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Star Citizen & SQ4 Roadmap (updated April 8th)

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  • MinscMinsc Member UncommonPosts: 1,348
    Kefo said:
    https://www.youtube.com/watch?v=wENuiIcPK10&feature=youtu.be&t=1818
    About 30 min mark 

    Talking about how in the past they have said that the game basically can’t handle anymore content until they implement SSOCS. They can’t comment when that will make it into game since it’s in flux but they are toying with the idea of removing content in order to put in other content.

    300 million and 7 years and they are talking about removing content to make room for other content. So much for 100 star systems if they need to remove something to make room for something else lol
    Yes they are going to pull delamar and levski landing zone since it doesn't belong in Stanton to begin with and since they are going to be finishing up the system by 4.0 it will be needed for when they add the nyx system. SSOCS could not be completed until OCS was completed and OCS couldn't be completed until Item 2.0 was completed. They can't just spit the networking rework out whole because it is dependent on the changes that came before it. They said in the last SCL that they may be able to bring in part of it in 3.8 depending on how the development goes.
    Babuinix
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    Last roadmap update:



    3.7 is near completion with its PTU should launch soon with most of its features now on polish.

    The roundup post https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17238-Roadmap-Roundup-September-13th-2019 
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    edited September 2019
    Alpha 3.7 Evocati is wanted to start today stated on today's stream.


    On Roadmap update, new FPS Map Coming to StarMarine this 3.7 update:





    On another new 3.7 card, Arena Command gets one of its modes rebalanced.

    Lastly, 3.7 also gets the Glowsticks lightning bit that syncs with the Caves releasing.


    https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17249-Roadmap-Roundup-September-20th-2019
    Post edited by MaxBacon on
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    3.7 has been pushed to the Evocati testing phase, patch notes:
    https://pastebin.com/vNehJvaj

    Some of the screens shared https://imgur.com/a/szybmUo

    bwwianakiev
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    edited September 2019
    The new Ship that was just announced will flyable by 3.7, RSI Mantis.






    This ship comes already with it's gameplay loop already ready to release with 3.7. The mechanic is "Quantum Enforcement":


    "At its core, Quantum Enforcement gameplay is about stalling quantum travel using a Quantum Enforcement Device. The device is comprised of three rings housed in the rear of the craft. As Tome suggests, there are two basic features of the Mantis that prevent players from safely zipping from one end of the persistent universe to the other: Quantum Snare and Quantum Dampening.

    "Quantum Snare is going to be a large-radius event like fishing, where you pull people out of quantum travel and hold them there as long as you have the device on. Quantum Dampening is when you sidle up to ships and then prevent the quantum drive from activating in the first place," he described."


    https://www.newsweek.com/star-citizen-rsi-mantis-reveal-exclusive-quantum-enforcement-gameplay-price-1460985

    Erillion
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    https://pastebin.com/pzrHK0ey

    Second Evocati 3.7 patch. Notable change is the initial balancing of the first rental system numbers.
    Erillion
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    edited September 2019
    3.7 PTU updated https://pastebin.com/axWeLRy0

    Mostly fixing and balance updates. PTU is rumored to be wanted open by October 10th.
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    On latest roadmap update https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17258-Roadmap-Roundup-September-27th-2019

    Banu Defender, Caves and Ship Rentals are on polish.

    The new things added to release with 3.7 are the RSI Mantis, Quantum Enforcement and new armor.
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    Star Citizen Alpha 3.7 PTU has been released:
    https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-0-ptu-3113732-patch-notes

    While a small patch it has quite the impact on gameplay, specifically the points:

    Playing with friends for hard missions now has a mechanic behind it to share the mission progress and rewards.

    Ship rentals are a large boost for new players to be able to access all the different content without needing the pledge for that relevant ship.

    FPS mining is quite profitable currently, it opens the mining aspect to everyone beyond just who is using the mining ships.

    Player inventory working with the harvestable added a point for looting stuff players find/harvest beyond just trading cargo, allowing such loot to be sold for money.
    Erillion
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    After the 3.7 release, 3.7.1 follow up patch is around to fix standing issues.

