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Resurrecting Warhammer Online - General Columns

13

Comments

  • jkwengertjkwengert SEATTLE, WAMember UncommonPosts: 18
    WAR was the only MMO where I actually enjoyed PVP. It fully deserves to come back as WAR II with updated graphics, etc.
    JamesGoblinHachlathTimEisenZenJellyYashaX
  • lahnmirlahnmir UtrechtMember EpicPosts: 2,069
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    The team was under huge time pressure at that time and was asked to put in WoW-like content at the last minute. At least, that is what I heard about it. I was BETA testing the game a couple of months before launch and trust me when I say that that was way worse then what eventually released. Half of us testers didn't even believe they were going to release that soon but they did and for all its faults, it was a massive improvement.

    As for RoR, I played there a good year ago and the community was horrible, general chat full of insults and rape jokes. The game ran reasonably well but lots of stuff didn't work. Now, I've returned last week because I wanted to play some classes I had never tried and I found a game that runs extremely well, where almost everything works and a decent community. However powerhungry the Devs might be, they are definitely putting in the work and this is a high quality private server. They can not fix the faults in the game design but this is a more lean and efficient game now then it was in its original state.

    /Cheers,
    Lahnmir
    TimEisen
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • TamanousTamanous Edmonton, ABMember RarePosts: 2,845
    edited January 2018
    Warhammer Online: One of the most fun mmorpgs from level 1-10!

    ... then some yahoo thought repeating the same thing over and over was a good idea. /grown.

    A pity a good Warhammer MMO of either type has yet to be done right. Too bad Wow wasn't kept as the real Warhammer and left more edgy. Maybe adhering to the far more strict IP control from Games Workshop would have kept the game on a more consistent track.
    Post edited by Tamanous on
    JamesGoblinTimEisen

    You stay sassy!

  • DMKanoDMKano Gamercentral, AKMember LegendaryPosts: 19,722
    WAR was a complete letdown for me - it never came together as a cohesive game.

    PvE felt just like an afterthought, some PvP instances were fun - most werent. Open world PvP was a mess.

    Just really disliked the game overall - won't play it again.

    I mean on paper - WAR was a dream game - but man did Mythic screw the pooch on delivering the features in actual gameplay.

    I mean this is from the team that brought us DAoC - WAR was worse in almost every way.
    JamesGoblinNephethViper482Kyleran
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518


    ANY criticism, no matter how polite, well-meaning, and constructive, is met with insults and a ban. These devs are children on a power trip, and they've made sure to surround themselves with a community of sycophants and yes-men. If that's the kind of community they want then fine; it's their server and they can do as they damn well please. I certainly don't want any part of it though, and would urge anyone who absolutely cannot live without WAR to play the game without saying anything which could be even remotely construed as negative in chat or on the forums. In fact, you're best off not talking to anyone and pretending the forums don't exist. And if you're going to do that, well, why play an MMORPG at all?



    Exactly. Sometimes I just wanna chat, but "yes man" I am not. Thus Wargrimnir doesn't really like me. And I want to see the full potential of WAR come alive. I was there way back when in APS days(probably before Wargrimnir ever heard of it). Sadly, full potential most likely won't be reached via RoR. It's a step on the journey I guess.
  • DaakkonDaakkon Deadmonton, ABMember UncommonPosts: 545
    DMKano said:
    WAR was a complete letdown for me - it never came together as a cohesive game.

    PvE felt just like an afterthought, some PvP instances were fun - most werent. Open world PvP was a mess.

    Just really disliked the game overall - won't play it again.

    I mean on paper - WAR was a dream game - but man did Mythic screw the pooch on delivering the features in actual gameplay.

    I mean this is from the team that brought us DAoC - WAR was worse in almost every way.
    Which is why I play on Uthgard, reliving the glory days of Dark Age of Cameltoe. :D
  • ScorchienScorchien Hatboro, PAMember LegendaryPosts: 6,271
    ANY criticism, no matter how polite, well-meaning, and constructive, is met with insults and a ban. These devs are children on a power trip, and they've made sure to surround themselves with a community of sycophants and yes-men. If that's the kind of community they want then fine; it's their server and they can do as they damn well please. I certainly don't want any part of it though, and would urge anyone who absolutely cannot live without WAR to play the game without saying anything which could be even remotely construed as negative in chat or on the forums. In fact, you're best off not talking to anyone and pretending the forums don't exist. And if you're going to do that, well, why play an MMORPG at all?
       Hmm , i just left the forums there are dozens of thread with constructive critcism and input on balancing/fixes/changes ... Dozens of them in the General and Development sections ..Anyone can go look for themselves     https://www.returnofreckoning.com/forum/  

            Most presented in respectful and reasonable fashion and nowhere do i see insults from the Devs .. Matter a fact i see the opposite ..

