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Thoughts on the #RemoveEververse Initiative - Destiny 2 Columns

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Comments

  • beebop500beebop500 Member UncommonPosts: 217
    Every article I read about D2 makes me more and more glad I skipped it. Loved D1 (well, thru Dark Below at least) until it became a repetitive chore. Looks like D2 is all the grind, none of the rewards lmaoooo
    "We are all as God made us, and many of us much worse." - Don Quixote
  • IshkalIshkal Member UncommonPosts: 304
    I wish they would have succeeded in Destiny 2 I rly wanted to love this game. I haven't even participated in the Dawning event due to the fact that if u can't get a full armor set its pretty much pointless. Also because I did try it the first few days and it became apparent fast that all you are going to get from the event, with out some serious micro transaction action, are shaders that break down for shards not even dust
  • AeanderAeander Member LegendaryPosts: 7,838
    Torval said:
    Aeander said:
    kaz350 said:
    People keep saying "Let us just buy the item we want"

    Let me tell you, this will NOT work. Here me out, there is only TWO ways to make varying levels of rarity inside this system. RNG or Pricing.

    Right now you have an RNG system, but if you move to "Flat price" system people will be just as pissed. Why? Because everything cant be $1, some stuff will be $5 some stuff will then be $20, $30, $40. Now all of a sudden you have priced out half your player base.

    People are ASSuming the "Flat price" model will just be a couple bucks but they are WRONG. Look at Black Desert Online?

    With all that being said am I saying the RNG system is better? No I am not, I just want people to be clear their are clear cons on both the systems and the "let us just buy the item" isnt a catch all for all the issues
    We have examples of flat price cosmetics working just fine. League of Legends and Warframe are examples of cash shops done right. Those are free to play games which exploded in popularity from humble beginnings. If Destiny, with its millions of sales and small, overpriced mandatory dlc's can't profit with the same, perhaps it shouldn't be sold on store shelves at all, because it clearly isn't much of a product.

    Also, you kind of answered your own dilemma. A range of prices helps to cover the needs of a diverse playerbase. There is a market for $5-10 cosmetics, and a market for $20+ prestige cosmetics. Ideally, you want to satisfy both. I would much prefer a $40 costume over spending an indeterminate amount on an online casino.
    lol please. Warframe is total pay to win. How is that cash shop done right? Can anyone be honest or look at this objectively?

    Would you prefer $100 - $200 prestige cosmetics? What makes you think those cosmetics outside of loot crates will be generally accessible or cheap? LoL and Warframe are not cash shops done right. They're cash shops you're comfortable enough with that'll you'll give them a pass even though they're guilty as hell too.
    $100-200 prestige cosmetics? If you think that a single skin of any quality requires a higher price tag than the entire game in which that skin exists to be profitable, then you are flat out delusional. 
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Torval said:
    Aeander said:
    Torval said:
    Aeander said:
    kaz350 said:
    People keep saying "Let us just buy the item we want"

    Let me tell you, this will NOT work. Here me out, there is only TWO ways to make varying levels of rarity inside this system. RNG or Pricing.

    Right now you have an RNG system, but if you move to "Flat price" system people will be just as pissed. Why? Because everything cant be $1, some stuff will be $5 some stuff will then be $20, $30, $40. Now all of a sudden you have priced out half your player base.

    People are ASSuming the "Flat price" model will just be a couple bucks but they are WRONG. Look at Black Desert Online?

    With all that being said am I saying the RNG system is better? No I am not, I just want people to be clear their are clear cons on both the systems and the "let us just buy the item" isnt a catch all for all the issues
    We have examples of flat price cosmetics working just fine. League of Legends and Warframe are examples of cash shops done right. Those are free to play games which exploded in popularity from humble beginnings. If Destiny, with its millions of sales and small, overpriced mandatory dlc's can't profit with the same, perhaps it shouldn't be sold on store shelves at all, because it clearly isn't much of a product.

