Star Citizen head of network development Clive Johnson has preemptively informed the backers of the ambitious record breaking crowd funded Life in Space Simulator that the long time marketed "Server Mesh" feature of a seamless MMO world with thousands of players has been shelved for the time being.
The company is just now starting to implement actual server technology that will go little beyond the basic functionality provided by Lumberyard/CryEngine. Servers are fixed maps/zones, there will be multiple server instances for the same map/zone and there will be no cross region networking. That means EU players can not play with US players. "Obviously this is a much simplified implementation to what we eventually want to achieve but is still complex enough that we will need to deliver key pieces of the technology. First among these is the ability to connect to multiple game servers in the same simulation. Next, seamless transitioning entities between servers." -
Clive Johnson Lead Network Developer CIG
This is way below industry standard in 2018 and games like FFXI had this technology with no regional restrictions and cross platform in 2002.
For the last 2 years at least CIG/RSI has been marketing their incredible new server technology which they dubbed "Server Mesh", as a never before seen innovation in the MMO/Multiplayer Market. A seamless multiplayer universe with servers that based on server load and AI adjust the size of the instances but will keep a coherent and working single server experience for all players across all instances.“We’re going to have this mesh of servers, so we’ll be able to have – hopefully you know – a large amount of players all in the same area, so we don’t have to instance it in a way that originally we were thinking we were gonna have to instance it; we have a kinda different kind of server design now that could potentially have thousands of players all in the same sort of area – uhm at the same time; which would be really cool cuz that’s something – again – something you could get a while, a year ago or ten years ago, but with sort of the newer tech, the power of machines, uh, the kinda stuff you can do in the cloud, the possibility has sort of opened up, we wanna utilize it.” - Chris Roberts 2016
This new technology was supposed to increase performance of the pre-alpha for the last 2 years and was announced on international trade shows like gamescom and the Star Citizen hosted CitizenCon, yet it never materialized. The latest version of the pre-alpha 3.0 is still using "out of the box" netcode that is severely restriciting the gameplay and causing performance issues according to CIG/RSI.
This begs the question: If they are just now starting at the very basics of 20 year old server technology, what have they been doing all these years?
More importantly however: When are they expecting this incredible new "server mesh" technology to be released?