'm very excited to play Fallout with my brother. I think this may deliver one hell of unique experience.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    edited June 2018
    Mendel said:
    I think my initial reaction of 'emmm' with a rising inflection just changed to 'emmm' with a descending inflection.  At best, a monotone inflection.

    The idea of survival with phasing/instancing/private servers just doesn't work for me.  FO76 will, in all likelihood, be more heavily focused on the FPS combat aspects rather than any RPG elements.  Conan: Exiles with power armor.  Who thought this was a good idea?

    I'm beginning to get tired of the whole 'survivor of a nuclear war crawls out of their secluded vault' concept.  How about early Martian colonists returning to Earth to try to salvage the situation after a global apocalypse?  Your astronaut character would likely start with better tech than anything found under a glowing heap of debris, so there wouldn't necessarily need to be any gear progression.




    I'd like to see more before I let myself get hyped, too.

    I don't mind a shared world game, but Destiny became pretty bland pretty quick for me because, as you say, there was very little focus on the RPG aspects.  However, considering Bungie's portfolio, that wasn't entirely unexpected.

    Bethesda has a very different portfolio.  It will be interesting to see where the majority of the gameplay focus goes: shooter, or RPG.
    Mendel

    image
  • maskedweaselmaskedweasel Member EpicPosts: 10,231
    edited June 2018
    Krayka said:
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    [mod edit]
    There's a difference between a games ability and the actuality of what to expect in a game.

    For example, hub based games could have 100 or more people in a hub, but only allow 30 people in an area instance. 

    Channels, shards, etc. have become a big part of gameplay, everyone has their own ideas of what an MMO should be, and unfortunately, they are all wrong.  

    100s of players on screen, very few games do that, and even fewer that do are actually enjoyable. 

    MMOs don't have specific rules tied to them.  There is no clear definition set. a 200 person battle royale game or a 500 person RvR battle, or a 100 person open world FFA, semantics is what it is, and trying to define it is pointless.

    Whatever you say it is, someone else will say otherwise, it doesn't change what the game is capable of.
    Post edited by Vaross on
    Torval



  • KabulozoKabulozo Member UncommonPosts: 871
    Game can be good. But just don't call it an MMO, even the guy presenting it didn't call it an MMO.
    Slapshot1188TacticalZombehHariken
  • KraykaKrayka Member UncommonPosts: 28
    edited June 2018
    Krayka said:
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    The idea of what an MMO is has been stagnant for nearly 2 decades. Why do you get to decide that the meaning of the genre gets to just change when this shit Fallout was announced. Seriously... get off of Bethesda’s nuts. This game will suck just like everything else they’ve created over the past 10 years.
    There's a difference between a games ability and the actuality of what to expect in a game.

    For example, hub based games could have 100 or more people in a hub, but only allow 30 people in an area instance. 

    Channels, shards, etc. have become a big part of gameplay, everyone has their own ideas of what an MMO should be, and unfortunately, they are all wrong.  

    100s of players on screen, very few games do that, and even fewer that do are actually enjoyable. 

    MMOs don't have specific rules tied to them.  There is no clear definition set. a 200 person battle royale game or a 500 person RvR battle, or a 100 person open world FFA, semantics is what it is, and trying to define it is pointless.

    Whatever you say it is, someone else will say otherwise, it doesn't change what the game is capable of.
    In an MMO you could have everyone on the server stand in the same spot and there would be thousands of people “on the screen.” It doesn’t matter if people are spread out or in the same place, they’re all sharing the same persistent world together. Even having a hundred people playing together on a server isn’t massive. Many FPS’ do that but that doesn’t classify them as MMOs. Maybe I’m wrong, but I don’t ever remember MMO meaning whatever somebody wants it to mean, it’s a specific genre with specific criteria. With the logic of some people here, I might as well start calling Arma 3 an MMO because there can be 200 people on a server at a time.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,677
    Lol, no player ran servers...
    So we get all the toxicity of your average survival title without the chance to opt out of it and just enjoy the game with friends.

