This comes up quite a bit. Often in the forums of how Battles will unfold, how crowded areas will be, etc etc, etc.
Well from what I know, their is a cap... that each server will only handle a fixed number of Characters. Now I say.. Characters, as opposed to players, because of the Offline Player Character mode, this unlike other games, every character will be in the game all at the same time, all the time.
Thus the cap would be on Characters, not accounts.
So, given that Alts will be involved, and while some people may have 1 character they focus on, others may invest in several, after all,, a King should have a younger brother.. you know.. just in case things happen.
Anyway, so.. we will just randomly guess that on average, there will be 2 Characters per Player.
Thus to fill a sever, would only take 50K players.
Now with time zones and the like, We can wager that only about 10% of them would be playing at any given time, with spikes of 20% during some major peak times.
So, we can look forward to 5K players, playing at any given time, which would be around 10K Characters being active at any given time, with half being at least semi-AFK.
Does this sound about right?
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Too much time analyzing a game you've already decided not to play. When was the last time you actually saw 5K players AFK or otherwise standing next to you in a game? Game is great! Has 1 billion players! I only actually interact with 5 of them at any given moment!
Put the spreadsheets down people. If you are willing to throw $180 at a pre-alpha test just to try a game before anyone else, clearly you can afford the loss of $50 on any random game that happens to pop up. And if it's free to play, you didn't lose a dime. And yet, wasting money on alphas is totally worth the investment, but a few pennies on the actual game is just ludicrous.
Active players online back then reached a peak of 65K, (on a Sunday afternoon) but the daily average was more like 45K as I recall.
Since math is hard this early in the day, lets round down to 40K.
So we could say if split across four 100K subscriber servers there could have been 10K players actively online on average.
Many players log in daily right after server restart and "station spin" for much of the day, and while present in the game world, you won't see them other than a name entry in the station they are docked in except for the few hours they actually play.
Some subscribers rarely log in btw, EVE's passive skill training encourages them to keep paying for a sub even if they currently aren't interested in playing but they won't show up in the concurrent log very often.
So yes, the OPs numbers seem within reason, but just because you build something doesn't mean anyone will come visit.
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I was kinda wondering what kind of scope this game would have, because unlike games before it, it will have a direct population cap.
This means, that quite literally, once that cap gets met, new players will not be able to even get into the game, until a Character Dies and no new Spark of Life is bought for it.
To me that is a fascinating concept that they are willing cap the game like that.
But it also makes me wonder what kind of population it will really have.
I also am very hesitant to count alts as people. I always tried to be very particular in my posts when I mention people and characters. People pay for the game, not alts. CiG is really going to be conscious of their income. Alts don't respond (or only responds in script-limited ways) to people. I expect there will be a lot of characters generating frustration among people -- send a tell and get no reply. If that's not incentive to start a war against the scriptoids, I've never heard one before.
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I think the last official update we got in Jan 2018 was 16k accounts.(definitely less than 20k)
Are you asking what we think the population will be or what SBS thinks?
Also, servers are broken down by timezone. West Coast US, East Coast US, Europe and Asia.
Thus prime time on each server should have much more than 10%. Folks may not login every day but the vast majority of those that do login will do so at the same time. Similarly if you are trying to forecast how many will be online for a battle it will be most of those affected. In every game I have played, sieges and wars have massive participation. Even with The Old Timers Guild (as pacifist as you will find) in Darkfall there would be 70 or 80% that would login to fight.
I have to read up on how alts are handled. If you must purchase souls for each I’d say the average player will not have multiples. Today’s player doesn’t even want to pay for one since “F2P” has created the perception that games should be free and selling a box or sub is greedy.
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Well in this game with OPC (Offline Player Character), it makes the most sense to me that the population would be capped by Characters, not Accounts/Players.
Which , really is kinda wild, as it would limit the number of alts someone could have as well. I mean. Imagine you can only play a single character because someone else owns 4 alts, and the population is capped on that server.
Also, in this game.. Everyone is a "Scriptoid" at some point, as OPC is set up so that when you log out, your character will stay in the game. What scripts you run will be up to you, but your character will stay active in game no matter what you set up.
I also wager that if you sent a tell to a OPC, you would get some canned responses like "(name) is in OPC mode" much like how other games you could flag AFK and if someone sent you a tell, they would get a canned response that you were AFK.
The level of detail,animations,depth of view will determine how many can be in one area without lagging every player.
VG for example tried to open up the view a lot and it cost the game a lot,Where as a game like Wow or FXi are very low end graphics and can handle a lot more on screen.
Back to your guess of 5k at one time,that is a good number if a grouping game taking on content,if this is mostly just pvp,it could go down to 2k and still be decently populated.
Not sure the worry about numbers anyhow,if you like a game and the business behind it,you support it,otherwise don't.If your worried about total population and if goes down to one server,my guess is this game won't have but more than 150k maximum peak and begin to drop off from there,so maybe 3 servers at launch or maybe one big one,i'm guessing one server.
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If this year is crunch time for Caspian and CoE, then I hope they prove everyone wrong and get the game out but nothing to this point has convinced me they are capable/competent. Caspian, especially, does not seem to me like a well-adjusted person when it comes to critical questions. Really, from the posts I've read, he seems like an overly-sensitive cry baby.
If anything of personal value does come out of them possibly failing, then it would be the intelligent and insightful posts that had to do with the development, reasonable criticism, logistics /comparisons with other MMOs and some cool readings of the MMO industry as a whole.
If anything of personal valye does come out of them possibly prevailing, then it would be all of the above + an awesome game.
Hope they succeed.
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You can just "feel" all of the hostile cargo scanners locking in on you
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In the end, if it falls flat on its face, what do we get? In actuality another serious blow to the legitimacy of crowdsourcing and even less faith from publishers or consumers that large scale MMO's are possible or desirable in this timeframe.
I'd rather the people trying to *spearhead* MMO dev projects be people who have experience. A la, Mark Jacobs, J Todd Gordon, etc. Maybe some of their team members will start up an MMO in a few years.
Who is Jeremy Walsh? And why does he call himself Caspian?
To be fair.. often alcohol was involved.. and bad ideas..