The regular posters may be familiar with me lurking around the forums. I've been creating threads about gameplay design for the past year, learning, collecting information. After much deliberation, I decided to take all of your opinions on board and create something that will truly revolutionize the market.
One comment resonated with me the most, people are upset about linking payments to gameplay. This was an epiphany - I've been thinking about my game wrong all along. What if there was no gameplay getting in the way of paying?
Post edited by laxie on
What would improve the game?2 votes
Higher lootbox price.
The game needs to be buy-to-play. Lootboxes in free-to-play games are so 2016.
Bulk buying options. The game needs a "Best Value" package of 99$