    No thanks.
    MidPrincesskitarad

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • FrozenyearroundFrozenyearround Member UncommonPosts: 155
    Krayka said:
    Krayka said:
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    The idea of what an MMO is has been stagnant for nearly 2 decades. Why do you get to decide that the meaning of the genre gets to just change when this shit Fallout was announced. Seriously... get off of Bethesda’s nuts. This game will suck just like everything else they’ve created over the past 10 years.
    There's a difference between a games ability and the actuality of what to expect in a game.

    For example, hub based games could have 100 or more people in a hub, but only allow 30 people in an area instance. 

    Channels, shards, etc. have become a big part of gameplay, everyone has their own ideas of what an MMO should be, and unfortunately, they are all wrong.  

    100s of players on screen, very few games do that, and even fewer that do are actually enjoyable. 

    MMOs don't have specific rules tied to them.  There is no clear definition set. a 200 person battle royale game or a 500 person RvR battle, or a 100 person open world FFA, semantics is what it is, and trying to define it is pointless.

    Whatever you say it is, someone else will say otherwise, it doesn't change what the game is capable of.
    In an MMO you could have everyone on the server stand in the same spot and there would be thousands of people “on the screen.” It doesn’t matter if people are spread out or in the same place, they’re all sharing the same persistent world together. Even having a hundred people playing together on a server isn’t massive. Many FPS’ do that but that doesn’t classify them as MMOs. Maybe I’m wrong, but I don’t ever remember MMO meaning whatever somebody wants it to mean, it’s a specific genre with specific criteria. With the logic of some people here, I might as well start calling Arma 3 an MMO because there can be 200 people on a server at a time.
    "Maybe I'm wrong but I don't remember mmo meaning whatever somebody wants it to me"

    Isn't that exactly what you are doing?  What is the "specific genre" what are the "specific criteria" you are referring to?
  • maskedweaselmaskedweasel Member EpicPosts: 10,231
    Krayka said:
    Krayka said:
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    The idea of what an MMO is has been stagnant for nearly 2 decades. Why do you get to decide that the meaning of the genre gets to just change when this shit Fallout was announced. Seriously... get off of Bethesda’s nuts. This game will suck just like everything else they’ve created over the past 10 years.
    There's a difference between a games ability and the actuality of what to expect in a game.

    For example, hub based games could have 100 or more people in a hub, but only allow 30 people in an area instance. 

    Channels, shards, etc. have become a big part of gameplay, everyone has their own ideas of what an MMO should be, and unfortunately, they are all wrong.  

    100s of players on screen, very few games do that, and even fewer that do are actually enjoyable. 

    MMOs don't have specific rules tied to them.  There is no clear definition set. a 200 person battle royale game or a 500 person RvR battle, or a 100 person open world FFA, semantics is what it is, and trying to define it is pointless.

    Whatever you say it is, someone else will say otherwise, it doesn't change what the game is capable of.
    I’n an MMO you could have everyone on the server stand in the same spot and there would be thousands of people “on the screen.” It doesn’t matter if people are spread out or in the same place, they’re all sharing the same persistent world together. Even having a hundred people playing together on a server isn’t massive. Many FPS’ do that but that doesn’t classify them as MMOs. Maybe I’m wrong, but I don’t ever remember MMO meaning whatever somebody wants it to mean, it’s a specific genre with specific criteria. With the logic of some perspective ole here, I might as well start calling Arma 3 an MMO because there can be 200 people on a server at a time.
    Your first mistake is thinking that MMO means you have to have a persistent world. MMO just means Massively Multiplayer and Online...  there are MMOFPS games, MMORPGs, MMORacing games... and it doesn't always mean they need a persistent world, just that they need an avenue to play together.

    Like I said, you could have 200 people standing in a town or city of some games, then go out to the world where they limit players to 50 in an area,  but is it an MMO or is it not?  You could have a battle royale game where they allow for 300 people in an arena and they can all stand in the same spot, but does that change anything? 

