'mmorpg no longer a mass murder game'
player can avoid combat 100% and do a regular job. however player wont level up the combat job but only level up crafting job. player will be a good crafter but combat job stay level 1.
of course, player can do both combat and crafting. this is good for roleplay player. player can create legendary item with high level of crafting
at the character creation, player can choose 1 crafting skill (and 2 combat skills). example, cook level 1
start of the game, player can apply as a chef at the each town tavern. to be a beginner chef, player need to have at least level 1 cook
if player dont have level 1 cook, player can start as dishwasher and level up cleaner to level 2 to be the beginner of any crafting profesion.
as a beginner cheff, player need to cook 10 dish to level up to level 2. however, only 10 dish are sponsored by the tavern a day, if u wish to level up more, u need to buy the ingredients yourself. player get paid after finish the task.
player can do multiple crafting. u can be chef, blacksmith, traveling merchant, farmer, miner, gatherer,etc. however there is cooldown for every crafting profesion. example after u be a cheff and cook 10 foods, u need to wait 30 minutes to do another profession.
the more player create food, player will create more high quality food. 100 high quality food will increase cook to level 2.
crafting is simple, just put the item and yadda yadda complete. its rng
list of crafting profession, non combat related ( u can be a town guard, but that need combat skills):
1. cheff cook
2. cleaner (anything, waitress in taver, sailor in ship,etc)
4. blacksmith (weapon, armor)
5. driver (caravan, ship,etc)
6. merchant/traveling merchant
10. enchanter/jeweler (magic stuff)
14. gathering (skinning, herbs)
16. messenger/librarian (journalist)
17. carpentary (bow, arrow)