    Also, you kind of answered your own dilemma. A range of prices helps to cover the needs of a diverse playerbase. There is a market for $5-10 cosmetics, and a market for $20+ prestige cosmetics. Ideally, you want to satisfy both. I would much prefer a $40 costume over spending an indeterminate amount on an online casino.
    lol please. Warframe is total pay to win. How is that cash shop done right? Can anyone be honest or look at this objectively?

    Would you prefer $100 - $200 prestige cosmetics? What makes you think those cosmetics outside of loot crates will be generally accessible or cheap? LoL and Warframe are not cash shops done right. They're cash shops you're comfortable enough with that'll you'll give them a pass even though they're guilty as hell too.
    $100-200 prestige cosmetics? If you think that a single skin of any quality requires a higher price tag than the entire game in which that skin exists to be profitable, then you are flat out delusional. 
    I’m not delusional mister. I’m not saying that some digital bit is worth that. I’m saying that is what publishers are already charging. If you think they’re going to sell stuff cheaply for $20 or whatever you feel like paying then I would say you’re the one being fanciful. 

    If anyone  thinks “they” will get rid of loot crates and charge less for games then those people are delusional. 
    Charging $200 to purchase the item is still more fair to the consumer than having them purchase lootboxes.  At least they can accurately gauge cost vs. value.  Lootboxes intentionally muddy those waters.

    My gut tells me $200 cosmetics would fail spectacularly to sell well (by any reasonable definition of that term).
    AeanderAyin

    image
  • AeanderAeander Member LegendaryPosts: 7,838
    Torval said:
    Aeander said:
    Torval said:
    Aeander said:
    kaz350 said:
    People keep saying "Let us just buy the item we want"

    Let me tell you, this will NOT work. Here me out, there is only TWO ways to make varying levels of rarity inside this system. RNG or Pricing.

    Right now you have an RNG system, but if you move to "Flat price" system people will be just as pissed. Why? Because everything cant be $1, some stuff will be $5 some stuff will then be $20, $30, $40. Now all of a sudden you have priced out half your player base.

    People are ASSuming the "Flat price" model will just be a couple bucks but they are WRONG. Look at Black Desert Online?

    With all that being said am I saying the RNG system is better? No I am not, I just want people to be clear their are clear cons on both the systems and the "let us just buy the item" isnt a catch all for all the issues
    We have examples of flat price cosmetics working just fine. League of Legends and Warframe are examples of cash shops done right. Those are free to play games which exploded in popularity from humble beginnings. If Destiny, with its millions of sales and small, overpriced mandatory dlc's can't profit with the same, perhaps it shouldn't be sold on store shelves at all, because it clearly isn't much of a product.

    Also, you kind of answered your own dilemma. A range of prices helps to cover the needs of a diverse playerbase. There is a market for $5-10 cosmetics, and a market for $20+ prestige cosmetics. Ideally, you want to satisfy both. I would much prefer a $40 costume over spending an indeterminate amount on an online casino.
    lol please. Warframe is total pay to win. How is that cash shop done right? Can anyone be honest or look at this objectively?

    Would you prefer $100 - $200 prestige cosmetics? What makes you think those cosmetics outside of loot crates will be generally accessible or cheap? LoL and Warframe are not cash shops done right. They're cash shops you're comfortable enough with that'll you'll give them a pass even though they're guilty as hell too.
    $100-200 prestige cosmetics? If you think that a single skin of any quality requires a higher price tag than the entire game in which that skin exists to be profitable, then you are flat out delusional. 
    I’m not delusional mister. I’m not saying that some digital bit is worth that. I’m saying that is what publishers are already charging. If you think they’re going to sell stuff cheaply for $20 or whatever you feel like paying then I would say you’re the one being fanciful. 

    If anyone  thinks “they” will get rid of loot crates and charge less for games then those people are delusional. 
    That isn't really the argument though. The market isn't a hivemind, and we see things at all extremes. We see games like Star Citizen, which charge astronomical amounts for ships. We see games like League of Legends that price legendary skins around $20-30. We see games like Evolve, which had many cheap skins. 

    The question at hand is all about demand vs. cost. It is up to the suits at each studio to determine if it is more profitable to sell many of an item at a cheaper cost or fewer of an item at a high cost. Generally, the answer would be to provide a range of skins at a range of costs. That way, the largest range of customers is served and the highest prestige items have a standard for comparison.