     


    NephethYashaX
  • ThaneThane berlinMember RarePosts: 3,148
    edited January 2018
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    Post edited by Thane on
    HachlathJamesGoblinYashaX

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ScorchienScorchien Hatboro, PAMember LegendaryPosts: 6,271
    edited January 2018
    Thane said:
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    The part of this that is a problem for me is that after release and yes "it was pushed " but after 5 years of deveolpment , The Devs could not deliver what they sold customers on ...

      And then after release even 5 years later they still did not deliver these things .. SO 10 years and the development team failed to deliver ...

      They still had the oppurtunity to get it right , they had a great intial sales and community .. But the Dev team failed to steer the ship here ..And in the end with more bad decisions over this 10 year span .. It sunk .. The development team and MJ included are every bit as culpable here as the Pub EA,,, In my eyes more so .. As EA funded it for 10 years, and MJ and remaining Dev team  still could not get it right ..
    Post edited by Scorchien on
  • Gobstopper3DGobstopper3D Member RarePosts: 781

    Nepheth said:


    Gorwe said:


    Scorchien said:

       I played Live War to RR 93 had my statue up in Altdorf at one point for 10 months running..
          
                      And  this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..

      The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...

      These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..

      Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..

      


    Yeah, they have a nasty habit of silencing the critiques or advice for improving the game with "stfu ; what do you know ; are you a dev?".

    While some did deserve what they got, these devs are anything but paragons of good and decent morale / behavior. They are a bunch of stuck up elitists IMMENSELY enjoying their power.

    Most of forum bans happened directly because they GOADED people. They are abrasive, rude, hypocritical and sometimes outright deceitful. Not a bunch of people I want to have anything in common with.

    To finalize, if they really cared about WAR as much as they claim they do, they'd release the Source Code and allow people to create their own pvt.servers. BUT! They are doing the EXACT THING they were very worried about when they bought(iirc) the code from Dyox. Corollary? They don't care that much about the game itself.

    At this point I think Dyox would've handled this with more grace.

    Yeah right release the source code and let other people create their own private servers. Split the already small playerbase and kill the game for good.  That's a very smart decision... I won't answer to your other claims.I still remember your old thread about how we should avoid this server because they banned you. Aww...



    I have to agree with you there. I saw something like that here recently with two different teams working on Pirates of the Caribbean game. One conducted business like the devs for WAR the other were more player friendly and such. A large battle ensued between the two teams and us players/fans were caught in the middle. We almost lost both games. One of them finally threw in the towel for the good of the fan base and now we have Pirates Online to enjoy. It's better to have one than several.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • TimEisenTimEisen Columnist Member EpicPosts: 3,228

    Nepheth said:


    Gorwe said:


    Scorchien said:

       I played Live War to RR 93 had my statue up in Altdorf at one point for 10 months running..
          
                      And  this private server has a better version of War running than EA did at close .. Devs have done a fine job .. Tweaking/fixing and adding content ..

      The only people i have seen have trouble with these devs are those that deserve it .. By being a dick in chat or on the forums...

      These devs are doing this for free .. Why should they tolerate some idiots BS .. I wouldnt .. Its hard work and they have done a fine job..

      Be respectful of the devs and the community if you have a concern there a ways to discuss with out being a dick .. Otherwise enjoy the ban ..

      


    Yeah, they have a nasty habit of silencing the critiques or advice for improving the game with "stfu ; what do you know ; are you a dev?".

    While some did deserve what they got, these devs are anything but paragons of good and decent morale / behavior. They are a bunch of stuck up elitists IMMENSELY enjoying their power.

    Most of forum bans happened directly because they GOADED people. They are abrasive, rude, hypocritical and sometimes outright deceitful. Not a bunch of people I want to have anything in common with.

    To finalize, if they really cared about WAR as much as they claim they do, they'd release the Source Code and allow people to create their own pvt.servers. BUT! They are doing the EXACT THING they were very worried about when they bought(iirc) the code from Dyox. Corollary? They don't care that much about the game itself.

    At this point I think Dyox would've handled this with more grace.

    Yeah right release the source code and let other people create their own private servers. Split the already small playerbase and kill the game for good.  That's a very smart decision... I won't answer to your other claims.I still remember your old thread about how we should avoid this server because they banned you. Aww...



