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Fallout 76 is indeed an MMORPG, and it sounds pretty great! - MMORPG.com News

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  • MightyUncleanMightyUnclean Member EpicPosts: 2,505
    edited June 2018
    Gorwe said:
    Asheram said:
    KaliGold said:
    You may and probably WILL be forced into pvp, that is what people need to understand and what Todd was very vague about.
    But once again you dont lose your stuff or progress.

    And that 4chan leak said they are still working on FO5
    Why even have PvP if you can't lose anything though?






    Allows for direct competition between players without the heartache of losing all your shit or time invested.
  • CleffyCleffy Member RarePosts: 6,027
    edited June 2018
    I think there are a lot of reasons why they choose the Fallout 76 route verse Fallout 5. It lets them gauge the response to the game without altering the over-arching world. Everything becomes shit not long after... probably something to do with protecting yourself with a nuke or the creation of Super Mutants later in the timeline.
    To be frank, there is no way the fans would accept an unmoddable Fallout 5. They might accept an unmoddable side Fallout game.

    On ESO with it's selective people visible in your play area, its a feature of the Hero Engine. Using the Hero Engine in this case was definitely a good choice. It's very easy to add story-based content with the engine.
  • ArskaaaArskaaa Member RarePosts: 1,246
    edited June 2018
    hmm, no modding support i guess :/ gonna be fine game if u can actually do every think solo. hope pvp is based on character skills then player skills. there is already too many fps skill games.
  • baphametbaphamet Member RarePosts: 3,305
    can't wait to check this one out. :)
  • nameusernameuser Member UncommonPosts: 42
    RIP story. Hopefully Starfield is a good single player game with a good story.
  • ScotScot Member LegendaryPosts: 11,514
    "No losing progress when you" I guess the missing word is 'die'?

    Sounds interesting but way to early to come to the definite conclusions some posters seem to already have. :)

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  • ScotScot Member LegendaryPosts: 11,514

    Porcelan said:

    so excited for this been waiting for this for years since they canceled the first attempt, i know alot of you preffer solo but also alot of us been looking fwd to this



    Welcome to the boards and not all of us prefer solo. But I do worry that we are seeing the start of the end of solo gaming in AAA and AA.
    ZenJelly

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  • KyleranKyleran Member LegendaryPosts: 33,287



    Iselin said:

    It's a lot closer to survival games than an MMORPG but it does sound very cool with traditional Fallout story quests built in.

    What Tod Howard said in the presentation tonight that "you can carry your progress to other servers" and "you won't even notice you're in a different server" sounds to me like they'll be using something like a heavily instanced megaserver tech to handle different servers more seamlessly than what is normal in survival games.

    I get what you're saying @BillMurphy, l in that this will be the closest a survival game has ever gotten to a full fledged mmoprg with respect to game play elements, size, quests and scope but I also agree with @blueturtle13 that "dozens" instead of hundreds or thousands is still a key and relevant difference between this and say the Elder Scrolls Online.

    Yep, I agree with Blue too. It's just I also don't think, outside of big sieges or cities, I've ever seen more than a few dozen players in one space in an MMO. For all intents and purposes, FO76 is going to look and feel like a Fallout sandbox MMO shooter. 


    Clesrly you haven't, dont play EVE then.

    Or DAOC, or L2, or.....others...

    Not a MMORPG, but this one I'm going to play, FFA PVP or not.
    JamesGoblinNyctelios

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    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

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  • cheyanecheyane Member EpicPosts: 6,321
    If you don't lose anything I don't mind PvP.
    image
  • MahloMahlo Member UncommonPosts: 797
    You might not lose gear when you get ganked but it’s still a pain in the arse providing griefers with their entertainment. And this will attract the griefers. And if your base is vulnerable to players then you can definitely count me out.
  • IselinIselin Member LegendaryPosts: 12,659
    Kyleran said:



    Iselin said:

    It's a lot closer to survival games than an MMORPG but it does sound very cool with traditional Fallout story quests built in.

    What Tod Howard said in the presentation tonight that "you can carry your progress to other servers" and "you won't even notice you're in a different server" sounds to me like they'll be using something like a heavily instanced megaserver tech to handle different servers more seamlessly than what is normal in survival games.

    I get what you're saying @BillMurphy, l in that this will be the closest a survival game has ever gotten to a full fledged mmoprg with respect to game play elements, size, quests and scope but I also agree with @blueturtle13 that "dozens" instead of hundreds or thousands is still a key and relevant difference between this and say the Elder Scrolls Online.

