Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The new ESO "new player" experience with the skill adviser and level-up rewards

IselinIselin Member LegendaryPosts: 11,430
edited January 11 in Elder Scrolls Online
I've spent a bit of time on the PTS mostly looking at the skill adviser. This is a feature that I have said many times over the past 3 years was missing from ESO. From what I have seen so far it's very well done with several templates per class some more basic and some more advanced.

The level-up rewards that you get are also a welcome addition with many useful items like crafting mats, a basic horse at level 10, a choice of blue weapons at level 15, costumes, consumables, XP scrolls, extra gold rewards etc. They even threw in one of the new 30 slot housing storage chests at level 17.

Whenever you go up a level you get a prompt to press F and the character panel comes up with a new panel on the left with the rewards. You have to claim those first and then it lets you add the points to stamina, health or magicka.

After you make that selection it takes you to the skills panel. That UI element now also has a new extra panel on the left which is the skill adviser. You can also bring this up whenever you bring up the skills pane with K.

Each class comes with 5 templates all of which have unique names depending on the class:

A basic new player template
Magicka DPS
Stamina DPS
Healer
Tank

You select one of those or "none" by clicking on the cog to bring up the build selector. Otherwise it defaults to the basic template.

There are 3 suggested class, weapon or armor skills/passives at any given time and then a list underneath of what you have already taken. Some of the 3 might be available at that point or have a lock symbol on the icon if you can't take it yet. Additionally, any skills that are part of that build now have a double border (a bit too subtle IMO, might need more work) on the right-hand skill panel so you can see what it is you're working toward at higher levels.

When it's time to morph a skill you also get green text at the bottom of the morph's description if that option is part of the build or red text warning you that it's not.

From the ones I've looked at I can't say that I'm in 100% agreement with some of their recommendations and a few things are a bit wonky. For example some builds may have only the 4th skill of a class skill line as part of it which means you need to unlock and slot at least one of the low level skills in that line or it will never advance up to the 4th one you do want. The adviser is not quite clever enough to tell you to do that yet but hey, baby steps, and much better than nothing for new players.

If you know what you're doing with class builds there isn't much there for you other than just satisfying your curiosity about how ZOS recommends you do it. But this new thing is not really aimed at the clued-in.

Damn good additions for new players all in all.


“Microtransactions? In a single player role-playing game? Are you nuts?” 
― CD PROJEKT RED
Post edited by Iselin on
Jean-Luc_PicardSignexSovrathConstantineMerusOctagon7711EponyxDamorklash2def
«1

Comments

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,528
    I wonder if the leveling rewards will be retroactive... for the mount and costumes.
    Octagon7711
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 8700k (4.70ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte GA-Z370 Aorus Ultra Gaming - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 4K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • IselinIselin Member LegendaryPosts: 11,430
    I wonder if the leveling rewards will be retroactive... for the mount and costumes.
    No. But you can get them by rolling a new character.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • TokkenTokken Member RarePosts: 1,773
    good news!  I still wish they had a server wide auction house though!
    bartoni33Palebane
    Warriors are like steel, when you lose your temper you lose your worth.
  • kitaradkitarad Member EpicPosts: 4,424
    Every time I think I want to go back and play this game I am daunted by how long I have left it and how much catching up I have.

  • SovrathSovrath Member LegendaryPosts: 24,969
    Iselin said:
    I've spent a bit of time on the PTS mostly looking at the skill adviser.


    As I've mentioned before I despise making builds. And that is an understatement. Can someone who already has a character take advantage of this or does it need to be a new character?



  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 7,528
    kitarad said:
    Every time I think I want to go back and play this game I am daunted by how long I have left it and how much catching up I have.
    Since One Tamriel, you can play with anyone without level restrictions. All you have to do is relax and enjoy the tremendous amount of quality content this game has to offer.
    EponyxDamorPalebane
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 8700k (4.70ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte GA-Z370 Aorus Ultra Gaming - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 4K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • IselinIselin Member LegendaryPosts: 11,430
    kitarad said:
    Every time I think I want to go back and play this game I am daunted by how long I have left it and how much catching up I have.
    Depends on what you want to do. If you want to do trials then yeah, it's a long haul getting to the current CP cap which is 690 and will be 720 next month. Anything else in PVE is doable at pretty well any level.

    If you go back during one of their double XP events you could easily go from 1-50 in a week and the week after that you'd be at CP160... which is the key level to get to because that's the gear's highest level. 

     
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • IselinIselin Member LegendaryPosts: 11,430
    Sovrath said:
    Iselin said:
    I've spent a bit of time on the PTS mostly looking at the skill adviser.


