I've spent a bit of time on the PTS mostly looking at the skill adviser. This is a feature that I have said many times over the past 3 years was missing from ESO. From what I have seen so far it's very well done with several templates per class some more basic and some more advanced.
The level-up rewards that you get are also a welcome addition with many useful items like crafting mats, a basic horse at level 10, a choice of blue weapons at level 15, costumes, consumables, XP scrolls, extra gold rewards etc. They even threw in one of the new 30 slot housing storage chests at level 17.
Whenever you go up a level you get a prompt to press F and the character panel comes up with a new panel on the left with the rewards. You have to claim those first and then it lets you add the points to stamina, health or magicka.
After you make that selection it takes you to the skills panel. That UI element now also has a new extra panel on the left which is the skill adviser. You can also bring this up whenever you bring up the skills pane with K.
Each class comes with 5 templates all of which have unique names depending on the class:
A basic new player template
Magicka DPS
Stamina DPS
Healer
Tank
You select one of those or "none" by clicking on the cog to bring up the build selector. Otherwise it defaults to the basic template.
There are 3 suggested class, weapon or armor skills/passives at any given time and then a list underneath of what you have already taken. Some of the 3 might be available at that point or have a lock symbol on the icon if you can't take it yet. Additionally, any skills that are part of that build now have a double border (a bit too subtle IMO, might need more work) on the right-hand skill panel so you can see what it is you're working toward at higher levels.
When it's time to morph a skill you also get green text at the bottom of the morph's description if that option is part of the build or red text warning you that it's not.
From the ones I've looked at I can't say that I'm in 100% agreement with some of their recommendations and a few things are a bit wonky. For example some builds may have only the 4th skill of a class skill line as part of it which means you need to unlock and slot at least one of the low level skills in that line or it will never advance up to the 4th one you do want. The adviser is not quite clever enough to tell you to do that yet but hey, baby steps, and much better than nothing for new players.
If you know what you're doing with class builds there isn't much there for you other than just satisfying your curiosity about how ZOS recommends you do it. But this new thing is not really aimed at the clued-in.
Damn good additions for new players all in all.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you go back during one of their double XP events you could easily go from 1-50 in a week and the week after that you'd be at CP160... which is the key level to get to because that's the gear's highest level.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
With it turned on, as I said above, any skills that are part of the build you choose will now have a double border around them so you can just use that as your guide. But you do have to look carefully because the double border is subtle. Maybe by the time it launches next month they'll make it more noticeable since they're getting a lot of feedback suggesting just that.
The only things that require leveling a new character are the new level up rewards, some of which (mount, costumes, storage chest, etc.) are account wide but not given retroactively.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
~~ postlarval ~~
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Any news on the supposed combat / animation changes?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The most significant combat ability changes are that they reduced how much you're slowed when using cast-time or channeled abilities by half, made synergies easier to activate by making their activation radius larger and taken them off the GCD, and made AOE damage have full effect on any targets in the area (not just the first 6 at full damage and more than that at reduced damage as it is now.) Other than that there are a handful of minor tweaks here and there but nothing big.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've seen free loot boxes in other games. You get some pretty nice things, including gear for no effort at all. The game was perfectly fine when it released regarding difficulty, yet they nerfed it. Now they're passing out free loot. I guess most people here used the console command to get loot in The Elderscrolls games.
Also... "Rewards for the Worthy" mail from the Cyrodiil campaign has been wanting to have a word with you since launch.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I've never liked following other peoples builds or cookie cutter builds in mmos. I choose the skills i like and roll with them. If they are weak, then i will proudly stink playing my character.
I just wish they added at least 2 more slots to each hotbar. All my characters always feel incomplete because i will always use some vampire skills i like and sacrifice really good class/weapon skills in the process.
EDIT: forgot to mention that the other new additions sound pretty good.
And hey, how about that animation cancelling issue and how Tod Howard hates ESO? Discuss...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
People coming from strictly class-based MMOs where you make very few choices about what skill to take next and what works well together with that other thing are the ones that this is mostly aimed at because they can find a more open system confusing.
These templates just steer you toward safe choices by for example, letting you know that if you want to be a standard magicka sorcerer you need to use light armor and equip a destro staff by advising you to take destro staff skills and light armor passives, take this skill over here next, etc. They are also all PVE templates and you're own your own for PVP builds which typically require a whole different set of priorities (burst vs. sustain, more heavy armor pieces, impenetrable trait on them, etc.)
Those of us who know the system well or those who just enjoy the chaos of experimenting will, I'm sure, ignore those templates just like we did in TSW.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
EDIT : What I really would like to see, is a way to see the morphs before you can unlock them. I see this as a necessary part of making an informed choice when spending a point.