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Grim Dawn... what a pleasant surprise

FinvegaFinvega Member UncommonPosts: 93
I dabble in arpg games like Diablo 3 and PoE. I enjoy the pace and focus of the genre though I prefer mmorpg's. Somehow I missed Grim Dawn altogether and just recently got it. Wow! A really great example of this genre, and I put it right up there with Diablo and PoE, and this from a small dev. team.

Great atmosphere, character progression, customization, loot tables, game pace. I could go on. If, like me, you missed this game, you might want to give it a look-see.
TorvalthunderCmaskedweaselOctagon7711time007
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Comments

  • DMKanoDMKano Member LegendaryPosts: 19,018
    For a single player ARPG - Grim Dawn is top dog right now.
    thunderCIselin
  • cmacqcmacq Member UncommonPosts: 94
    and one of the best gaming communities on the web! So helpful and really no A$$holes
    Torval
  • SBFordSBFord Associate Editor - News ManagerMMORPG.COM Staff LegendaryPosts: 29,600
    Fantastic game. Welcome to our community! :D 
    Torval

    ¯\_(ツ)_/¯ 


  • TheDarkrayneTheDarkrayne Member RarePosts: 3,913
    Out of what I consider the big 3, Grim Dawn is easily my favourite. PoE, over complicated active and passive skill system. Diablo, over refined. Grim Dawn, classic style.. the reason we like these games in the first place.
    thunderCSinsai
    I don't suffer from insanity, I enjoy every minute of it.
  • ScorchienScorchien Member EpicPosts: 5,608
    DMKano said:
    For a single player ARPG - Grim Dawn is top dog right now.
    Thats odd.. a year ago you were telling us all how superior Devilian was to GD ..

      How is Devilian doing btw?
    IceAge
  • ScorchienScorchien Member EpicPosts: 5,608
    Out of what I consider the big 3, Grim Dawn is easily my favourite. PoE, over complicated active and passive skill system. Diablo, over refined. Grim Dawn, classic style.. the reason we like these games in the first place.
      GD is a really great game , i started with it in its Alpha .. Been such a fun ride . I play GD, D3 and POE alot ..

      GD does hit a sweet spot between D3 action and POE depth ..

      Another i really like and will mentioned in the same breath as the other 3 in the near future ,, is Wolcen ..

     It has a chance to the best of the bunch imo .. as long as the devs stay there course and take there time with it


    cmacq
  • DMKanoDMKano Member LegendaryPosts: 19,018
    edited May 6
    Scorchien said:
    DMKano said:
    For a single player ARPG - Grim Dawn is top dog right now.
    Thats odd.. a year ago you were telling us all how superior Devilian was to GD ..

      How is Devilian doing btw?

    Devilian is dead and gone as you know.

    Apples and Oranges - my friend, if you can find a thread (hint you won't as I never said this) where I compared Devillian (ARPG-MMO hybrid) to Grim Dawn (single player ARPG) - be my guest.


    You can compare Devilian to other MMO-ARPG hybrids - like ELOA, MU Legends, Lost Ark, Guardians of Ember (all these games have open worlds with respawning mobs, linear gear progression - just like MMORPGs but are done with isometric cam)

    Grim Dawn is a traditional ARPG much like original Diablo- maps that you can clear out (no respawning mobs) - RNG loot etc....


     I would never compare an ARPG with a MMO-ARPG hybrid - 2 entirely different genres


    Post edited by DMKano on
  • ScorchienScorchien Member EpicPosts: 5,608
    DMKano said:
    Scorchien said:
    DMKano said:
    For a single player ARPG - Grim Dawn is top dog right now.
    Thats odd.. a year ago you were telling us all how superior Devilian was to GD ..

      How is Devilian doing btw?

    Devilian is dead and gone as you know.

    Apples and Oranges - my friend, if you can find a thread (hint you won't as I never said this) where I compared Devillian (ARPG-MMO hybrid) to Grim Dawn (single player ARPG) - be my guest.


