While not the most popular game, I thought this one looked potentially interesting. On paper, the mechanics reminded me substantially of Elsword, a game that I liked. The combat is side-scrolling, but allows you to move in three dimensions. I was hoping for an MMORPG with combat akin to some old console games such as Turtles IV.
One of the first things I noticed was that the game takes a long time to load. A really long time. So long that I thought the game had hung and had to open Control Panel to verify that it hadn't.
Upon actually loading the game, it was obvious that the UI was tiny. Really tiny. Now, I play at very high resolutions, so a lot of games have a UI that looks too small. But this is the worst that I can recall, and I'd be surprised if it didn't also feel too small at 1920x1080.
It quickly became apparent that the game was only partially translated from Korean into English. Text is generally in English, voiceovers in Korean, and the graphics are mixed. That's not a good sign for what is supposed to be the English version of a game.
Models are very low polygon count, and look like a relic of the era when games tried to do 3D graphics because it was the new thing, even though it looked worse than 2D. Backgrounds look substantially better than the character models, at least.
The storyline is mostly incoherent, and either badly written, badly translated, or both. Space aliens are invading, and the protagonist is persistently upset that he is expected to fight them because he wants to go meet his friends at the arcade. Food is scarce enough that the authorities don't have any, but some college student running a food cart to pay for college has tons of it. Maybe that made sense in the original Korean, but it sure doesn't in English.
In a game that is mostly about combat, that is all forgivable if the combat is good. Unfortunately, it isn't.
As with a lot of games, you can either walk or run. Most games that do that make running the default, because that's nearly always what you want. Here, walking is the default, and you have to double-tap to run. Running isn't some limited resource; you can run all day if you want. There's little reason why you'd want to walk, so you have to constantly double-tap to move properly. That is, they made merely moving around into a pain in a game with action combat. That's a pretty creative way to break a game.
Combat is also very choppy. I think that the problem is that the animations don't have enough intermediate stages possible. It looks like you're warping around a lot. It's kind of like a low frame rate problem, except that it happens even when frame rates are very high. Or at least I'd hope that a game with graphics that would have been decent but not that impressive in 2003 can run well on a Fury X. Scrolling the screen via linear movement looks very smooth, and it's only the animations that are choppy.
Mobs mostly stand there and wait for you to kill them. That's fine in a tutorial, but by level 15, I expect to have to fight a little harder than that. Maybe it gets better at the higher levels. With how awkward combat is, I'm not going to find out.
I only played the game for a few hours. I'm usually not one to give up on games quickly, as I read up on games ahead of time to weed out the ones that I'm not likely to be interested in. But this was the worst MMO that I've played in a number of years.