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Fallout 76 is indeed an MMORPG, and it sounds pretty great! - MMORPG.com News

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  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,560
    Iselin said:
    It's a lot closer to survival games than an MMORPG but it does sound very cool with traditional Fallout story quests built in.

    What Tod Howard said in the presentation tonight that "you can carry your progress to other servers" and "you won't even notice you're in a different server" sounds to me like they'll be using something like a heavily instanced megaserver tech to handle different servers more seamlessly than what is normal in survival games.

    I get what you're saying @BillMurphy, l in that this will be the closest a survival game has ever gotten to a full fledged mmoprg with respect to game play elements, size, quests and scope but I also agree with @blueturtle13 that "dozens" instead of hundreds or thousands is still a key and relevant difference between this and say the Elder Scrolls Online.
    Yep, I agree with Blue too. It's just I also don't think, outside of big sieges or cities, I've ever seen more than a few dozen players in one space in an MMO. For all intents and purposes, FO76 is going to look and feel like a Fallout sandbox MMO shooter. 
    AsheramMrMelGibson

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  • BlinkennBlinkenn Member UncommonPosts: 153
    edited June 2018
    Massively must mean something different in whatever convoluted delusional reality one needs to write that title. Just call it a MOG and be done with it.
    JamesGoblinKyleranRemyVorenderLorgarnTacticalZombehdesdecardo
  • SovrathSovrath Member LegendaryPosts: 26,934

    Nyctelios said:

    NO. It's around 12 players per server. It's not an mmo.



    Wouldn't "dozens" imply more than 12.
    MrMelGibson



  • RobokappRobokapp Member RarePosts: 6,060
    it's a MOG...
    JamesGoblinKyleran

    image

  • AsheramAsheram Member EpicPosts: 3,813
    I think this site needs to get one step ahead of the game and change their name to "The MOG LOG"
    BillMurphyJamesGoblinKyleranMrMelGibson
  • BrunlinBrunlin Member UncommonPosts: 77
    edited June 2018
      It does seem to be more survival game, though he did say,"no matter what server you play on, your progression will not be lost." Since the other Fallouts are RPG, and after what he said that would mean this is a RPG. Most survival games are not rpg as your char only progresses with items accumalted so this could be different in that form.

      He also said you can play the game Solo, but you have to be online. You can team up with friends and some people may not be friendly, and than there is the Nukes. This is giving me the impression that there will be different ways to play as in different rules sets per game. I also am under the impression that there will not be private servers. So, Im wondering if it will be like Diablo in that there is a lobby on a mega server run by them and you can create a game or join it.So maybe the  creator of each game,being the one dictating the rules of the server; Solo, PVP,PVE coop, how many players, Nuke mode.   

    This is my hypothesis on this. I could be very wrong but I do hope it is something like this as that would give everyone the freedom to play the way that they want and would give Bethesda more control on hacks if they were running the servers.

    If at first you don’t succeed, call it version 1.0

  • k61977k61977 Member RarePosts: 1,233
    I think this might be a good game, but so tired of seeing the classic single player games being turned into this stuff. Just make a new IP and let the people the supported the IP continue to get the games they love. Basically using a well known name to bring in customers. because they are afraid a new IP want bring in the hype. Not trying to dish on this game really, don't know a ton about it yet, but really getting hard when every single IP that I love is getting turned into forced multiplayer or no single player additions to the game, looking at you mass effect.
    Asm0deusBrunlinSolancerDeVoDeVo
  • PhaedruslivesPhaedruslives Member UncommonPosts: 95
    It looks incredible. With elements of Trove, Destiny and Rust they've shown us something new and exciting and it looks gorgeous. I'm totally on board so far.
  • AlbatroesAlbatroes Member LegendaryPosts: 6,407
    At least its not another battle royale game like CoD and Battlefield are jumping on the bandwagon.
    Brunlin
  • AndrewGoatAndrewGoat Member UncommonPosts: 123
    A lot of my friends who are posting about this game on social media are pumped because it's in West Virginia, where we're all from. It's pretty sweet to finally get our state in a notable video game. Lots of crazy shit to explore, I'm sure. We have a lot of creepy wilderness around here.

    I'm not a big Fallout fan myself, but it's cool to see it at least making waves, I suppose.
    JamesGoblinBrunlin
  • Asm0deusAsm0deus Member EpicPosts: 2,913
    Gah no private servers....guess will have to see how the pvp works out. Not keen on random griefers breaking up my camps/stuff
    cheyaneMrMelGibsonwanderica

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  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,837
    But I Like my Bethesda games offline :(
    TacticalZombeh
    • Aloha Mr Hand ! 