    You can compare Devilian to other MMO-ARPG hybrids - like ELOA, MU Legends, Lost Ark, Guardians of Ember (all these games have open worlds with respawning mobs, linear gear progression - just like MMORPGs but are done with isometric cam)

    Grim Dawn is a traditional ARPG much like original Diablo- maps that you can clear out (no respawning mobs) - RNG loot etc....


     I would never compare an ARPG with a MMO-ARPG hybrid - 2 entirely different genres


    You did .. your comparison and gripe was that GD drop was terrible compared to Devilian and the combat was superior in Devilian
  • DMKanoDMKano Member LegendaryPosts: 19,018
    edited May 6
    Scorchien said:
    DMKano said:
    Scorchien said:
    DMKano said:
    For a single player ARPG - Grim Dawn is top dog right now.
    Thats odd.. a year ago you were telling us all how superior Devilian was to GD ..

      How is Devilian doing btw?

    Devilian is dead and gone as you know.

    Apples and Oranges - my friend, if you can find a thread (hint you won't as I never said this) where I compared Devillian (ARPG-MMO hybrid) to Grim Dawn (single player ARPG) - be my guest.


    You can compare Devilian to other MMO-ARPG hybrids - like ELOA, MU Legends, Lost Ark, Guardians of Ember (all these games have open worlds with respawning mobs, linear gear progression - just like MMORPGs but are done with isometric cam)

    Grim Dawn is a traditional ARPG much like original Diablo- maps that you can clear out (no respawning mobs) - RNG loot etc....


     I would never compare an ARPG with a MMO-ARPG hybrid - 2 entirely different genres


    You did .. your comparison and gripe was that GD drop was terrible compared to Devilian and the combat was superior in Devilian

    Devilian did have really good combat. It had terrible linear gear progression, terrible questing, and repetitive dungeon runs. It had terrible class customization - which is a death sentence for any ARPG in the west. Wester ARPG players love depth and theorycrafting when it comes to class builds. Devilian failed here in a big way.

    But combat was really well done - it was a singular feature that was done well.

    However - Devilian is a ARPG + MMO combined and really can't be compared to standalone ARPG like Grim Dawn. 

    Devilian should be compared to other ARPG+MMO games like I listed above (ELOA, MU Legends, Guardians of Ember, Lost Ark etc...) - as they share the same basic features - open world shared by 1000s of players, mobs respawn, loot only takes one slot in inventory (no inventory tetris), static gear with linear progression, limited class builds etc....

    Grim Dawn's combat is adequate, it's not great. PoE is in the same category - just ok combat.

    In comparison D3 has really great combat - but it lacks in other areas.

    Grim Dawn makes up for average combat in all other areas - the gear is amazing and provides some really unique builds, the class building is fun - the map is static - but again the game makes up in other areas.

    My complaint for Grim Dawn is how some builds are really hard to obtain gear for - and unless you edit the save game files you can end up grinding for a single drop for months.

    I still have the most fun playing Grim Dawn - when compared to other ARPGs in the same category - like Diablo3, and PoE - I prefer Grim Dawn.


    Post edited by DMKano on
    blueturtle13ScorchienTorvalNepheth
  • ScorchienScorchien Member EpicPosts: 5,608
    DMKano said:
    Scorchien said:
    DMKano said:
    Scorchien said:
    DMKano said:
    For a single player ARPG - Grim Dawn is top dog right now.
    Thats odd.. a year ago you were telling us all how superior Devilian was to GD ..

      How is Devilian doing btw?

    Devilian is dead and gone as you know.

    Apples and Oranges - my friend, if you can find a thread (hint you won't as I never said this) where I compared Devillian (ARPG-MMO hybrid) to Grim Dawn (single player ARPG) - be my guest.


    You can compare Devilian to other MMO-ARPG hybrids - like ELOA, MU Legends, Lost Ark, Guardians of Ember (all these games have open worlds with respawning mobs, linear gear progression - just like MMORPGs but are done with isometric cam)

    Grim Dawn is a traditional ARPG much like original Diablo- maps that you can clear out (no respawning mobs) - RNG loot etc....