    As I've mentioned before I despise making builds. And that is an understatement. Can someone who already has a character take advantage of this or does it need to be a new character?
    You can turn it on at any level, even max level, and it will recommend whichever skills it thinks you should have for a build but don't have trained yet.

    With it turned on, as I said above, any skills that are part of the build you choose will now have a double border around them so you can just use that as your guide. But you do have to look carefully because the double border is subtle. Maybe by the time it launches next month they'll make it more noticeable since they're getting a lot of feedback suggesting just that.

    The only things that require leveling a new character are the new level up rewards, some of which (mount, costumes, storage chest, etc.) are account wide but not given retroactively.
    Sovrath
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • SovrathSovrath Member LegendaryPosts: 24,969
    Iselin said:
    Sovrath said:
    Iselin said:
    I've spent a bit of time on the PTS mostly looking at the skill adviser.


    As I've mentioned before I despise making builds. And that is an understatement. Can someone who already has a character take advantage of this or does it need to be a new character?
    You can turn it on at any level, even max level, and it will recommend whichever skills it thinks you should have for a build but don't have trained yet.

    With it turned on, as I said above, any skills that are part of the build you choose will now have a double border around them so you can just use that as your guide. But you do have to look carefully because the double border is subtle. Maybe by the time it launches next month they'll make it more noticeable since they're getting a lot of feedback suggesting just that.

    The only things that require leveling a new character are the new level up rewards, some of which (mount, costumes, storage chest, etc.) are account wide but not given retroactively.
    That's great to know, thanks.



  • ElidienElidien Member RarePosts: 1,272
    I did not think it would be retroactive. I am saving my nightblade for the patch now so I can experience the system. It makes sense to not make it retroactive because most of the rewards (mount, costumes and chest) are account based, it actually benefits you to roll a new character. Not just to decide - stam or magicka NB?
  • postlarvalpostlarval Member EpicPosts: 2,003
    Sounds great. I may have to delete one my older characters I never play just to experience this.
    ______________________________________________________________________
    ~~ postlarval ~~

  • SovrathSovrath Member LegendaryPosts: 24,969
    Elidien said:
    I did not think it would be retroactive. I am saving my nightblade for the patch now so I can experience the system. It makes sense to not make it retroactive because most of the rewards (mount, costumes and chest) are account based, it actually benefits you to roll a new character. Not just to decide - stam or magicka NB?
    I don't really care much for the rewards, I'm more interested in having class guidance throughout the process.



  • IselinIselin Member LegendaryPosts: 11,430
    Sounds great. I may have to delete one my older characters I never play just to experience this.
    They said they're thinking of upping the max characters by one but haven't confirmed this yet. If you have the spare crowns kicking around you might not even have to delete one.
    postlarval
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • SlyLoKSlyLoK Member RarePosts: 2,386
    They sounds great. I'll have to roll up another character.

    Any news on the supposed combat / animation changes?

    image

  • SovrathSovrath Member LegendaryPosts: 24,969
    SlyLoK said:
    They sounds great. I'll have to roll up another character.

    Any news on the supposed combat / animation changes?
    What combat/animation changes? Didn't they already do that a long time ago?



  • ConstantineMerusConstantineMerus Member EpicPosts: 1,959
    Every time you make an ESO post you make me to give this game another try. I'll wait for this update this time though! :blush:
    Have you ever noticed that their stuff is shit and your shit is stuff?
  • IselinIselin Member LegendaryPosts: 11,430
    SlyLoK said:
    They sounds great. I'll have to roll up another character.

    Any news on the supposed combat / animation changes?
    I haven't heard anything about animation changes on this or any upcoming updates and this update has the least amount of skill changes of any recent update.

    The most significant combat ability changes are that they reduced how much you're slowed when using cast-time or channeled abilities by half, made synergies easier to activate by making their activation radius larger and taken them off the GCD, and made AOE damage have full effect on any targets in the area (not just the first 6 at full damage and more than that at reduced damage as it is now.) Other than that there are a handful of minor tweaks here and there but nothing big.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • Octagon7711Octagon7711 Member EpicPosts: 7,523
    I do have some low level characters I never bothered to complete.  I'm willing to bet in a year or two they start selling instant level scrolls to fifty, for people who have leveled five to eight characters to max already.

    "The courage to walk into the Darkness, but strength to return to the Light." Parables of the Allspring, Destiny

  • IselinIselin Member LegendaryPosts: 11,430
    I do have some low level characters I never bothered to complete.  I'm willing to bet in a year or two they start selling instant level scrolls to fifty, for people who have leveled five to eight characters to max already.
    That won't work in ESO as easily as it does in WOW and other MMOs because the skill points you get from leveling are only about 1/6th of the skill points available and the only skills a level 50 character would have available is their racial passives skill which are the only ones you get from going up a level - anything else would still need to be leveled by using them.