    Yep, I agree with Blue too. It's just I also don't think, outside of big sieges or cities, I've ever seen more than a few dozen players in one space in an MMO. For all intents and purposes, FO76 is going to look and feel like a Fallout sandbox MMO shooter. 


    Clesrly you haven't, dont play EVE then.

    Or DAOC, or L2, or.....others...

    Not a MMORPG, but this one I'm going to play, FFA PVP or not.
    I do get Bill's point. Over time mmorpgs have been getting progressively more and more managed with respect to the max number of players that are permitted to be all in one place at a time. 

    If the graphics and other systems were still the same as the original MMOs from the late '90s and early 2000s, present day connectivity and PC power could have been used to have even more players in the same space than we did back then, before you have to start counting seconds per frame instead of frames per second. And Eve has always been a special case because there's not a whole lot that needs to be rendered in space. I know what graphics Eve has are not bad but it's nevertheless a good example of what could be done with current PC power and low graphics processing demands.

    Instead of freezing the graphics at 2000 levels, game developers (thankfully) chose to use the increased specs to give us more and more detailed graphics for environments characters and effects while at the same time focusing on game play that does not require huge number of players on screen to enjoy.

    When you put things like that together you do have to start questioning whether the potential to have large number of players on screen means all that much with respect to the players experiencing a world full of other players when the zoning, phasing and channeling tricks that are now common do a good enough job of simulating the experience.

    I personally do enjoy large scale PVP and want large crowds for that, but if I'm being honest, that is the only thing I do in MMOs where having those large crowds makes my gaming experience better. With a lot of other things I do in MMOs, large crowds are not needed and sometimes they just get in the way.

    So a game like ESO that is heavily instanced and phased and spawns local instances on the fly if a location is getting too crowded for all PVE, but at the same time allows several hundred players to be in one PVP zone at the same time for large scale RvR, suits me fine. I think of it as an MMO and so do most of us with the possible exception of one or two extremists here.

    I still can't bring myself to call a game like FO76 an MMO because it never allows more than "dozens" anywhere at any time for any reason. But I do see why some question whether there is any practical difference worth fretting about and I especially see it for people that never participate in large scale PVP - and there has always been quite a few of those players in MMOs. 
    blueturtle13SovrathMrMelGibson
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  • cheyanecheyane Member EpicPosts: 6,321
    edited June 2018
    Mahlo said:
    You might not lose gear when you get ganked but it’s still a pain in the arse providing griefers with their entertainment. And this will attract the griefers. And if your base is vulnerable to players then you can definitely count me out.
    True I will not want my hard work demolished by some idiots.

    I am not really concerned about the number of people on my screen either and frankly I never cared for hundreds of people just lagging me out. I do prefer high quality graphics and resolutions and would sacrifice the number of people on my screen to that as  long as I can group up and play.

    However I will not play a game where it is easy for people to destroy what I spent time building that is a big no for me. Unless it only take 30 minutes to collect and rebuild otherwise it is simply a terrible waste of my time.
    JeleenaMrMelGibson
    image
  • ScorchienScorchien Member LegendaryPosts: 6,787
    "To be fair, Todd also said that while you won't see a list of servers, presumably because it's using the megaserver tech of ESO, but there'll only be dozens of people in the 6 regions, not hundreds as in ESO."





    NO its not .............

    Stop pushing your agenda it wont work , the Dev even knows its not MMORPG, and yet here we are again
    cheyaneJamesGoblinTacticalZombeh
  • AethaerynAethaeryn Member RarePosts: 2,998
    Not sure what I thought of that last night. In one sense it is what I have always wanted. Seamless partial online integration. Real unpredictability etc.

    It seems like there isn't much of an overarching story though. . .I certainly don't consider it an MMO just because the interaction is limited and completely optional. . . might leave a pretty shallow single player game unless the survival element is there.

    I was getting tired of "new" stories in the wasteland and wanted them to do something different. Maybe Starfield will be my thing. Won't pre-order - that I know for certain. This will be a love or hate for me.

    Wa min God! Se æx on min heafod is!

  • LeFantomeLeFantome Member RarePosts: 561
    edited June 2018
    Come on guys.. this was obvious. Look at ESO. They want to do the same with Fallout.
    Milking the game as much as they can.. and don't think that Skyrim 6 is coming anything time soon . They have to milk Fallout first and then, when they're done with Fallout, we'll get Skyrim, not before.
    This is purely business. Bethesda is there for one reason and only one. $$$$$$$
    Asm0deus

    image
  • AvarixAvarix Member RarePosts: 663
    Their presentation was really lackluster for me. At least for the 2 franchises I care about, Fallout and Elder Scrolls. Fallout 76 looks like a Fortnite clone. (The base game, not Battle Royale) Fallout was never known for its tight and responsive gunplay and a mode like this is really gonna put a focus on that. Plus, V.A.T.S. will be gone since it's multiplayer. Oh yeah, they added the ability for random people to randomly drop nukes in your game. Now take a company known for bugs and make a game in a mode (online multiplayer) notorious for bugs and it's going to be a mess.