     I would never compare an ARPG with a MMO-ARPG hybrid - 2 entirely different genres


    You did .. your comparison and gripe was that GD drop was terrible compared to Devilian and the combat was superior in Devilian

    Devilian did have really good combat. It had terrible linear gear progression, terrible questing, and repetitive dungeon runs. It had terrible class customization - which is a death sentence for any ARPG in the west. Wester ARPG players love depth and theorycrafting when it comes to class builds. Devilian failed here in a big way.

    But combat was really well done - it was a singular feature that was done well.

    Grim Dawn's combat is adequate, it's not great. PoE is in the same category - just ok combat.

    In comparison D3 has really great combat - but it lacks in other areas.

    Grim Dawn makes up for average combat in all other areas - the gear is amazing and provides some really unique builds, the class building is fun - the map is static - but again the game makes up in other areas.

    My complaint for Grim Dawn is how some builds are really hard to obtain gear for - and unless you edit the save game files you can end up grinding for a single drop for months.

    I still have the most fun playing Grim Dawn - when compared to other ARPGs in the same category - like Diablo3, and PoE - I prefer Grim Dawn.


    well thats basically how i recall you saying it .. you were abit tuff on GD drop rates imo at the time , and i recall telling you to try the Crucible update ..

      Have you tried Wolcen yet?
  • kjempffkjempff Member RarePosts: 1,465
    Grim Dawn does a number of things better than both Math of Exile and Diablo3. As you mentioned the atmosphere is amazing, skills are fun with good feedback, builds are open but not overly complicated and the same goes for gear system. Love all the secret areas and the story is also better than all other arpgs.
    From a single player perspective with only gameplay, mechanics, systems in mind, Grim Dawn would be my preferred.
    When you add online play, servers and seasons, I just quite can't fit Grim Dawn in a comparison with online games like PoE and Diablo - It is just such an essential thing for me.
    thunderC
  • DvoraDvora Member UncommonPosts: 401
    Grim dawn isnt bad but imo even though POE's skill tree might look more complicated, I find it easier to follow and plan with than GD's constellation looking skill tree.  
    drivendawn
  • WizardryWizardry Member EpicPosts: 14,557
    edited May 6
    I don't remember trying grim Dawn,i have played a few other arpg's don't remember them all  at this point because every one of them i would rate a 1/10.
    I played POE the longest,likely 3 months,Diablo 3 about 6 weeks,i wouldn't waste my time with another ARPG ever, i find the purpose behind the genre is very bland/one dimensional.
    The genre can do whatever to disguise it's true intention,example POE with it's tree system but the true intention is to find a build that makes game play/combat eyes closed easy,that is NEVER the type of gaming experience i want to have.
    Then all these arpg's do is make the exact same content more difficult sort of like scaling another design idea i detest.
    So until a developer realizes that the term ACTION does not have to mean mindless one shot spam combat and that rpg means a heck of a lot more than just a tree or a build of gem slots,then the genre will always be a complete fail as a rpg and imo not even good or fun as any game type.


    Post edited by Wizardry on

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • CryomatrixCryomatrix Member RarePosts: 1,777
    Wizardry said:
    I don't remember trying grim Dawn,i have played a few other arpg's don't remember them all  at this point because every one of them i would rate a 1/10.
    I played POE the longest,likely 3 months,Diablo 3 about 6 weeks,i wouldn't waste my time with another ARPG ever, i find the purpose behind the genre is very bland/one dimensional.
    The genre can do whatever to disguise it's true intention,example POE with it's tree system but the true intention is to find a build that makes game play/combat eyes closed easy,that is NEVER the type of gaming experience i want to have.
    Then all these arpg's do is make the exact same content more difficult sort of like scaling another design idea i detest.
    So until a developer realizes that the term ACTION does not have to mean mindless one shot spam combat and that rpg means a heck of a lot more than just a tree or a build of gem slots,then the genre will always be a complete fail as a rpg and imo not even good or fun as any game type.




