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What's Coming in Pre-Alpha 5.6? Glad You Asked! - Crowfall Videos - MMORPG.com

SystemSystem Member UncommonPosts: 5,023
edited May 2018 in Videos Discussion

imageWhat's Coming in Pre-Alpha 5.6? Glad You Asked! - Crowfall Videos - MMORPG.com

Artcraft Entertainment has released a new preview video for some of the major features coming to Crowfall with the arrival of pre-alpha version 5.6. Players will be able to try out the vassal system, friend permissions, the Fae race, male Wood- and High Elves, "smarter" AI and much more.

Read the full story here


Comments

  • MikehaMikeha Member EpicPosts: 9,133
    Crowfall continues to impress and looks better each time they show it. I love how they focus on explaining features and systems that the game will offer. This might be the one we have been waiting for. Keep up the good work!
    JamesGoblinValdheim
  • NycteliosNyctelios Member EpicPosts: 3,818
    Looking good. Everything this far makes me fall in love with this project.
    MikehaKajidourdenJamesGoblinValdheim
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • DvoraDvora Member UncommonPosts: 499
    Still looks more like a MOBA than I would like. The maps look too small, and that doesn't help my impression on this.
    JamesGoblin
  • KajidourdenKajidourden Member EpicPosts: 3,025
    Keeps getting better and better, even as someone who has NEVER played PvP for more than long enough to say "no likey" in an MMO this looks phenomenal.  Can't wait!
    JamesGoblin
  • NycteliosNyctelios Member EpicPosts: 3,818
    Dvora said:
    Still looks more like a MOBA than I would like. The maps look too small, and that doesn't help my impression on this.
    If you say combate-wise then I say "yes sir and thank you for the fishes" because I hate this nonsensical view of old school mmorpgs where you have these 30 useless skills. Or 20 that does the same thing.

    Give me the abilities, a small set, but a set that actually changes my gameplay. I love the way gw2 does it. The skills don't work the same way, they drastically changes how you handle your class - and that's what build is about.
    MikehaJamesGoblinKajidourden
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers; EvE Online

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • lahnmirlahnmir Member LegendaryPosts: 3,667
    Got my monies worth in pre alpha already, I get that some people are cautious but this is the real deal. If performance can keep up on a larger scale we have something special to look forward to, the foundation is rock solid.

    /Cheers,
    Lahnmir
    JamesGoblinValdheimMikehaNyctelios
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • tinnistinnis Member UncommonPosts: 41
    edited May 2018

    Dvora said:

    Still looks more like a MOBA than I would like. The maps look too small, and that doesn't help my impression on this.



    well these are the current test map example http://winterblades.net/wp-content/uploads/2018/03/wrath-map.jpg

    http://winterblades.net/wp-content/uploads/2018/02/tyranny-5.4-26.png

    which is only about 40% to 50% the size of their maximum "zone" area. a campaign world will then be multipe such zones stitched together. each little square is a 128mx128m area they've defined the maximum zone size as 40x40 such squares - so 5.1km by 5.1km for a single zone.
    Kajidourden
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