Taken from the chat of the Lassiz dev stream:
: Currently lose exp on death, and will accumulate exp debt instead of losing the level."
Now, that it has been confirmed as the "current" system, but certainly not set in stone... What are everyone's thoughts on exp debt, instead of losing a level -- specifically in regards to max-level game play?
For levels 1-49, the exp debt (instead of losing a level) seems sufficient.
However, taking the system at face value, after reaching max level 50, there's no reason to accumulate exp. Where's the death penalty now?
Below is just my experience (feel free to disagree or share your own):
Using my experience in Vanguard at launch as an example, once people hit max level, the exp debt penalty meant nothing. There was no reason to worry about getting a rez anymore. Eventually, you'd max out your exp debt at -200% and that was it. Simply ignore it for the rest of your gaming, or until a month or 2 before the expansion (which in Vanguard's case, they didn't raise the max level until way after everyone in my guild quit playing anyways).
Are you fine with the exp debt penalty being rendered "obsolete" at max-level? And if not, does anyone have any ideas on how the exp penalty can be adjusted to still be meaningful at lvl 50 gameplay?