1 - First of all, it is a PvP focused game, but it's more like ArcheAge than BDO as far as I can tell.
2 - The world map is akin to FFXIV without being a true "open world" map but several large maps interconnected by long narrow paths.
3 - Fixed economy / No player trading is probably one of the worst things ever introduced to MMO's by BDO.
4 - B2P / Convenience Subscription / Cash Shop ( Still waiting to see just exactly what is offered in cash shop but rumors are, it's not pretty )
5 - No fishing? Granted most of BDO's tradeskill features could be done AFK, it still added flavor to the game for those who enjoyed it.
In regards to the cash shop, just be warned that even some of the Emissaries that went to the press release, played the game and asked them questions couldn't get a clear answer. From what I've seen and heard, it's as bad if not worse than BDO in that regard.
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Your point #2 is wrong.
The world of Bless is 100% open world - but the only things that are FINISHED are the narrow path and quest areas and cities/towns. (there are some towns and villages that are in game but have no NPCs at all - just empty ghost towns)
90%+ of the world is just blank, empty terrain.
It is the weirdest shit you've seen - they probably would have been better off just putting in invisible walls - as you can step outside the quest areas and wonder aimlessly for hours without seeing a single thing in majority of the world - as it's literally there to just waste your time - there is no content to be found outside of quest areas at all. Like not even grass, nothing.
The rivers/oceans - (there's a huge ocean area on the east side of the map) - completely empty - not a single blade of sea-grass, not a single fish, not a single coral - nothing just empty terrain.
It's just bizarre how after 10 years of development, and 2 relaunches they did nothing to fill in the map. Now granted - redoing combat is a much higher priority, I'll give them that, but damn - the world of Bless really needs life, it feels so dead compared to BDO and other current games.
As far as the cash shop - they said that the Premium Membership grants you access to Premium Cash shop items - but they are refusing to disclose what the premium cash shop items are. A list would be really nice - but so far they are keeping that info away from everyone.
Why are they refusing to give this info when the gam is 15 days away from Early access launch?
From the video footage I saw during the recent press release, it most certainly was akin to FFXIV world geography. Large maps connected by narrow, restrictive tunnels. Even if the entire world isn't designed this way, a good portion of it seemed to be. Then again, maybe it's just tutorial areas. I guess this is the problem you deal with when watching restricted game play. We only see what we're allowed to see and what I saw wasn't open world.
As for the reduction of NPC's, a lot streamers or enthusiasts were saying the most likely reason was to reduce latency / frame drops which has been an issue plaguing Bless in other versions.
In regards to cash shop, I'm sure it's pretty obvious what they are hiding. While it may not be a full fledged P2W monetization. It was definitely leaning towards extreme convenience or mild to moderate P2W. Such as gems that could be purchased daily which could be converted into random skill based power ups.
Remember how you leveled up skills in Skyforge? Basically the same concept.
I also don't mind no fishing, It's not something a game has to have for me.
I am not worried about the shop, I will copy and paste something i wrote in another thread about the shops and yes there is two shops.
The game has two shops, One which you buy stuff with tokens you can earn in game, The other one is the one which you can buy stuff with real money.
To buy stuff from the shop which uses real money you have to buy lumena with cash then use the lumena to purchase items from the shop, also you can exchange in game currency for lumena.
So you might not need to spend money in the shop that uses money, It depends what the exchange rate will be and how easy it is to farm the currency needed to exchange into lumena.
This was mentioned in the dev talk 3 about the shops.
https://steamcommunity.com/gid/103582791460487597/announcements/detail/1653259610124065062
The game being open world PVP doesn't bother me, I have played a few games that were open world PVP.
Also the game has 3 shops. The token shop. The cash shop. And a sub only cash shop.
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BDO was the first mmo in nearly 2 decades where i didn't have to dedicate 5 minutes of my time per day blocking the obnoxious gold spammers. if a controlled economy and no player trade is the price to pay to get rid of gold sellers and spammers, so be it.
doesn't change the fact that the game seems bland and generic though.
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Now you know who is speaking the truth about NA/EU Steam version and who isn't, lots of misleading info how NA/EU Steam version is completely different, please....
Note - combat stances - that is completely new to our version - but skills have been combined and retweaked to fit the new system hence the removal of passives and shift(dodge) skills - they haven't redone combat from scratch - they have simply combined these together
Look for yourself - posted by Carthh - one of the Bless emissaries who complied this after the media day - so this has cleared NDA
https://docs.google.com/spreadsheets/d/e/2PACX-1vQdITjyFoxT1ALCgkAu_oB5dgEGgGy3dw20M41hFDIz-v1UarrKg7kDjdogJTsd6tRn6_XcAhnFcj2f/pubhtml
Every skill is different, regardless of the name or icon, this goes for all classes.
Passives are gone, but still around. You no longer choose and slot in passives, but some of them were baked into skills themselves, acquired through the gem enhancement system, or tied into stances.
Energy is completely gone, your shift skills have been moved into your Non Stance, some staying the same and some being altered. With it being in the Non Stance category though, that means you'll be able to provide it with some nice enhancements.
Some stances have special effects tied to them when swapping, but no stances had tooltips so we do not know any of them.
You do not gain any benefit from "Chain" or "Finish" it's just purely aesthetic.
The work on google docs was compiled by
The difference is in Bless you can jump and climb out of the narrow passages - there are no invisible walls - it is an open world map. Now the fact that there's nothing there once you do manage to climb out - that's a different story.
My point is - the tunnels/channels are not so restrictive that you can't get out of them - like in FFXIV - you literally can't. In Bless you can.
Nobody is showing areas outside of quest/finished areas - because there's nothing there - I was sort of hoping Hiveleader would do it on his stream - but nope - he just stayed in quest areas - he did come up on empty villages towns without NPCs and quickly cut away, lol
Hiveleaders stream - check out 27:30 mark
You can actually start at 25min - busy city, eh?
The reduction of NPCs is due to Unreal Engine 3.5 limitations - with too many NPCs in open world - the performace craters, so they thinned out the spaws. The downside is the world feels dead as there are no little critters running around to give it that "living" feeling.
Ok so lets take 2 ends of the spectrum
1. Combat is completely different 100% redone from scratch
2. Combat is exactly the same as Japanese version
The NA/EU version is closer to #1 or #2?
Is NA/EU version 50% between 1 and 2, is it 80% towards #2? Is it 90% towards #1?
- look at all the skills - they are the same skills, same animations with slight tweaks - this alone is what makes up for majority of the combat
The stances are new, the energy/stamina (shift dodge skills) has been removed, the passives are combined - these are small changes in the big scheme of things when the basic skills are largely the same
So I'd say the combat is 80% the same - aka a lot closer to Japan than you want to admit.
These completely redesign combat is simply not true - we don't have completely new skills, we don't have completely new animations, it was not redone from scratch.
They took the existing combat, and tweaked it with stances - but the actual skills are almost the same - again the Bless Emissaries are saying this as well.
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