    I agree with you. So do what I do . . . and make up your own builds. Try to use under used skills in unique ways with some of the unique items using cool mechanics and get yourself on build of the week. 

    That's my goal in PoE. Get my character on build of the week. Also, play hardcore, it is a totally different ballgame. If you want a challenge, do Solo Self found. Also PoE has some good flashback race thingies going on at the moment. I hear it is a lot of fun but hadn't tried it myself. 

    I tried Grim Dawn and didn't get far into it, my issue is that, if i'm going to play a game with my limited time, I may as well play Path of Exile. I don't have time to do other things. 

    Cryomatrix
  • NycteliosNyctelios Member EpicPosts: 2,748
    They need to improve side questing and such... Too much backtracking.
    Gorwe

    “There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.” ― Patrick RothfussThe Wise Man's Fear


    - Steam ID Discord ID: Night # 6102
  • GorweGorwe Member RarePosts: 5,164
    edited May 6
    I'll admit that I still don't get it. It feels ancient school to me. I want to enjoy it, but it and me seemingly don't agree with each other. I tried to understand it, even asked around and played it until the last act(then I died-Hardcore) and I still don't fully get it. aRPGs usually grab me with their atmosphere and gameplay, but GD is so...static and dull. Drab, washed out and...yeah. Those words describe the entire game. Perhaps...nah, what do you lot think?
    Post edited by Gorwe on
    thunderC
  • kjempffkjempff Member RarePosts: 1,465
    edited May 6
    Gorwe said:
    I'll admit that I still don't get it. It feels ancient school to me. I want to enjoy it, but it and me seemingly don't agree with each other. I tried to understand it, even asked around and played it until the last act(then I died-Hardcore) and I still don't fully get it. aRPGs usually grab me with their atmosphere and gameplay, but GD is so...static and dull. Drab, washed out and...yeah. Those words describe the entire game. Perhaps...nah, what do you lot think?
    Different people different taste, what some find dull and static others find alive and vibrant :D
    But I would not play Grim Dawn on hardcore until you have completed the story once, and looked up a good build - In that department, it has the same problem as PoE.. if you don't make one of the 10 currently working builds, those tight place bosses will kill you. PoE bosses are just not fun and they keep adding more of them, at least Grim Dawn bosses are a bit more interesting.
    Then I would play Grim Dawn for the story and enjoy the setting and play at a slower pace.
    It doesn't have the retention power of an online game I guess, but I did clock 200 hours.. currently on hold but will very likely return again.
    Then again I am one of those people who play Diablo2/Path of Diablo regularly and completely dropped Diablo3 after the personal loot change/auction purge, so my opinion might not hold value hehe.
    Post edited by kjempff on
    GorweTorval
  • TorvalTorval Member LegendaryPosts: 17,631
    edited May 7
    I love Grim Dawn, especially for the atmosphere. The combat is satisfying and I like the class combo system.

    If you like Grim Dawn I would highly recommend you check out Titan Quest Anniversary Edition and The Incredible Adventures of Van Helsing: Final Cut (it's 3 standalone games repackaged in one).

    A couple others that aren't mentioned often.

    Victor Vran: I like the story and atmosphere. It's a little campy but I like it. The skill building and custom challenge hexes are different. Combat is good and it works like a dream with a controller or kb/m.

    Wolcen is one to keep watch on. It's in early access and some of the early adopters are getting surly at the slow pace of development. It might be wise to wait a bit and investigate it first. That said, it looks pretty cool.

    There is also Warhammer 40,000: Inquisitor - Martyr. It's another title that is best to wait on in my opinion. I have the game and it interesting, but has some flaws. A systems overhaul is about to go live in a couple of days. We'll see what happens then. It's still a game worth following and seeing where it ends up.

    You can also find most of those games on GoG.com. I didn't post those links. I should have, but please don't ask. :D


    Post edited by Torval on
    drivendawncmacq
    *INCOMING RADIOACTIVE SUPERCELL*
    ...silent protagonist, Interloper, Traveller, Anomaly...


