Both Crowfall and Camelot Unchained, two very prominent MMORPG projects in development right now recently received outside investor infusions of 6 to 7.5 million dollars in order to augment their development to reach launch.
Meanwhile, Jeremy Walsh of CoE claims that he can't find investors interested in CoE because they all want loot boxes.
Neither CU nor CF have loot boxes. Camelot has even less cash shop concepts than Crowfall, where Crowfall still gets flak sometimes for selling thousand dollar virtual castles.
I can understand how it would help one's ego to shift blame for failure to an external party (similar to how Jeremy blamed his customers demand for updates for delays), but it is much more likely the reason CoE cannot acquire a publisher or outside investor is because:
a) The monetization scheme is incompatible with outside investors' desire for profits. (ie. Jeremy doesn't understand the industry)
b) Jeremy doesn't have contacts or reputation with ideal investors. (ie. Jeremy is an unknown in the industry)
c) Jeremy doesn't know how to pitch his game to the investors who will meet with him. (ie. Jeremy is inexperienced in the industry)
d) All of the above.