    But to answer your earlier question, yes, yes I would prefer a $100+ ultimate prestige cosmetic over one in a lootbox. At least that is an honest transaction of a known good for a known cost. 
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Just about every single article on MMORPG about Destiny 2 starts with some statement like "We all know Destiny 2 is awesome and totally worth picking up..." With only the barest of criticisms present, quickly glossed over and justified (across the board).

    Worried perhaps that bashing the game may curtail future exclusives or other industry from Activision Blizzard Inc.?

    You said yourself, "If we could somehow get away with a “free game lootbox... we'd probably sell it. Because as a small company, we need every chance we can get to make up for the decline in genre influence and use of adblocker."

    I suppose the real question is, when it comes to manipulating your customer, where do you draw the line?At what point do you stop and accept that you might have to shutter your business instead of acting in a deceitful or manipulative manner?
    @claytondora ;It infuriates me how flippant the staff on this site is towards certain things. We don't have to be impartial to "wrong". That's how wrong gets normalized. Then they wonder why folks think they're shilling even when they're not. They set the precedent. Are these folks gamers or naw? 

    When Archeage was literally burning to the ground because of the Fresh Start debacle, I got to read about how one of the writers was blissfully enjoying farmville life. I'm asking myself "On what f#$%ing server is this?" The same thing was going on during the whole Firefall ball of flaming vaporware mess.

    Maybe they're scared to step on the wrong toes and not get invited to some booth at a Developer-Con. Either way I don't really care about the op-eds anymore. I don't think they realize how much power/responsibility they have, besides it's more interesting in the comments (minus the ideologues).
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Torval said:
    Just about every single article on MMORPG about Destiny 2 starts with some statement like "We all know Destiny 2 is awesome and totally worth picking up..." With only the barest of criticisms present, quickly glossed over and justified (across the board).

    Worried perhaps that bashing the game may curtail future exclusives or other industry from Activision Blizzard Inc.?

    You said yourself, "If we could somehow get away with a “free game lootbox... we'd probably sell it. Because as a small company, we need every chance we can get to make up for the decline in genre influence and use of adblocker."

    I suppose the real question is, when it comes to manipulating your customer, where do you draw the line?At what point do you stop and accept that you might have to shutter your business instead of acting in a deceitful or manipulative manner?
    @claytondora ;It infuriates me how flippant the staff on this site is towards certain things. We don't have to be impartial to "wrong". That's how wrong gets normalized. Then they wonder why folks think they're shilling even when they're not. They set the precedent. Are these folks gamers or naw? 

    When Archeage was literally burning to the ground because of the Fresh Start debacle, I got to read about how one of the writers was blissfully enjoying farmville life. I'm asking myself "On what f#$%ing server is this?" The same thing was going on during the whole Firefall ball of flaming vaporware mess.

    Maybe they're scared to step on the wrong toes and not get invited to some booth at a Developer-Con. Either way I don't really care about the op-eds anymore. I don't think they realize how much power/responsibility they have, besides it's more interesting in the comments (minus the ideologues).
    It’s called being professional and extending professional courtesy. It’s about being civil and not a rude douchebag. 

    In my industry I work with businesses, people, and companies that I don’t like or agree with. I still need to maintain a friendly working relationship. It’s that simple. And why would I want to be hostile? For what purpose?

    I can admire Scott Hartsman and be frustrated with Rift and not take that out on him or his team personally. 
    Where in my rant did I say they have to be rude or hostile though? 

    In my industry I work with businesses, people, and companies I don't like or agree with. If I ignore problems or am too intimidated to say when something is wrong I'd absolutely not be good at my job. Some people do different jobs though, I'm not judging. I'm not a concierge though, I deal more in thought leadership.

    What does admiration of Scott Hartsman (who I respectfully don't admire btw) have to do with matter of fact journalism or writing?

    If something is on fire and you can't bring yourself to say more than "It got a little warm, but things will cool off" you'll appear to have had your hands greased by the fire. ¯\_(ツ)_/¯
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
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