Star Citizen has now posted on the site overhaul the new production roadmaps; the intent is to drop the feature-driven updates approach and lean towards a date-driven one. This means X or Y feature will not be imposing if it can't be done by X date, giving preference to release what they have implemented instead.
Roadmap: https://robertsspaceindustries.com/roadmap/Alpha 3.13 is released. 3.14 is currently on Q2 2021 schedule.A quick rundown on this roadmap:
There are 2 types.
- the release view shows more of the committed features for that specific milestone.
- the progress tracker shows everything that is being worked on via ongoing milestones that every team currently works on.
Comments
. Game costing to much money
. Destraction of main goal " Space " abundant
. Concept Sales detracting from main goal stated 5yrs + ago
MAGA
Optimization and polishing is great as long CIG doesn't refactor stuff again and have to re-optimize and re-polish everything again and again.
If your aim is to delay releasing a game so you can milk whales, then disregard the above.
..Cake..
Sorry I didn't see your post when I started making mine. Making that huge list took some time
I'll copy my list to this thread:
Patch 3.1 - Q1 2018:
New Features:
-Character customization
New Tech:
-Network bind culling: Game client will only update entities near the player, not keep track on everyone on regardless of where they are on the server. Increased game performance
New Ships:
-Aegis Reclaimer
-Anvil Terrapin
-MISC Razor
-Tumbril Cyclone
[Only base model. Variants will be implemented Q3 2018 ]
New weapons:
-Preacher Armament Distortion Scattergun
-Gemini R97 Shotgun
Improvements coming to:
-Planet Tech: improvements to generation of planets and biomes
-Ship AI to use Subsumption
-Helmet Polish and Lightining
-Flight Control System
-Personal Manager App
-Ship Weapon Balance
-Ship Damage: better looking ship damage and ship explosions
-Performance
Patch 3.2 - Q2 2018:
New features
-Distress Call
-Service Beacons: Escort, Refuel and Repair
[Repair ships won't gain ability to repair other ships until Q3 2018]
-Mining: Prospecting, Extraction, Refining and Selling
[It looks like it's possible to mine both planets and asteroids, and mining will work both on foot and with a ship]
-Salvage: Scanning, Extraction, Processing and Selling
-Manual repair: Go outside and physically repair the ship
-Fuel: Buy and sell fuel in stock, Refuel another ship
-Wear and tear: Age, Wear and Misfire to ship components and weapons. Wear and tear will affect how item looks
New AI:
-FPS Combat AI
New Ships:
-Origin 600i
-Anvil Hurricane
-Aegis Eclipse
-Vanduul Blade
New weapons:
-Gemini F55
New clothing & armor:
-Port Olisar costume sets
Improvements coming to:
-Legacy Marine Armor, Legacy Outlaw Armor and RSI Odysseys Flightsuit
-Economy polish
-Flight AI
-Consolidated Outland Mustang and Aegis Avenger
-Performance
Patch 3.3 - Q3 2018
New Locations:
-Hurston
-Lorville Landing Zone in Hurston
-Hurton's Moons: Arial, Aberdeen, Magda and Ita
-Rest Stop stations (small)
New features:
-Repair ships can repair other sips
-Repair Bot
-Harvest fuel elements from clouds
New AI:
-AI gains ability to defend ships from boarding targets
-Location Security: Local security AI can react to violent players
New Tech:
-Object Container streaming: Steam new environments, locations and ships seamlessly as you approach. Increased client performance
-FoIP Integration: Voice over IP and Face over IP coming to the game
-Cloud tech: Clouds that can be harvested for fuel elements
New Ships:
-Aegis Hammerhead
-Tumbril Cyclone: 3 new variants
New Clothing & Armor:
-Virgil TrueDef-Pro Armor
-Hurston costume sets
Improvements coming to:
-Comm Arrays
-RSI Constellation Phoenix
-Ominsky line of ship weapons
-Performance
Patch 3.4 - Q4 2018
New Features:
-Playable Female Characters
-Land claim: Purchase Claim, Register Claim, get authority to react to tresprassers
-Land claim missions: Pay a player to patrol your land claim or mine your land claim
New Locations:
-ArcCorp planet
-ArcCorp Moons: Lyria and Vala
-Area 18 implemented as a location in the PU
-Cargo Depots
New AI:
-AI can land on planets and deploy reinforcements
New Clothing & Armor
-Renegade Outlaw Armor
New ships:
-Anvil Hawk
-MISC Reliant: 3 new variants
Improvements coming to:
-Origin 300i, MICS Freelancer Variants, RSI Constellation Taurus
-Performance Optimization
So, even with aggressive dates they still wont be done with the first full planetary system this year, as far as I can see.
