Playing an mmorpg with a group of friends sitting right next to you is totally different than playing with strangers.
Tolerance levels and communication are complete opposite's. In fact you have several different levels of tolerance and variables. With watching every Pantheon live stream, I think to my self this "isn't realistic" to public grouping. Where is the blame game when things go wrong ?
It's actually nice at times when things go wrong in a perfect world. This is part of the challenge !..... But tell that to the group when the Tank can't hold agro no matter what, or the Healer gets incapacitated because he's turned into a frog. Tempers instantly fire, then you have the blame game, people start leaving and groups vote to kick, best case a few nasty words are spoken and the group continues on. This puts pressure on the party and what started as fun is now survival to make it through the event.
Many of us have that special guild. Many have a group of friends. But I'm asking everyone to think unselfish about the mass population. Pantheon is about grouping, but it needs to be fun too !....... A certain amount of stress is expected. Groups would like to push limits to see just how well oiled they could be.
People say it's a Niche game. This meaning a group game, millions would love a "group game". I'm starting to think Pantheon will be for an "extremely small narrow niche" where it wouldn't survive. Yes, for those know me, I made some bold statements that everyone will be playing. As time goes on, I'm starting to worry about any population at all.
I hope it's pre-alpha balancing !!!
I hope Visionary Realms can find that balance !!!
Something to note:
Voice chat helps. More often than not typing causes miscommunication, more so when tempers are high. Guilds will be using voice chat programs. But tell a PUG of six to set up a channel is impossible..... Pantheon needs it's own voice chat !