One thing I enjoy about "old school" games is the "randomness factor." Not everything is "automatic." While I get mad and yell at my PC often, RNG (random number generation) adds extra excitement for me as I play. I think this is one of the biggest divides between old and new games/players.
"I'm looking right at him! How can I miss?" I've wondered the same thing myself many times, but realize that video games can't show you everything that's going on in a fight (or crafting, or whatever), and accept that "something" happened to cause me to miss or fail. As technology has grown, more and more "actions" can be shown, but it will be awhile before we have to take windage into our ranged attacks.
I miss spell failures big time. Magic is a powerful force that is "said to be" not easily controlled. Why does it seem so easy to control (no failures at all) in games these days? It adds that extra "Oh SHIT!!" moment that gets you thinking quickly about how to recover from that failure.
When I play XCom 2 (or other RNG based games), I have many a moment of "90% chance to hit and you MISS!?!", but equally, when a squaddie hits a 50% shot that saves their teammate, I'm equally pleased. Or if I move a soldier and they take the covering fire from the aliens and make it through unscathed, I'm just as happy as I am mad when they get shot down and die.
For me, it is the range of emotions
I go through when RNG is involved, instead of the "automatic success" that gets so boring after a time. that makes it so special for me. In order to fully enjoy the great times and moments in games (and life), one needs utter failures to contrast them to, right?
What are your own thoughts on RNG? (Try to keep it civil
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.