Food for thought...
Now now... The reclaimer ship? That thing is literally the size of the Idris, the landing pads ain't big enough hmm
Looking forward to all the character creation videos also.
If you compare the amount of stuff in this roadmap compared to what they were actually able to release last year, they're going to have to have some amazingly hefty refactored pipelines to even come close to pulling this off.
A more realistic estimate, going by their rate of progress last year and the fact that you ALWAYS have to tack on some extra delays to anything they announce, would probably be (a portion of) 3.2 by the end of the year. ...maybe.
And what would be your source for that information.
Consider that the Idris may not be on the roadmap because it is already finished.
Have fun
Have fun
MAGA
MAGA
When they said switching to showing dates I didn't know they meant quarters.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
2025 Projections
Features:
New Ships:
Introducing Mecha/Transformers
- VF 25G Messiah
- RVF-171 Nightmare
- VA-3 Invader
New Locations:- Brothels (Player Models being redesigned to properly interact w/ NPCs)
- Casino Planets (Universal Blockchain Currency TBA)
Closed Alpha 29.0 invites will be sent out to Ultra Diamond Cryogenic Sleep Backers.¯\_(ツ)_/¯
Oculus Touch V3.0 and above .... ?
Have fun
You stay sassy!
More seriously:
The majority of people have pledged since the alpha released. Easy to forget I know and it may not fit the narrative but only a few people pledged at the start. Now has it been to long for them? Maybe. Although they will have been the most dedicated.
Most however will have seen - and maybe tried - the alpha during a free fly weekend say. (Its what people on this forum suggest!) And the experience will have informed their decision to do so - or not.
And these people know exactly the state Star Citizen is in at the moment. Plenty of gaming news reports about it.
I personally expect even more people to join after the official launch.
Have fun
"Roadmap Caveats"
"Quality will always be our number one goal.
When we initially set out on this journey we looked out at the gaming landscape and asked: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowd funding has allowed us to do, and we will continue to fight to make sure Star Citizen and Squadron 42 are the best possible games they can be.
This roadmap focuses on big features, but is not fully exhaustive.
There are a lot of behind-the-scenes work and smaller tasks that will be happening as well as on-going improvements to existing features. This is also not intended to be a final list, there will potentially be additional features added down the line and features may shift in their projected release.
The roadmap data is pulled directly from the internal project management database.
In the spirit of transparency, the data found on this page is pulled directly from JIRA, our internal database that we are using to plan and manage the project. Feature progress and release plans will be updated here in an automated fashion, once per week.
Future work estimates are just that: estimates.
All estimates are based on our knowledge and experience but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features.
Internal schedules, the ones you will now be privy to, tend to have aggressive dates.
This helps to help the team focus and scope their tasks, especially in the case of tech development. Every team needs target dates, so you may see dates adjust when we get more accurate information and understanding of what’s needed to be completed.
The polish phase is always hard to estimate, increasingly so in online and multiplayer situations.
The complexity and the difficulty in testing at a large scale make it harder to reproduce and isolate bugs to fix them. We base our estimates, again, on our experience, but we also know that it’s possible for a single bug to cause a delay of days or weeks when a hundred others might be fixed instantly.
This roadmap doesn’t cover everything being worked on across Cloud Imperium Games.
The roadmap is meant to highlight our aims for the remainder of the year on the Persistent Universe. Although technology is shared between the two games, this does not currently reflect the Squadron 42 roadmap.
Terminology
The status of each Feature in the roadmap indicates where it is in the development process. Here is a handy list of terms used on each card and their meaning."
Have fun
As for SQ42 this year, I wouldn't think so, they have changed to start doing more dev updates in SQ42 but it feels SC getting new releases is what this year is about.
Lets check in again at the end of the year and see how far they got. Actions should speak louder then words.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer