In game design articles, videos, and books one of the most emphasized points is to 'find the fun' in your design. For simple games, or even most single-player games, this tends to be a straightforward process. But MMOs are designed for a crowd of people to play and often cater to as many of their desires as possible. What is it about your favorite MMORPG that you find fun to do? If you had to simplify the combat or the crafting or the collection or anything really about the game into the core and essential component of what it was that made you have fun, what would it be?