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Fallout 76 is indeed an MMORPG, and it sounds pretty great! - MMORPG.com News

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  • CecropiaCecropia Member RarePosts: 3,972
    "Dozens of your friends. Not hundreds or even thousands." ---Todd Howard
    Not an mmorpg in my book. More of a Rust or DayZ type game which is what was reported previous to tonight. Still sounds like a really cool game. Regardless of what it is 'labelled'
    This is the reason I rarely ever come to this site anymore. They lost me when they went full "nariusseldon" and became a part of the problem. I actually got excited for a second when I noticed this thread.
    NeonShadowNilden

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    this is nothing like ESO this is not even MMO, can you please stop calling every fucking thing with more than ONE player MMO?!!

    since when "dozen of friends" are "OK" for massively multiplayer online ???

    you have such low standard these days to label everything MMO, pathetic...

    You have such low priorities if you get this worked up over what someone calls a video game.


    It's an mmo btw.  
    lol you are just fking troll who never played true MMO then :shrug:
    It's weird how many experts are on this site who have their very own definition that everyone must follow. 

     So once you settle down a bit could you please let everyone know what your definition of an mmo is and what games constitute a "True mmo".  Then I can reply to your comment if I have or have not played a "true mmo".

    Nice edit but I don't think you are allowed to call others names on this site.  
    It's not just users on this site.  Nilden posted links to multiple other news sites.  My own Google search also confirmed that this is one of the few (if only) gaming news sites to try and label this an MMO.  The rest call it survival RPG or shared world.
    ScorchienNilden

    image
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    this is nothing like ESO this is not even MMO, can you please stop calling every fucking thing with more than ONE player MMO?!!

    since when "dozen of friends" are "OK" for massively multiplayer online ???

    you have such low standard these days to label everything MMO, pathetic...

    You have such low priorities if you get this worked up over what someone calls a video game.


    It's an mmo btw.  
    lol you are just fking troll who never played true MMO then :shrug:
    It's weird how many experts are on this site who have their very own definition that everyone must follow. 

     So once you settle down a bit could you please let everyone know what your definition of an mmo is and what games constitute a "True mmo".  Then I can reply to your comment if I have or have not played a "true mmo".

    Nice edit but I don't think you are allowed to call others names on this site.  
    It's not just users on this site.  Nilden posted links to multiple other news sites.  My own Google search also confirmed that this is one of the few (if only) gaming news sites to try and label this an MMO.  The rest call it survival RPG or shared world.
    And in my book survival RPG or shared world RPG are just as vague and meaningless a term as MMO. Fallout 4 had a survival mode, does that make it a survival game? Does a game with those types of features only become a survival game when you add multiplayer? And shred world, that can define anything from a true MMORPG to a freaking lobby game. I'd say that none of those three terms accurately describe what we know so far about Fallout 76.
    At least there are gameplay features that correspond to very clearly accepted survival features, as well as a pretty accurate description of how the drop-in/drop-out automatic multiplayer matching works.

    The term shared world was actually coined to accurately describes such a multiplayer matchmaking system.  When you look at the titles the industry in general attributes to the descriptor (lo and behold, The Division, Destiny, Anthem, and Fallout 76), you see a clear picture of the kind of multiplayer shared world entails.

    The usage of MMO here would be more akin to labeling it a sports game and trying to justify it because you play a "blood sport" with other players (also known as PvP).  Sure, you could stretch the case, but it just sounds ridiculous because sports games as a genre have been established for a while now, and PvP is the more appropriate label to put on the feature of players attacking and killing one another.
    Cecropia

    image
  • MendelMendel Member EpicPosts: 3,741
    this is nothing like ESO this is not even MMO, can you please stop calling every fucking thing with more than ONE player MMO?!!

    since when "dozen of friends" are "OK" for massively multiplayer online ???

    you have such low standard these days to label everything MMO, pathetic...

