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Age of Conan: Unchained News - You may remember that late last year, Funcom announced a new Age of Conan server type: the limited time server. In a new post on the AoC site, details about how the server works and how you can get involved have been posted. The "Saga of Zath" server is set to launch on Wednesday, January 24th if all goes according to plan and it will be live until May 15th.
Comments
Not about raiding, or at least not exclusively - unless you want your name at the end on the e-peen board Personally, for me it is more like a fresh start experience, with lots of players leveling at once. There won't be account bonuses or similar buffs, so in theory the peak of the normal distribution will stay together, more or less - sure there will be the rushers, and the rose-smelling slower players on the sides.
To be honest, I don't even remember when was the last time I could run the early dungeons with an on-level group... and not with at least 1 (or more) higher levels there.
If they won't funcom'ng it, I'm sure it will be fun.
Another factor might be the combo system, which could be a bit confusing for a new player (or at least that was the case 10 years ago, now it is more common), but, necro doesn't use the combo system.
I can't think of anything else just those two points so yep, a necro sounds like a good starter class based on that. It handles just like any casters from other MMOs, and it is fun to have your own little army. Has a limited form of 'pet management/formation' but nothing close to CoV's mastermind for example. Simply you have a set amount of points, and can only summon that much pets at a time, according to your goals. Can be a swarm of (smaller) melee damage ones, or two hard-hitters, etc.
As for support, I think it's only limited (but admittedly I always went after damage with my necro). Has CC, some buffs, but where it really shines is damage. The pets don't tank for you (by default, you can set one to grab aggro but it will die fast, and then you're the target again), and the pathfinding can be wonky, so necro is not as smooth as a demo for example. Can go for a pet-less route too, and just being a dark mage, that is smoother but more boring, since pets are fun.
Ranged/support, that sounds more like the ranger, but I never liked the ranger... maybe @Nebless can drop in here (instead making a new thread ) and update you on rangers.
So basically luring me in via a RAID gimmick,something i detest about mmorpg's.
Masses of people left for a reason,do they honestly think a raid gimmick will send people scurrying back to play?
My biggest peeve was like so many other mmorpg's,it felt like a single player game with lights turning on/off in houses and even Tortage a cool idea is a single player idea.
Never forget 3 mile Island and never trust a government official or company spokesman.
Combat, yep as said above the casters behave pretty much like other games' casters single target and AoE spells behave just like that, and only at a few spells you need positioning. But you asked for something familiar and easy for a newcomer
Melee is a bit more demanding. This tutorial is old, but still accurate https://youtu.be/zIAsPkrLGK8 (except sprinting is not tied to stamina anymore), the magic part starts at around 3 minutes.
The "looks and places way older than its release date" is not very accurate however (luckily you can get over it as you said ), you remember the games of that era? MMOs were still fairly blocky, and on the single player side Oblivion for example just launched two years before...
Sure, might not be a "valid" entry since Henryx makes great videos, but check this https://youtu.be/1-3krIaMRkk in those years it was pretty huge.
A large part of the launch issues (most of the bugs) was originated in that too, I had a quad with a good gfx card so it was mostly ok for me, but a lot of guildmates struggled with their average (but more than enough for wow or EQ or for their usual games) gear, they had crashes all the time, freezes, etc.
You get traps you can set before you which will either slow up or extra damage the targets that come to melee you so towards the higher levels you'll be able to drop one, have the target hit it, get stuck out of melee range so you can drop back, drop another trap and continue killing it outside of melee range.
Rangers can be alittle thin skinned if you set it up like any of the forum's recommended feat builds. If on the other hand you're willing to give up some of those recommended things and invest in building up your armor / con it works out pretty good.
I don't raid so all I can say is from a Solo point of view is Ranger is a workable class, although disliked by many.
Now I would recommend a Tempest of Set as a starter character. Ranged attacks with a heal function. Beside's my Dark Templer, it's been one of the easier classes to play for me.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
So, if you have a character on the Saga server you can now grab the cloak through the claims. It is account-wide, and... it is fugly. A lot.
But, it's free, and those rusher players worked for it, so... freebie