From the MJ interview on this site:
Our number one goal is to be able to deliver on large-scale, meaningful RvR battles. Everything else is secondary and subordinate to that goal. While a number of games have and will have RvR/PvP battles, we are aiming for something that nobody has been able to deliver on yet: a 1K player battle around a castle which maintains a playable FPS (30) on a decent, but not high-end, gamer rig."
I've seen comments in other threads talking about how people feel the graphics need to be or will be improved.
Also was a comment about this game providing an "in-depth" combat system beyond what is offered by most MMOs today.
If Mark sticks to his guns, then none of that may happen if doing so would inhibit meeting "the prime directive."
I was originally concerned about reports by some he was developing for low end PCs, (and I understand why it must be so) but I'm relieved to see him state decent "gaming rig" and not the lower end, generic PC market.
True, it limits the customer base, but I assume most people interested in this title are willing to put $500 to $1500 (depending if the build their own) to play it.
It's all about choices, and the primary goal plus hardware restrictions will limit the complexity of graphics and other features.
At least how I see things, perhaps others know of something miraculous that will prove me wrong.
BTW, I have no need for any big improvements, in a video from 2017 I viewed on another thread (which some derided) the developer can be heard commenting on how the avatars "hips were not rolling correctly."
All I could think if was, who the f_ cares?
Well I realize some of you do, but totally a non issue for me enjoying the game.
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Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.
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