    You have such low priorities if you get this worked up over what someone calls a video game.


    It's an mmo btw.  
    lol you are just fking troll who never played true MMO then :shrug:
    It's weird how many experts are on this site who have their very own definition that everyone must follow. 

     So once you settle down a bit could you please let everyone know what your definition of an mmo is and what games constitute a "True mmo".  Then I can reply to your comment if I have or have not played a "true mmo".

    Nice edit but I don't think you are allowed to call others names on this site.  
    It's not just users on this site.  Nilden posted links to multiple other news sites.  My own Google search also confirmed that this is one of the few (if only) gaming news sites to try and label this an MMO.  The rest call it survival RPG or shared world.
    And in my book survival RPG or shared world RPG are just as vague and meaningless a term as MMO. Fallout 4 had a survival mode, does that make it a survival game? Does a game with those types of features only become a survival game when you add multiplayer? And shred world, that can define anything from a true MMORPG to a freaking lobby game. I'd say that none of those three terms accurately describe what we know so far about Fallout 76.
    At least there are gameplay features that correspond to very clearly accepted survival features, as well as a pretty accurate description of how the drop-in/drop-out automatic multiplayer matching works.

    The term shared world was actually coined to accurately describes such a multiplayer matchmaking system.  When you look at the titles the industry in general attributes to the descriptor (lo and behold, The Division, Destiny, Anthem, and Fallout 76), you see a clear picture of the kind of multiplayer shared world entails.

    The usage of MMO here would be more akin to labeling it a sports game and trying to justify it because you play a "blood sport" with other players (also known as PvP).  Sure, you could stretch the case, but it just sounds ridiculous because sports games as a genre have been established for a while now, and PvP is the more appropriate label to put on the feature of players attacking and killing one another.
    The whole concept of FO76 sounds vaguely e-sportish, though.

    I've always thought the whole survival game craze started with Fallout 3, or at least was partially inspired by it.  FO76 seems to bring the thing to a complete circle.  Inspiration to implementation.




    Logic, my dear, merely enables one to be wrong with great authority.

  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    this is nothing like ESO this is not even MMO, can you please stop calling every fucking thing with more than ONE player MMO?!!

    since when "dozen of friends" are "OK" for massively multiplayer online ???

    you have such low standard these days to label everything MMO, pathetic...

    You have such low priorities if you get this worked up over what someone calls a video game.


    It's an mmo btw.  
    lol you are just fking troll who never played true MMO then :shrug:
    It's weird how many experts are on this site who have their very own definition that everyone must follow. 

     So once you settle down a bit could you please let everyone know what your definition of an mmo is and what games constitute a "True mmo".  Then I can reply to your comment if I have or have not played a "true mmo".

    Nice edit but I don't think you are allowed to call others names on this site.  
    It's not just users on this site.  Nilden posted links to multiple other news sites.  My own Google search also confirmed that this is one of the few (if only) gaming news sites to try and label this an MMO.  The rest call it survival RPG or shared world.
    And in my book survival RPG or shared world RPG are just as vague and meaningless a term as MMO. Fallout 4 had a survival mode, does that make it a survival game? Does a game with those types of features only become a survival game when you add multiplayer? And shred world, that can define anything from a true MMORPG to a freaking lobby game. I'd say that none of those three terms accurately describe what we know so far about Fallout 76.
    At least there are gameplay features that correspond to very clearly accepted survival features, as well as a pretty accurate description of how the drop-in/drop-out automatic multiplayer matching works.

    The term shared world was actually coined to accurately describes such a multiplayer matchmaking system.  When you look at the titles the industry in general attributes to the descriptor (lo and behold, The Division, Destiny, Anthem, and Fallout 76), you see a clear picture of the kind of multiplayer shared world entails.