  • KajidourdenKajidourden Member EpicPosts: 2,263
    edited May 7
    I just can't get into these games with half-baked animations.  It's 2018 and the skill animations look worse than D2......

    Edit: I should specify....in Grim Dawn/PoE.  Wolcen and the like seem to have stepped up their game.
    Post edited by Kajidourden on
  • GorweGorwe Member RarePosts: 5,164
    edited May 7
    kjempff said:
    Gorwe said:
    I'll admit that I still don't get it. It feels ancient school to me. I want to enjoy it, but it and me seemingly don't agree with each other. I tried to understand it, even asked around and played it until the last act(then I died-Hardcore) and I still don't fully get it. aRPGs usually grab me with their atmosphere and gameplay, but GD is so...static and dull. Drab, washed out and...yeah. Those words describe the entire game. Perhaps...nah, what do you lot think?
    Different people different taste, what some find dull and static others find alive and vibrant :D
    But I would not play Grim Dawn on hardcore until you have completed the story once, and looked up a good build - In that department, it has the same problem as PoE.. if you don't make one of the 10 currently working builds, those tight place bosses will kill you. PoE bosses are just not fun and they keep adding more of them, at least Grim Dawn bosses are a bit more interesting.
    Then I would play Grim Dawn for the story and enjoy the setting and play at a slower pace.
    It doesn't have the retention power of an online game I guess, but I did clock 200 hours.. currently on hold but will very likely return again.
    Then again I am one of those people who play Diablo2/Path of Diablo regularly and completely dropped Diablo3 after the personal loot change/auction purge, so my opinion might not hold value hehe.

    Agreed. Those PoE bosses are annoyance and a half. And it seems that GGG actually gets off on one shots-like they're some kind of good mechanic(it is not).

    I guess I could try GD again on Normal non Veteran. And see where it leads.
    Post edited by Gorwe on
  • cmacqcmacq Member UncommonPosts: 94
    GD does rake a while to get the hang of and I do recommend looking at existing builds others have come up with, at least to start. 'Nother thing: first time through do not do it on veteran in fact there is no advantage to doing it on veteran level except to challenge yourself. We all meet at the elite level anyway when the first play through is done.

    When it comes to loot the Crucible add-on is highly recommended. Not only do players do it to see how strong their builds truly are, it solves the loot problems. I have everything in the game a couple of times over barring a few of the rare MI's and you don't have to play it at the Gladiator level to accomplish that.
    TorvalGorwe
  • GorweGorwe Member RarePosts: 5,164
    cmacq said:
    GD does rake a while to get the hang of and I do recommend looking at existing builds others have come up with, at least to start. 'Nother thing: first time through do not do it on veteran in fact there is no advantage to doing it on veteran level except to challenge yourself. We all meet at the elite level anyway when the first play through is done.

    When it comes to loot the Crucible add-on is highly recommended. Not only do players do it to see how strong their builds truly are, it solves the loot problems. I have everything in the game a couple of times over barring a few of the rare MI's and you don't have to play it at the Gladiator level to accomplish that.
    Agreed, Veteran is very unnecessary. Though I understand why it exists.
  • FrodoFraginsFrodoFragins Member RarePosts: 4,303
    It's a decent game but I'd still pick POE even if it was single player only.  Adding multiplayer and dedicated servers means I just didn't want to return to GD after beating it on normal.
  • k61977k61977 Member RarePosts: 978
    Grim Dawn gets better as you grind out the negative rep and nemesis mobs start appearing.  Also on the great side is that as you gain good rep you can buy items to pass to alts to double their gains.  Tons of little hidden things here and there if you take the time to fully explore areas.  Overall they have been doing a great job working on this game over the years.  They update us about what is going on and have stepped up the addons to the game.  They just released an xpac and are already talking about the next one.  As far as single player ARPG's go this one is #1 in my book, with POE filling in as the multiplayer #1.
  • kitaradkitarad Member EpicPosts: 4,451
    Grim Dawn is a good game and so is Path of Exile. Happy to have both in my game library.
    drivendawnOctagon7711

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