    I have to agree with you there. I saw something like that here recently with two different teams working on Pirates of the Caribbean game. One conducted business like the devs for WAR the other were more player friendly and such. A large battle ensued between the two teams and us players/fans were caught in the middle. We almost lost both games. One of them finally threw in the towel for the good of the fan base and now we have Pirates Online to enjoy. It's better to have one than several.
    I've read enough stories to realize making a MMO can be as internally toxic as it is externally on their forums. PVP isn't a playstyle, its a lifestyle and MMO related people just can't seem to help themselves hehe. 
    I used to role-play a Warrior Priest now I role-play a writer.
  • LuidenLuiden Member UncommonPosts: 231
    Thane said:
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    I know exactly what happened back then, I was there.. but that's not what I'm talking about.  I'm not talking about things missing from the game because they got pushed to release.. almost any MMORPG released today will be in this situation in some manner or another.

    What I'm talking about are core game design decisions that were made with blatant disregard of learned knowledge from DAOC.  For example, for open world RvR why would you create a map and show players exactly where the fights are?  If you design 20 miles of zone to fight in but then show players where to go what happens?  19.5 miles of that design is a waste of time because everybody goes where the map tells them.  This is a flaw in the RvR design and they should have learned this from when they implemented it in DAOC.  Part of the magic of DAOC was that all of the RvR zones were being utilized to some level.. once you put in a beacon on the map it destroyed that part of the game in DAOC.

    There were many other decisions around in game scoreboards and basically trying to control RvR.. they didn't need to do any of that.  Let the players self generate the content when RvRing.  In some ways it was like they were just trying to create battlegrounds and not true open world RvR and it failed miserably.

    The biggest mistake developers are making and continue to make is that they are ignoring what worked well in DAOC.. and I'm afraid that they Camelot Unchained may make the same mistakes.       
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518
    edited January 2018
    Luiden said:
    Thane said:
    Luiden said:
    Warhammer was actually a tragedy of a game.  I still to this day can't believe the same team that developed DAOC was responsible for putting this game together.  They basically ignore years.. years of lessons learned from DAOC and put out a game destined to fail. 

    It's like they said.. we are going to ignore the greatest RvR/PvP game ever created and just go do our own things, come up with our own ideas and the people will love them!  So stupid.  
    you have no idea what actually happened back then, do ya?

    what actually happened:
    a planned game with 6 cities.
    a new publisher who wanted to release earlier (not gonna name any one here *cough*EA*cough*).
    so they told mark they dont need 6 cities, 2 are fine.
    mark told em to gtfo.
    game was released with 1/3 of the needed content, and ended in the well known circle zerging.

    the ideas they had for WAR were actually quite useful, you simply don't tell a developer when a game is done and when not. you ask em.
    I know exactly what happened back then, I was there.. but that's not what I'm talking about.  I'm not talking about things missing from the game because they got pushed to release.. almost any MMORPG released today will be in this situation in some manner or another.

    What I'm talking about are core game design decisions that were made with blatant disregard of learned knowledge from DAOC.  For example, for open world RvR why would you create a map and show players exactly where the fights are?  If you design 20 miles of zone to fight in but then show players where to go what happens?  19.5 miles of that design is a waste of time because everybody goes where the map tells them.  This is a flaw in the RvR design and they should have learned this from when they implemented it in DAOC.  Part of the magic of DAOC was that all of the RvR zones were being utilized to some level.. once you put in a beacon on the map it destroyed that part of the game in DAOC.

    There were many other decisions around in game scoreboards and basically trying to control RvR.. they didn't need to do any of that.  Let the players self generate the content when RvRing.  In some ways it was like they were just trying to create battlegrounds and not true open world RvR and it failed miserably.

    The biggest mistake developers are making and continue to make is that they are ignoring what worked well in DAOC.. and I'm afraid that they Camelot Unchained may make the same mistakes.       
    The point is that WAR's RvR really isn't RvR. It's a typical PvP gameplay, just with focus on larger numbers, masquerading as RvR. But it really isn't. Just compare DAoC true and proven RvR to WAR's laughable immitation. Because RvR is much more than mere large scale PvP. The whole game has to be designed around RvR. Simple, small-ish lakes won't do.

    edit: It was supposed to be a WoW-alike game with story focus and PvP battlegrounds / scenarios all along. Typical WoW clone if you will. And DAoC class mechanics etc. They tried to shoehorn RvR in much later in game design. Which is auto fail.
    Post edited by Gorwe on
    Kyleran
  • YoofaloofYoofaloof Somewhere oop North...Member UncommonPosts: 217
    Loved this MMO and the public quests. I was sad to see it go.
    JamesGoblin
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518
    edited January 2018
    Yoofaloof said:
    Loved this MMO and the public quests. I was sad to see it go.