    The usage of MMO here would be more akin to labeling it a sports game and trying to justify it because you play a "blood sport" with other players (also known as PvP).  Sure, you could stretch the case, but it just sounds ridiculous because sports games as a genre have been established for a while now, and PvP is the more appropriate label to put on the feature of players attacking and killing one another.
    Still to me none of these terms accurately describe Fallout 76. so I'm sticking with Micro Population Multiplayer Online After the Apocalypse Simulator Environment with Role Playing Game Pretensions. M P M O A T A S E W R P G P for short.
    I want an RPG games list with all those descriptors.  One with button-filters at the top corresponding to each letter, so one can find games with any combination of those descriptors possible. :D
    [Deleted User]

    image
  • LimnicLimnic Member RarePosts: 1,116
    just check wiki if you don't understand what is MMO, you talking about it like its something totally NEW... but stuffs like that are here for more than 20 years...
    Hmm nowhere does wiki state a specific number.  

    It does say this:
    "Although modern MMORPGs sometimes differ dramatically from their descendants, many of them share the same basic characteristics. These include several common features: persistent game environment, some form of level progression, social interaction within the game, in-game culture, system architecture, membership in a group, and character customization."

    So per Wiki (your suggestion) sounds like it's an mmo.  


    If you go by that list of features, pen and paper D&D is an MMO.
  • lahnmirlahnmir Member LegendaryPosts: 3,439
    At least there are gameplay features that correspond to very clearly accepted survival features, as well as a pretty accurate description of how the drop-in/drop-out automatic multiplayer matching works.

    The term shared world was actually coined to accurately describes such a multiplayer matchmaking system.  When you look at the titles the industry in general attributes to the descriptor (lo and behold, The Division, Destiny, Anthem, and Fallout 76), you see a clear picture of the kind of multiplayer shared world entails.

    The usage of MMO here would be more akin to labeling it a sports game and trying to justify it because you play a "blood sport" with other players (also known as PvP).  Sure, you could stretch the case, but it just sounds ridiculous because sports games as a genre have been established for a while now, and PvP is the more appropriate label to put on the feature of players attacking and killing one another.
    Still to me none of these terms accurately describe Fallout 76. so I'm sticking with Micro Population Multiplayer Online After the Apocalypse Simulator Environment with Role Playing Game Pretensions. M P M O A T A S E W R P G P for short.
    I want an RPG games list with all those descriptors.  One with button-filters at the top corresponding to each letter, so one can find games with any combination of those descriptors possible. :D
    It does sound a lot like Fallen Earth with its current population...


    /Cheers,
    Lahnmir
    MadFrenchie
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • LimnicLimnic Member RarePosts: 1,116
    Mendel said:
    this is nothing like ESO this is not even MMO, can you please stop calling every fucking thing with more than ONE player MMO?!!

    since when "dozen of friends" are "OK" for massively multiplayer online ???

    you have such low standard these days to label everything MMO, pathetic...

    You have such low priorities if you get this worked up over what someone calls a video game.


    It's an mmo btw.  
    lol you are just fking troll who never played true MMO then :shrug:
    It's weird how many experts are on this site who have their very own definition that everyone must follow. 

     So once you settle down a bit could you please let everyone know what your definition of an mmo is and what games constitute a "True mmo".  Then I can reply to your comment if I have or have not played a "true mmo".

    Nice edit but I don't think you are allowed to call others names on this site.  
    It's not just users on this site.  Nilden posted links to multiple other news sites.  My own Google search also confirmed that this is one of the few (if only) gaming news sites to try and label this an MMO.  The rest call it survival RPG or shared world.
    And in my book survival RPG or shared world RPG are just as vague and meaningless a term as MMO. Fallout 4 had a survival mode, does that make it a survival game? Does a game with those types of features only become a survival game when you add multiplayer? And shred world, that can define anything from a true MMORPG to a freaking lobby game. I'd say that none of those three terms accurately describe what we know so far about Fallout 76.
    At least there are gameplay features that correspond to very clearly accepted survival features, as well as a pretty accurate description of how the drop-in/drop-out automatic multiplayer matching works.