    Elder Scrolls Blades felt like a personal attack. I kept thinking "This is a joke, right?" Not much more I can say about that. Then we essentially got nothing on Starfield. Which would be fine except they made a point to say Elder Scrolls 6 would be developed AFTER Starfield. So, Elder Scrolls will get to work AFTER a game that is a year or two out still? Sorry, that 30sec clip with just the words "The Elder Scrolls VI" and the knowledge the game is looking at a 2020+ (I would put it closer to 2022+) wasn't enough for me. They did that just so people wouldn't riot.

    Hardest of passes on these.
    Asm0deus
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 10,876
    The key question for me is: How does this shared world setup work with base building etc... How can I even have enemies to nuke if they change every time I login? I suppose if they have clans they can use that to lock-in our bases, but it’s going to suck to just have random worlds every time I login...

    JamesGoblin

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  • DMKanoDMKano Member LegendaryPosts: 20,650
    My biggest issue - it all looks and feels like a Fallout 4 mod.

    Same assets, same old stuff - from gameplay video it feels like I played this game already.

    Wished that it was a different looking and feeling Fallout game, oh well

    The multiplayer and PvP is the only thing I find attractive, should be fun - I hope they do it right
    Scorchien
  • DarthturkDarthturk Member UncommonPosts: 9
    What about mods, bethesda games without mods tend to not be worth playing at all. Also wonder how stable its gonna be, bugs and crashes tend to be standard in their games.
  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,323
    if it is true I am hope it have to be open world MMORPG   without class locked or restriction 

    only EVE is real MMO...but I am impressive with TSW

  • DMKanoDMKano Member LegendaryPosts: 20,650
    edited June 2018
    The key question for me is: How does this shared world setup work with base building etc... How can I even have enemies to nuke if they change every time I login? I suppose if they have clans they can use that to lock-in our bases, but it’s going to suck to just have random worlds every time I login...

    Phasing or some spin on instancing - there is no other way to do it on a megaserver.

    The beauty of a private/standalone server is that the changes done by players to the world as far as building etc.. - are seen by all.

    Can't do that with a megaserver - so phasing is the answer - to what extent and how they do it remains to be seen.
    Post edited by DMKano on
    MadFrenchie
  • WellspringWellspring Member EpicPosts: 1,200
    So, what's the subscription model going to be for this so-called "MMORPG"? :wink:
    --------------------------------------------
  • AnthurAnthur Member UncommonPosts: 959
    I am not really in the mood to discuss whether F76 can now be labeled mmorpg, mog, conan/rust like or whatever. I don't care.
    The most important fact I take from that conference is that F76 is a muliplayer game. Yes, you might be able to play solo, but it's focus is multiplayer.
    As someone who would have a liked a single player game (with story, meaningful and lasting consequences etc.) I have to say I am disappointed.
    Jeleena
  • DMKanoDMKano Member LegendaryPosts: 20,650
    Anthur said:
    I am not really in the mood to discuss whether F76 can now be labeled mmorpg, mog, conan/rust like or whatever. I don't care.
    The most important fact I take from that conference is that F76 is a muliplayer game. Yes, you might be able to play solo, but it's focus is multiplayer.
    As someone who would have a liked a single player game (with story, meaningful and lasting consequences etc.) I have to say I am disappointed.

    I understand this - but after fallout 3, fallout 4 - you really want to play fallout 5 which would be the same damn thing just new map, higher textures, better graphics - but same old single-player experience?

    For me multiplayer is what is breathing fresh air into a stagnating gameplay over the years - heck even Fallout76 looks like a Fallout4 mod IMO - I think that multiplayer is the biggest and most exciting feature 
    JamesGoblin
  • DMKanoDMKano Member LegendaryPosts: 20,650
    edited June 2018
    So, what's the subscription model going to be for this so-called "MMORPG"? :wink:

    I personally want to see nukes in the cash shop ;)

    "My clan finally got nuke launch codes after 3 months of grinding"

    oh yeah - just bought 5 nukes from the shop for $100 - kekekeke
    JamesGoblinScot
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