Remember when ArcheAge launched? Remember all the videos of players traveling under the world in order to combat without being able to be attacked back? How about the players who would pick up trade packs from creation point, teleport to destination point and promptly sell them for maximum profit before teleporting back. Lets also not forget about the duping of Labor Potions or APEX which was the in-game currency used to pay for monthly subscriptions, much like Eve Onlines PLEX system. Now remember, this all happened within the first one to three months after NA launch.
Next on the list is Black Desert Online, where within a month players had hacked the client side data in order to manipulate their health and mana to godly proportions, basically rendering them unkillable on top of allowing them to decrease cooldowns on certain skills allowing them to dish out ridiculous amounts of damage. Call it cheating, hacking or exploiting, but the bottom like is, players who don't care if they get banned will risk it all just to gain that extreme edge. At first, when it was noticed players were abusing this, they only thought about the PvP aspects of such cheats, not realizing with these powers that one could literally farm elite mobs for rare drops, which in turn could be used to create very high end and thus extremely expensive gear. Now remember, this all happened within the first month after NA launch.
And last but not least, we have Bless Online, where within the first 72 hours, players had managed to dupe Concentrated Magic Stones, by abusing a browser based market into thinking a transaction wasn't completed yet when in fact it was. Allowing players to buy multiple bulk purchases of 100 of these stones, then promptly sell some back in return gaining them both free gold AND free stones. Supposedly all the players who did this were banned, but I highly doubt that was the case. Next on the list was the recent "Chili Extravaganza" where players had found an area in the world which allowed one to harvest chili at an extremely fast rate without the hindrance of mobs or enemy faction. Due to the abnormal amount of chili in the area, people were actually able to make use of BOT programs to simply harvest single nodes of chili. Now you might think this isn't a big deal, but as it turned out, the chili resource had an incorrect selling price of around 4-5 silver versus it's intended price of 49 copper. Regardless of the price difference, I believe it was the fact people were able to use BOTs to harvest any resource unhindered for hours on end. Needless to say, some players had accumulated 1000's of gold over the course of a few days. Supposedly this is still under investigation, but one such guild to have participated in this event was apparently banned already. Yes, the entire guild.
I'm not sure why or how Korean developers NEVER seem to learn or take into consideration the craftiness of online gamers when it comes to cheating. I just find it funny how easy they make it for them to do so, especially with the amount of data they provide to client side files. Anyhow, long story short, some players are claiming to not have been banned because they didn't use BOTs, even though the price was incorrect and so word is, they get to keep their gold.
What do you all think? Should players be able to keep gold or items they acquired through unintended purposes? Even though EVERY OTHER resource only sells for small amounts of copper instead of 4-5 silver? Sounds like an intentional exploit to me.
Perma ban? Temp ban? Pass GO and collect $200?
- Should players be allowed to retain gold or items acquired from obvious exploitation of game bugs?29 votes
Permanent ban of account79.31%
Temporary ban of account13.79%
No punishment ( Keep gold / items acquired )  6.90%