     
    YashaX
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • SlyLoKSlyLoK Member RarePosts: 2,386
    Iselin said:
    SlyLoK said:
    They sounds great. I'll have to roll up another character.

    Any news on the supposed combat / animation changes?
    I haven't heard anything about animation changes on this or any upcoming updates and this update has the least amount of skill changes of any recent update.

    The most significant combat ability changes are that they reduced how much you're slowed when using cast-time or channeled abilities by half, made synergies easier to activate by making their activation radius larger and taken them off the GCD, and made AOE damage have full effect on any targets in the area (not just the first 6 at full damage and more than that at reduced damage as it is now.) Other than that there are a handful of minor tweaks here and there but nothing big.
    It was in a previous article on this website not long ago.

    image

  • SovrathSovrath Member LegendaryPosts: 24,969
    edited January 12
    SlyLoK said:
    Iselin said:
    SlyLoK said:
    They sounds great. I'll have to roll up another character.

    Any news on the supposed combat / animation changes?
    I haven't heard anything about animation changes on this or any upcoming updates and this update has the least amount of skill changes of any recent update.

    The most significant combat ability changes are that they reduced how much you're slowed when using cast-time or channeled abilities by half, made synergies easier to activate by making their activation radius larger and taken them off the GCD, and made AOE damage have full effect on any targets in the area (not just the first 6 at full damage and more than that at reduced damage as it is now.) Other than that there are a handful of minor tweaks here and there but nothing big.
    It was in a previous article on this website not long ago.
    I hate to say this but there was an article about combat changes a loooong time ago. Meaning, I think they already happened.
    Post edited by Sovrath on



  • nate1980nate1980 Member UncommonPosts: 1,914
    I just don't get some people. You all are celebrating this like it's a good thing for the game. All I could think as I read the OP was he must be trolling. If this is true, then that's bad for the game.

    I've seen free loot boxes in other games. You get some pretty nice things, including gear for no effort at all. The game was perfectly fine when it released regarding difficulty, yet they nerfed it. Now they're passing out free loot. I guess most people here used the console command to get loot in The Elderscrolls games.

    IselinpantaroEponyxDamor
  • IselinIselin Member LegendaryPosts: 11,430
    edited January 13
    nate1980 said:
    I just don't get some people. You all are celebrating this like it's a good thing for the game. All I could think as I read the OP was he must be trolling. If this is true, then that's bad for the game.

    I've seen free loot boxes in other games. You get some pretty nice things, including gear for no effort at all. The game was perfectly fine when it released regarding difficulty, yet they nerfed it. Now they're passing out free loot. I guess most people here used the console command to get loot in The Elderscrolls games.

    Yes because no MMO ever has had you walk to your trainer when you ding to be showered with rewards lol. Is it that they're skipping the "walk to your trainer" part that isn't hardcore enough for you?

    Also... "Rewards for the Worthy" mail from the Cyrodiil campaign has been wanting to have a word with you since launch.
    Post edited by Iselin on
    EponyxDamor
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • pantaropantaro Member UncommonPosts: 495
    nate1980 said:
    I just don't get some people. You all are celebrating this like it's a good thing for the game. All I could think as I read the OP was he must be trolling. If this is true, then that's bad for the game.

    I've seen free loot boxes in other games. You get some pretty nice things, including gear for no effort at all. The game was perfectly fine when it released regarding difficulty, yet they nerfed it. Now they're passing out free loot. I guess most people here used the console command to get loot in The Elderscrolls games.

    When i first heard about some of these so called additions my honest reaction was 1. rolled my eyes 2. immediately World Of Warcraft came to mind 3. i really need to rethink my opinions on pantheon and saga of lucimia and support both asap! 
  • rojoArcueidrojoArcueid Member EpicPosts: 9,269
    edited January 13
    this is surely a welcome addition but i hope the class templates are just that, new player guides.

    I've never liked following other peoples builds or cookie cutter builds in mmos. I choose the skills i like and roll with them. If they are weak, then i will proudly stink playing my character.

    I just wish they added at least 2 more slots to each hotbar. All my characters always feel incomplete because i will always use some vampire skills i like and sacrifice really good class/weapon skills in the process.

    EDIT: forgot to mention that the other new additions sound pretty good.
    Post edited by rojoArcueid on




Sign In or Register to comment.