Summerset hit the ESO public test server this past Monday and quite a few of us have been in there trying out new things. There is a partial NDA but it's limited exclusively to the contents of the main quest in Summerset. It's a "no quest spoilers" kind of NDA just for that quest line.
One of the things I've been focusing on with a brand new character created just for this is the Psijic Guild quest and skills. This post is not about the Psijic skills themselves which are getting favorable reviews so far (well, all except the "Undo" ultimate that we can't get at yet due to a bug.) What I'm going to highlight here is how the skill line advances because it's very different from almost every other skill line in the game and it's getting pretty well universal negative reviews so far.
You get access to Arteum and the beginning of the Psijic line very quickly if you follow the main Summerset quest. And that's where the grind begins... and I do mean grind.
There are no activities that you might do as a part of your normal game play (e.g. Mage's guild books, Fighter's guild undead and daedra killing) that advances the line. Instead what you have is a map in your inventory and a talking skull (nice nod to Bob from the Dresden files
) that send you literally all over the continent of Tamriel to find and close some time rifts - 9 of them per map. You advance the skill line by one level only after closing all 9 rifts and turning in that quest back in Arteum.
A typical map will have you close rifts in 3 adjacent zones and there is A LOT of travel involved just to get to the area where the rift might be (not marked on your standard map) and once you get near (alerted by the skull) you then need to find it in a huge area. The actual location only becomes a compass indicator when you're very near it making the hunt very lengthy unless you get lucky.
Complicating that is the fact that a new or low level player will not have many (any?) wayshrines unlocked near where you need to go. Max level players who have been everywhere and have done everything will have a distinct advantage but the grind of 9 spots per map will still be there.
I'm sure there will eventually be add-ons that will mark their exact location and that "cheat" will make things a bit easier; and if you're in a large guild you'll be able to port to someone in that zone (hopefully) near where you intend to go, but the fact that it's an activity totally separate from normal leveling pursuits will still be a factor that will put many off... especially when you're doing it for your 5th or 15th character.
I'll put this one down into the "nice try but no cigar" category.
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