    It's not "whatever somebody wants it to be" but it isn't clearly defined either.  It's not "567 people is the threshold for MMO, if you can't have more than 567 people than it isn't an MMO" 

    Nothing is clearly defined,  so if Fallout 76 ends up with allowing 60, 120, 150 people in an area, maybe it's mm... "MMO lite" but we know it's not just a co-op or Multiplayer game, it's more than that. 
    MadFrenchieimmodium



  • CelciusCelcius Member RarePosts: 1,543
    edited June 2018
    It is not an MMO. Unless you consider Conan Exiles or Ark MMOs anyways. They already only said "Dozens" per server. 
    KyleranTacticalZombeh
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Krayka said:
    Krayka said:
    Kabulozo said:
    Kabulozo said:
    Kabulozo said:
    It is a multiplayer rpg-survival game, not a MASSIVE multiplayer game. 
    It's an mmo with multiplayer rpg-survival game aspects.  
    They only showed a bunch of players. When they show hundreds of players together in an open map I can get convinced that it is an MMO. 
    "Hundreds of players"  so which games are mmos today according to you ?   I don't know any games right now that you regularly see 100s on the same screen.  
    An MMO is a game that supports thousands of players in a persistent world map. Lineage and Lineage 2 are classic examples of this.
    Says who?  Before you said 100s now we are into the 1000s.  I don't understand where some of you get this idea you get to decide what is and what is not an mmo.  I missed the memo where random guys on the internet are in charge of this.  
    The idea of what an MMO is has been stagnant for nearly 2 decades. Why do you get to decide that the meaning of the genre gets to just change when this shit Fallout was announced. Seriously... get off of Bethesda’s nuts. This game will suck just like everything else they’ve created over the past 10 years.
    There's a difference between a games ability and the actuality of what to expect in a game.

    For example, hub based games could have 100 or more people in a hub, but only allow 30 people in an area instance. 

    Channels, shards, etc. have become a big part of gameplay, everyone has their own ideas of what an MMO should be, and unfortunately, they are all wrong.  

    100s of players on screen, very few games do that, and even fewer that do are actually enjoyable. 

    MMOs don't have specific rules tied to them.  There is no clear definition set. a 200 person battle royale game or a 500 person RvR battle, or a 100 person open world FFA, semantics is what it is, and trying to define it is pointless.

    Whatever you say it is, someone else will say otherwise, it doesn't change what the game is capable of.
    I’n an MMO you could have everyone on the server stand in the same spot and there would be thousands of people “on the screen.” It doesn’t matter if people are spread out or in the same place, they’re all sharing the same persistent world together. Even having a hundred people playing together on a server isn’t massive. Many FPS’ do that but that doesn’t classify them as MMOs. Maybe I’m wrong, but I don’t ever remember MMO meaning whatever somebody wants it to mean, it’s a specific genre with specific criteria. With the logic of some perspective ole here, I might as well start calling Arma 3 an MMO because there can be 200 people on a server at a time.
    Your first mistake is thinking that MMO means you have to have a persistent world. MMO just means Massively Multiplayer and Online...  there are MMOFPS games, MMORPGs, MMORacing games... and it doesn't always mean they need a persistent world, just that they need an avenue to play together.

    Like I said, you could have 200 people standing in a town or city of some games, then go out to the world where they limit players to 50 in an area,  but is it an MMO or is it not?  You could have a battle royale game where they allow for 300 people in an arena and they can all stand in the same spot, but does that change anything? 

    It's not "whatever somebody wants it to be" but it isn't clearly defined either.  It's not "567 people is the threshold for MMO, if you can't have more than 567 people than it isn't an MMO" 

    Nothing is clearly defined,  so if Fallout 76 ends up with allowing 60, 120, 150 people in an area, maybe it's mm... "MMO lite" but we know it's not just a co-op or Multiplayer game, it's more than that. 
    Agreed, technology is moving towards blurring the line.

    Legitimate debates can be had about borderline titles.

    My opinion: eventually, the multiplayer part of genre labels will be obsolete.  Gamers will need to look into the details of the game to find exactly how and what multiplayer is included.

    Don't think we're there yet, but it's coming.
    maskedweaselSovrathTorval

    image
  • OG_ZorvanOG_Zorvan Member EpicPosts: 1,775
    edited June 2018
    I don't see it as an mmo or as a non-mmo. I see it as a shitstain using a Fallout skin.

    However, I do recall the glory days when one of the requirements for your game being listed on this site was your game having to support at least 500 people on a server. They removed that requirement about the time they started allowing every game with a webpage here, but it's still what I consider to be the minimum requirement for "massive" multiplayer.
    maskedweasel


    MMORPG.COM took away my swinging cheerleader butt .gif.

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