Some interesting stats from the SuperData Report.
VR grew 27% over 2016. The majority of revenue was from hardware, the majority of hardware was Mobile.
Investment for AR/MR has been over 100% year over year in comparison to VR, with MR making up more than half of VR revenue by next year.
Pokemon Go , an "AR" game is still listed as one of the top 10 games on Mobile, of which the top 10 games make up at least 20% of all mobile revenue.
Other tidbits, Mobile games WAY outpaced all other systems combined. The mobile market took in nearly 60 Billion PC was at 33 Billion, and the rest combined were just around 15 Billion
Twitch captures 52% of all gaming viewership.