    Bed logout appears to be working again allowing to log back into the game where from where you logged out, as well the fixes for the new mechanic quantum interdiction.

    And the last roadmap update now focusing on 3.8, set to release by christmas.

    WalkinGlenn
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    Alpha 3.7.1 update has released
    https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/star-citizen-alpha-3-7-1-live-3313125-patch-notes

    Tweaks for the interdiction mechanic and bug-fixing.
    BabuinixErillion
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    edited October 2019
    On the latest roadmap update  https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen

    Ship AI 3D Pathfinding has been completed, it is the first 3.8 feature complete (also for SQ42).
    The task FPS close combat kicked off dev.
  • VrikaVrika Member EpicPosts: 6,904
    Is there still no info on wtf is going on with SQ42 chapters progress?

    At the moment I can't even guess whether they've hit a major roadblock, or just stopped updating the progress altogether, or something else.
     
  • newbismxnewbismx Member UncommonPosts: 276
    Vrika said:
    Is there still no info on wtf is going on with SQ42 chapters progress?

    At the moment I can't even guess whether they've hit a major roadblock, or just stopped updating the progress altogether, or something else.
    Dont worry- Just buy an Idris.
    NorseGod
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    Vrika said:
    Is there still no info on wtf is going on with SQ42 chapters progress?

    At the moment I can't even guess whether they've hit a major roadblock, or just stopped updating the progress altogether, or something else.
    The SQ42 roadmap is still updated as far the feature-set goes, the chapters that felt behind were updated when there were completions. Likely that timeframe will have to updated to bring what fell back to a current/future quarter milestone, but hasn't been done yet.
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    edited November 2019
    Roadmap has been updated:
    https://robertsspaceindustries.com/roadmap

    From roundup updates there were push backs stated due to a re-prioritization of resources to Quality-of-life improvements, cleaning up gameplay and fixing long-lasting issues on the game for the next two major updates.

    • The landing zone of the Microtech planet will release with exterior only on first release, interiors worked for 3.9.
    • The Prison Gameplay has been added to the roadmap to 3.9.
    • FPS Stealth and FPS improved Firing to Q2 2020 due to pending required tasks.
    • SQ42 FPS Navigation v2 and PU FPS Covers v1 & v2 to Q1 2020.
    • PU Flight AI work & FPS combat improvements work to Q2 2020.

    Some resources prioritized
    • 3D Pathfinding
    • QT Linking
    • Various SQ42 improvements
    • Target Selection
    • Formations
    • Player vs. Average AI
    • Atmospheric Combat
    • Citizencon stuff


    Also the first mention of Server Meshing support work on current roadmap schedule timeframe (next 3 major updates), 

    Ful update on https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17336-Roadmap-Roundup-November-1st-2019
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    The graph form update after that update, updated main op, 3.8 stands release to late December.




    Erillion
  • BabuinixBabuinix Member EpicPosts: 3,502
    Newest SQ42 & StarCitizen RoadMaps



  • MaxBaconMaxBacon Member EpicPosts: 7,380
    The last updates reflect on tracker: https://www.sclive.de/

    Microtech did get a good bump past week, as well melee combat.

    The actual SSOCS tasks are not listed on the roadmap yet, but work for 3.8 should already mean a partial implementation of the server-side technology.
  • MaxBaconMaxBacon Member EpicPosts: 7,380
    On last roadmap update we have a bunch of changes

    Added(Scheduled for):

    1. Prison Missons(3.9)

    2. Klescher Automated Prison(3.9)

    3. Prison Uniform(3.9)

    4. Rescue Hijacked 890 Jump(3.8)

    5. Law System v2 – Fines(3.8)

    6. Vehicle Look Ahead Camera(3.8)

    7. Vehicle Third Person Camera(3.8)

    8. Mining Heads(3.8)

    9. Planet Tech v4(3.8)


    Delayed:

    1. microTech Moon Clio(3.8->3.9)

    2. microTech Moon Euterpe(3.8->3.9)

    3. microTech Moon Calliope(3.8->3.9)