    The term shared world was actually coined to accurately describes such a multiplayer matchmaking system.  When you look at the titles the industry in general attributes to the descriptor (lo and behold, The Division, Destiny, Anthem, and Fallout 76), you see a clear picture of the kind of multiplayer shared world entails.

    The usage of MMO here would be more akin to labeling it a sports game and trying to justify it because you play a "blood sport" with other players (also known as PvP).  Sure, you could stretch the case, but it just sounds ridiculous because sports games as a genre have been established for a while now, and PvP is the more appropriate label to put on the feature of players attacking and killing one another.
    The whole concept of FO76 sounds vaguely e-sportish, though.

    I've always thought the whole survival game craze started with Fallout 3, or at least was partially inspired by it.  FO76 seems to bring the thing to a complete circle.  Inspiration to implementation.




    While there was some tinkering before, Wurm Online and later Minecraft is generally considered the progenitor/popularizer of the survival genre.

    The genre drifted into e-sports a bit with the increase in video streaming and implementation of more royale-style mechanics over time until battle royale became a genre of it's own.

    Survival mode as a full feature for Beth games spawned partially because the popularity within the community of modding in survival features to Fallout 3 and Oblivion. Neither of those games had a dedicated survival mode or mechanics. They were added in subsequent titles, showing up in New Vegas and then FO4.

    FO76 is trying to evade being e-sports-ish a bit, with Todd even mentioning they are still fiddling with possible features, including an opt-out of PvP. Hence the "survival-lite" branding he's used with it. While it is a survival game, it's definitely being viewed from how to make the least impact they can on the individual user pursuing their own game experience so long as that does not involve "griefing". The PvP and competitive component as a result is going to be a bit more controlled and curbed compared to many current survival games it sounds like.

    Some of that was mentioned in the video I linked prior.
  • RaquisRaquis Member RarePosts: 1,018
    I am more of a elders scrolls fan but multiplayer fallout, take my money;)
  • TorvalTorval Member LegendaryPosts: 19,934
    Wasteland and Fallout were defining post apoc survival a decade or more before Wurm and Arma mod clone armies appeared.
    Mendelblueturtle13
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • bcbullybcbully Member EpicPosts: 10,121
    edited June 2018
    Disappointed they went the grief fest route. I think I'll be passing on Fallout 76...

    Disappointed they went the grief fest route. I think I'll be passing on Fallout 76...



    Messed up the quote- BCBully
    hate ted to break it to you, but devs no longer care about you 19 Pve only types.
  • LimnicLimnic Member RarePosts: 1,116
    edited June 2018
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
    Limnic said:
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
    Mods

    거북이는 목을 내밀 때 안 움직입니다












  • LimnicLimnic Member RarePosts: 1,116
    edited June 2018
    Limnic said:
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
    Mods
    Mods are third party. If you include them then there is a wide variety of mod-based survival games that have not been listed beyond that of Wasteland and Fallout, extending back into many early roguelikes.

    As far as features of release titles goes, I would cycle back to restate my previous points.

    The original Wasteland and Fallout titles are also not particularly heavily modded games, with only a few notable mods over the years and most of them hard to find. I'm not certain survival mods were ever made for them.
    blueturtle13
  • coretex666coretex666 Member EpicPosts: 3,824
    DMKano said:
    Not sure why people are so hung on the stupid definition - who  cares? MMO, not mmo, survival - whatever

    Will it have fun gameplay - all that matters to me.
    Definitions are important for many people. If you dont need them, then great for you, but I do not think caring about definitions is something so strange that you should not be able to get it.

    I prefer being able to identify and classify things based on their definition. If we do not stick to them, then what is the point of them existing in the first place.

    If someone tells me they like to listen to metal music, I know what they mean exactly because it is defined.

