with the scaling zones introduced in 7.3.5 leveing is much more fub then in a long time..
espescially while combined with the more engaging combat (mobs are harder)
and the nurf of heirlooms, grouping in greens with superpowerfull near celestial heirloomed people is no fun..
personally i am having a blast, and the game is actually a lot of fun to me..
i can finally finish content again, and just do some dungeons or battlegrounds when i feel like it
so whats next, are they really trying to pull in new players? Because thats what they did, make the game new player friendly.
in which case we might see the game go in some form of free to play soon...
or will they stick to current subscriptions model?
to me there are 2 things they could do to improve "my" gameplay even more..
a) allow people to choose their difficulty level at the start of the game..
-easy, normal, hard, extreme, iron man, ffa pvp, perma death...
which means you would play the game on a specific shard till you reach max level..
leaving the traditional server type even more behind...
an option to play low level comtent at max level using the scaling system, if a player chooses to use it..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)