    4. Death Animation Improvements(3.8->3.9)

    5. NPC Healing(3.9->4.0)


    Removed(Was previously scheduled for):

    1. Player Status System v2(4.0)

    2. Cockpit Experience(3.8)

    3. NPC Improvements: Shopkeeper(3.8)

    4. NPC Improvements: Bartender(3.8)

    5. FPS Combat: Weapon Types(3.8)

    6. Procedural Asteroids(3.9)

    7. Planetary Ground Fog Tech(3.8)

    8. Improved Terrain Shadows(3.8)


    The list for Squadron 42

    • Body Dragging(Added to Q1 2020)

    • FPS: Realistic Firing v2(Q2->Q1 2020)

    • Cockpit Interaction(Q1->Q2 2020)

    • Locomotion v2(Q1->Q2 2020)

    • Death Animation Improvements(Q4 2019 -> Q1 2020)

    • NPC Healing (Q4 2019->Q2 2020)

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,499
    Damn, that's some painful cuts.
  • sgelsgel Member EpicPosts: 2,197
    At least those prison tickling roleplay sessions will be possible.
    Content!

    ..Cake..

  • VrikaVrika Member EpicPosts: 6,904
    MaxBacon said:
    On last roadmap update we have a bunch of changes

    Added(Scheduled for):

    1. Prison Missons(3.9)

    2. Klescher Automated Prison(3.9)

    3. Prison Uniform(3.9)

    4. Rescue Hijacked 890 Jump(3.8)

    5. Law System v2 – Fines(3.8)

    6. Vehicle Look Ahead Camera(3.8)

    7. Vehicle Third Person Camera(3.8)

    8. Mining Heads(3.8)

    9. Planet Tech v4(3.8)

    It feels that the roadmap is losing its meaning with how they keep doing stuff outside it and adding it only once it's almost complete.

    It would be better if they added a section for unscheduled stuff they're working on. Now they're hiding so much from the roadmap that it doesn't tell us the big picture.
     
  • KefoKefo Member EpicPosts: 4,229
    Vrika said:
    MaxBacon said:
    On last roadmap update we have a bunch of changes

    Added(Scheduled for):

    1. Prison Missons(3.9)

    2. Klescher Automated Prison(3.9)

    3. Prison Uniform(3.9)

    4. Rescue Hijacked 890 Jump(3.8)

    5. Law System v2 – Fines(3.8)

    6. Vehicle Look Ahead Camera(3.8)

    7. Vehicle Third Person Camera(3.8)

    8. Mining Heads(3.8)

    9. Planet Tech v4(3.8)

    It feels that the roadmap is losing its meaning with how they keep doing stuff outside it and adding it only once it's almost complete.

    It would be better if they added a section for unscheduled stuff they're working on. Now they're hiding so much from the roadmap that it doesn't tell us the big picture.
    It never told us the big picture as it was always a fluff piece for them to point to and say see we are transparent.

    When they add things that they have been working on for a while and near completion so they look good or they just remove things because they are no longer going to work on them for now or just constantly push them back all the time they aren’t trying to show you any picture or be transparent.
    Gdemami
  • BeansnBreadBeansnBread Member EpicPosts: 7,253
    Vrika said:
    MaxBacon said:
    On last roadmap update we have a bunch of changes

    Added(Scheduled for):

    1. Prison Missons(3.9)

    2. Klescher Automated Prison(3.9)

    3. Prison Uniform(3.9)

    4. Rescue Hijacked 890 Jump(3.8)

    5. Law System v2 – Fines(3.8)

    6. Vehicle Look Ahead Camera(3.8)

    7. Vehicle Third Person Camera(3.8)

    8. Mining Heads(3.8)

    9. Planet Tech v4(3.8)

    It feels that the roadmap is losing its meaning with how they keep doing stuff outside it and adding it only once it's almost complete.

    It would be better if they added a section for unscheduled stuff they're working on. Now they're hiding so much from the roadmap that it doesn't tell us the big picture.
    It's never had any meaning. Everything is fungible.
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