    Just like metal defines a music genre, MMORPG defines a game genre. One that many of us care about and one we do not appreciate being violated by calling games from other genres MMORPGs. This goes beyond whether a game is fun or not. 


    ScorchienNycteliosCecropia
  • LimnicLimnic Member RarePosts: 1,116
    DMKano said:
    Not sure why people are so hung on the stupid definition - who  cares? MMO, not mmo, survival - whatever

    Will it have fun gameplay - all that matters to me.
    Definitions are important for many people. If you dont need them, then great for you, but I do not think caring about definitions is something so strange that you should not be able to get it.

    I prefer being able to identify and classify things based on their definition. If we do not stick to them, then what is the point of them existing in the first place.

    If someone tells me they like to listen to metal music, I know what they mean exactly because it is defined.

    Just like metal defines a music genre, MMORPG defines a game genre. One that many of us care about and one we do not appreciate being violated by calling games from other genres MMORPGs. This goes beyond whether a game is fun or not. 


    I'm totally into metal too dude.

    *plays ska-core*
    coretex666MadFrenchieNyctelios
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
    Limnic said:
    Limnic said:
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
    Mods
    Mods are third party. If you include them then there is a wide variety of mod-based survival games that have not been listed beyond that of Wasteland and Fallout, extending back into many early roguelikes.

    As far as features of release titles goes, I would cycle back to restate my previous points.

    The original Wasteland and Fallout titles are also not particularly heavily modded games, with only a few notable mods over the years and most of them hard to find. I'm not certain survival mods were ever made for them.
    Yet the entire survival genre was born out of Mods ;)
    Torval

    거북이는 목을 내밀 때 안 움직입니다












  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
    DMKano said:
    Not sure why people are so hung on the stupid definition - who  cares? MMO, not mmo, survival - whatever

    Will it have fun gameplay - all that matters to me.
    Definitions are important for many people. If you dont need them, then great for you, but I do not think caring about definitions is something so strange that you should not be able to get it.

    I prefer being able to identify and classify things based on their definition. If we do not stick to them, then what is the point of them existing in the first place.

    If someone tells me they like to listen to metal music, I know what they mean exactly because it is defined.

    Just like metal defines a music genre, MMORPG defines a game genre. One that many of us care about and one we do not appreciate being violated by calling games from other genres MMORPGs. This goes beyond whether a game is fun or not. 


    Really? So when they say they like metal music you can instantly discern which category of metal music they're into?


    To me MMO is a genre and MMORPG is a sub-genre. I would consider Fallout 76 an MMO but not an MMORPG.

    Though even 'dozens' is a big stretch for the M in MMO for massively. (To me)

    거북이는 목을 내밀 때 안 움직입니다












  • LimnicLimnic Member RarePosts: 1,116
    Limnic said:
    Limnic said:
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
    Mods
    Mods are third party. If you include them then there is a wide variety of mod-based survival games that have not been listed beyond that of Wasteland and Fallout, extending back into many early roguelikes.

    As far as features of release titles goes, I would cycle back to restate my previous points.

    The original Wasteland and Fallout titles are also not particularly heavily modded games, with only a few notable mods over the years and most of them hard to find. I'm not certain survival mods were ever made for them.
    Yet the entire survival genre was born out of Mods ;)
    Not quite, As pointed out by referencing Wurm, that title predates a lot of the modern trend in modding the likes of ARMA series for creating survival games. Given the original ARMA for example only came out 2006, same year as Wurm, that means Wurm was still launching as a survival game for modders to come later.

    In the case of modding older games, I can again find very little as far as modding of the original titles mentioned at all, with only a few standout mods, and none of them are themselves survival mods.

    Not saying Wurm invented the survival genre, but it is very much a codifier of it and there is little to no indication that the modding sphere was focused on any kind of survival games prior to it's release or even for a few years following it. Minecraft was one of the first popularizes of that genre. You have to skip forward to after 2009 with ARMA 2 for most known survival mods, and even the survival mods for Fallout 3 didn't come until ~a year later due to reliance on script extensions that were not there at release.

    And I definitely ain't placing a game with "dozens" of players into the MMO category.
    blueturtle13
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
    edited June 2018
    Limnic said:
    Limnic said:
    Limnic said:
    Those were post-apoc RPGs, not survival games.

    A simple distinction is that your character can't starve to death in the Wasteland series and the original Fallout titles. Their "needs" on a survival level were not a thing.

    Unless you're reducing survival to "you can die", they don't really fall into the same genre. They are certainly the progenitors of the post-apoc settings we are most familiar with though.
    Mods
    Mods are third party. If you include them then there is a wide variety of mod-based survival games that have not been listed beyond that of Wasteland and Fallout, extending back into many early roguelikes.

    As far as features of release titles goes, I would cycle back to restate my previous points.

    The original Wasteland and Fallout titles are also not particularly heavily modded games, with only a few notable mods over the years and most of them hard to find. I'm not certain survival mods were ever made for them.
    Yet the entire survival genre was born out of Mods ;)
    Not quite, As pointed out by referencing Wurm, that title predates a lot of the modern trend in modding the likes of ARMA series for creating survival games. Given the original ARMA for example only came out 2006, same year as Wurm, that means Wurm was still launching as a survival game for modders to come later.

    In the case of modding older games, I can again find very little as far as modding of the original titles mentioned at all, with only a few standout mods, and none of them are themselves survival mods.

    Not saying Wurm invented the survival genre, but it is very much a codifier of it and there is little to no indication that the modding sphere was focused on any kind of survival games prior to it's release or even for a few years following it. Minecraft was one of the first popularizes of that genre. You have to skip forward to after 2009 with ARMA 2 for most known survival mods, and even the survival mods for Fallout 3 didn't come until ~a year later due to reliance on script extensions that were not there at release.

    And I definitely ain't placing a game with "dozens" of players into the MMO category.
    So you never played Fallout 1? Because you could break a leg and die of radiation. Seems survival enough for way back then. 
    Also there were survival mods for NWN as well ;) 

    Plus there were a ton of survival games released years ago that came out before Wurm. Deus (not Deus Ex) Tail of the Sun, and Stranded, one that I actually loved. I do remember a couple of PS2 games as well like Raw Danger. 
    Post edited by blueturtle13 on
    Torval

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  • LimnicLimnic Member RarePosts: 1,116
    If you want to call taking damage "survival mechanics" then sure, there were plenty of survival games.
  • blueturtle13blueturtle13 Member LegendaryPosts: 12,160
    Limnic said:
    If you want to call taking damage "survival mechanics" then sure, there were plenty of survival games.
    So you never played any of the early survival games then. Like Unreal World? or Stranded? 

    거북이는 목을 내밀 때 안 움직입니다












  • IselinIselin Member LegendaryPosts: 14,186
    Limnic said:
    If you want to call taking damage "survival mechanics" then sure, there were plenty of survival games.
    Ok you're confusing me. Just what do you mean by "survival mechanics" Is it taking progressive damage from starvation and dehydration only and any other type of progressive damage (poison, radiation, disease, etc.) doesn't count?
    blueturtle13Torval
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  • LimnicLimnic Member RarePosts: 1,116
    edited June 2018
    Limnic said:
    If you want to call taking damage "survival mechanics" then sure, there were plenty of survival games.
    So you never played any of the early survival games then. Like Unreal World? or Stranded? 
    On an honest level, no I have not.

    If you wish to indicate games that had survival mechanics that are older, that's fine and doesn't really break the point either.

    An older survival game exists than Wurm? Ok.
    Was that game one that was corrected as not being a survival game? Nope.

    And the taking damage comment was in relation to your argument that breaking a leg = survival.
    blueturtle13
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