The
devs are making changes that are going to change how the player economy works . I don't see how this can work out good for them.
I totally expect this to require some massaging to keep things in the
economy where we want it BUT as always, this is a give and take thing.
Currently crafting in our game is just a bit too brutal, especially for
casual players. The work work work work craft DESTROYED and you get
nothing loop is painful enough that it needs some adjustment.
I think a bit of this is just the usual fear of change and I completely
understand that. I'm not claiming that this won't change some major
aspects of the economy as it surely will. I expect prices will
fluctuate, what people put up will vs sell will change. Change isn't
always bad though even though it frustrates some initially. If anything
goes very unexpectedly with the change, we'll adapt and adjust quickly
as we always do.
Comments
"While I appreciate the concern, this is about the bazillionth time I've read players suggest "Change X is going to destroy the economy!" Seriously, it won't...
The reality is:
And as always, we'll evaluate these changes and adjust if things don't go as planned."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is the obsidion chips all over again.