    I am glad it died. It was sick, bloated and otherwise very mishandled. Painted the wrong picture of the IP and...

    ...With it around, EA'd would STRANGLE the LIFE OUT OF WARHAMMER(just like it does currently with Star Wars) and we wouldn't get these nifty little games(most likely):

    -> Vermintide
    -> Mordheim

    Oh and a pair of very insignificant tiny games:

    -> Total Warhammer 1+ 2

    (tbh TWs are kinda unnecessary due to presence of Rage of Dark Gods mod for M:TW 2. But I guess GRAPHICS!)

    And a potential for EVEN MORE AWESOME Fantasy games in the future. So yeah, rot for all I care WAR. The price is next to insignificant next to what we received. Just like I said in 2012 / 13.

    Side note: Eat your hearts out Fail Workshop! You were 2 months too impatient(couldn't Age of Sigmar wait a BIT more?). Now...I can have my satisfaction and glee in seeing them react to such a fantastic reception of Warhammer: Fantasy on PC. Fucking, impatient pricks! HAHA! >:)
    Post edited by Gorwe on
    JamesGoblinDMKanoYashaXNephethLiljna
  • MrBum21MrBum21 lost, OHMember UncommonPosts: 405
    wait, we are allowed to talk about fan run emulated servers now?  that is how I got my avatar.

    the missing link in a chain of destruction.

    All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  • AshanorAshanor Brevard County, FLMember UncommonPosts: 109
    Played this emulator a bit. I enjoyed it at first, but the balancing by the developers is really bad. Last I checked my BW was just getting disrupted constantly. The worst part is, they don't care about most players opinions and say the game is "their vision" of what Warhammer should be. So it technically isn't a recreation of the original game.
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518
    Ashanor said:
    Played this emulator a bit. I enjoyed it at first, but the balancing by the developers is really bad. Last I checked my BW was just getting disrupted constantly. The worst part is, they don't care about most players opinions and say the game is "their vision" of what Warhammer should be. So it technically isn't a recreation of the original game.
    The question begs to be asked: "Is this necessarily a bad thing?" Seeing how broken and badly handled the original was...
    JamesGoblinDMKanoKyleran
  • YashaXYashaX Baldurs GateMember EpicPosts: 2,395
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    ....
  • IselinIselin Vancouver, BCMember LegendaryPosts: 12,012
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.
    JamesGoblin
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518
    Iselin said:
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.

    Matt worked on WAR?
  • IselinIselin Vancouver, BCMember LegendaryPosts: 12,012
    Gorwe said:
    Iselin said:
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.

    Matt worked on WAR?
    Yeah on the early development although he left Mythic before the launch.
    GorweJamesGoblin
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • GorweGorwe Ald'RuhnMember EpicPosts: 5,518
    Iselin said:
    Gorwe said:
    Iselin said:
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.

    Matt worked on WAR?
    Yeah on the early development although he left Mythic before the launch.

    That's why I asked. Because I don't remember him working on WAR after launch.
  • YashaXYashaX Baldurs GateMember EpicPosts: 2,395
    Iselin said:
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.
    You can queue for BGs from Cyrodiil, at least I tried it last week and I could do it.
    JamesGoblin
    ....
  • IselinIselin Vancouver, BCMember LegendaryPosts: 12,012
    YashaX said:
    Iselin said:
    YashaX said:
    Iselin said:
    Iselin said:
    I still miss my pre-nerf Warrior Priest hammering on a door and keeping everyone around me safe from burning oil by doing pretty well only that :)

    TBH, I don't even remember why I quit WAR, I have nothing but good memories of it.
    If I recall correctly it was because the end game gear was obtained by running the PvP scenarios where you siege the enemy home cities and it was broken to give gold bags to those who were in the battle the longest... so people never left the queues and eventually most were just AFK.
    I left before that became a thing. I do remember being annoyed when half your RVR army vanished whenever a scenario popped though :)
    Hope that doesn't start happening in ESO! 
    I think Matt learned his lesson in WAR so they made ESO in a way that you can't queue for anything while in Cyrodiil RvR. - not PVE instances nor PVP scenarios.
    You can queue for BGs from Cyrodiil, at least I tried it last week and I could do it.
    Hmm.. Well if that's true it's new. You couldn't queue for anything from there before. Just curious, when you tried it did it successfully find a BG group for you and port you out?
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
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