  • MightyUncleanMightyUnclean Member EpicPosts: 2,514
    edited June 2018
    Come on, mmorpg.com.  We all know that "dozens" of players online doesn't make for a MMORPG, at least under the traditional definition.  It might be a great, multiplayer game, but don't call it something it isn't.


    mas·sive·ly
    ˈmasivlē/
    adverb
    adverb: massively
    1. 1.
      on a vast scale.
      "biotechnology is expected to contribute massively to the global economy"

    lahnmirJamesGoblin
  • ArglebargleArglebargle Member RarePosts: 2,592
    Tod Howard can bloviate hot air with the best of them.   I'll wait to see what really shows up.  If there's no handle on the grief'n'ganksters, I won't be playing.  If it's openly co-opable by ten or twelve folks, friends may jump in.   Again, 'wait and see' are the watch words....
    Solancerwandericadarkhalf357x

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • AsheramAsheram Member EpicPosts: 3,813
    Gameplay
  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    Asheram

    "People worry about kids playing with guns, or watching violent videos...
    That some sort of culture of violence will take them over.
    Nobody worries about kids listening to thousands - literally, thousands of songs
    About heartbreak, rejection...pain, misery and loss. Did I listen to pop music
    Because I was miserable... or was I miserable because I listened to pop music?"

  • ShaighShaigh Member RarePosts: 2,001
    So another survival sandbox.
    JeffSpicoli
    The cynic knows the price of everything and the value of nothing.
  • AsheramAsheram Member EpicPosts: 3,813
    Shaigh said:
    So another survival sandbox.
    Yes but you keep your stuff if you die.
  • XodicXodic Member RarePosts: 940
    This game is absolutely not an MMO. I'm not sure why people are trying to defend the reasoning, as if it's a bad thing if it doesn't deserve the not-so-sacred-anymore tag. It's an online game, and it looks great. As much as I have a love / hate relationship with Bethesda, I'll be giving this a try.
    JamesGoblinBrunlin
  • TillerTiller Member EpicPosts: 7,805
    edited June 2018
    Bethesda did what EA couldn't do this e3 ...they thew it down....all hail the new game publishing king.
    XarkoRhoms


  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Iselin said:
    It's a lot closer to survival games than an MMORPG but it does sound very cool with traditional Fallout story quests built in.

    What Tod Howard said in the presentation tonight that "you can carry your progress to other servers" and "you won't even notice you're in a different server" sounds to me like they'll be using something like a heavily instanced megaserver tech to handle different servers more seamlessly than what is normal in survival games.

    I get what you're saying @BillMurphy, l in that this will be the closest a survival game has ever gotten to a full fledged mmoprg with respect to game play elements, size, quests and scope but I also agree with @blueturtle13 that "dozens" instead of hundreds or thousands is still a key and relevant difference between this and say the Elder Scrolls Online.
    Yep, I agree with Blue too. It's just I also don't think, outside of big sieges or cities, I've ever seen more than a few dozen players in one space in an MMO. For all intents and purposes, FO76 is going to look and feel like a Fallout sandbox MMO shooter. 

    Iselin said:
    It's a lot closer to survival games than an MMORPG but it does sound very cool with traditional Fallout story quests built in.

    What Tod Howard said in the presentation tonight that "you can carry your progress to other servers" and "you won't even notice you're in a different server" sounds to me like they'll be using something like a heavily instanced megaserver tech to handle different servers more seamlessly than what is normal in survival games.

    I get what you're saying @BillMurphy, l in that this will be the closest a survival game has ever gotten to a full fledged mmoprg with respect to game play elements, size, quests and scope but I also agree with @blueturtle13 that "dozens" instead of hundreds or thousands is still a key and relevant difference between this and say the Elder Scrolls Online.
    Yep, I agree with Blue too. It's just I also don't think, outside of big sieges or cities, I've ever seen more than a few dozen players in one space in an MMO. For all intents and purposes, FO76 is going to look and feel like a Fallout sandbox MMO shooter. 
    Should we not apply the shared world label then?

    From the description, that seems apt.  Post-apocalyptic shared world shooter RPG....  I mean, to be concise. ;)
    AsheramJamesGoblin

    image
  • KaliGoldKaliGold Member UncommonPosts: 36
    You may and probably WILL be forced into pvp, that is what people need to understand and what Todd was very vague about.
    cheyaneSolancer
  • AsheramAsheram Member EpicPosts: 3,813
    edited June 2018
    KaliGold said:
    You may and probably WILL be forced into pvp, that is what people need to understand and what Todd was very vague about.
    But once again you dont lose your stuff or progress.

    And that 4chan leak said they are still working on FO5
  • GorweGorwe Member EpicPosts: 6,044
    Asheram said:
    KaliGold said:
    You may and probably WILL be forced into pvp, that is what people need to understand and what Todd was very vague about.
    But once again you dont lose your stuff or progress.

    And that 4chan leak said they are still working on FO5
    Why even have PvP if you can't lose anything though?
  • XarkoXarko Member RarePosts: 1,113
    edited June 2018
    Gorwe said:
    Asheram said:
    KaliGold said:
    You may and probably WILL be forced into pvp, that is what people need to understand and what Todd was very vague about.
    But once again you dont lose your stuff or progress.

    And that 4chan leak said they are still working on FO5
    Why even have PvP if you can't lose anything though?
    To sell the game.

    edit: to everyone

    edit2: yes, even your mom
    blueturtle13Brunlin
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