So I'm playing Conan Exiles, my first survival game and I loaded on mods for the first time in a computer game:
Disclaimer: I am not in the software field at all.
Some of the mods for Conan Exiles seem to be pretty damn good and expansive (Age of Calamitous, offline mode, and numerous others). Historically, I've read, some mods for Skyrim and Fallout 4 are amazing and are essentially patches that should have been released. Hell, Sovrath has been working on a Skyrim mod for 2 years.
A newbie thought I had was:
Why doesn't Funcom, which has Conan Exiles in Early Access (a.k.a pay me to test the game), offer something to the community to make "mods" or additions to the game. Offer something like 0.5% of revenue or a 0.1% of revenue for Funcom sanctioned modding that actually enhances game play and fixes bugs? I mean this Age of Calamitous seems ridiculously huge, it is 2 GB, (Age of Calamitous
). There are others which add new features to the game (Horticulture
). Another one adds a compass (Compass
) to the map and another adds a more immersive loot system. (Immersive Looting
). Another one purportedly adds enhanced combat. There is even a mod where you can animate sex with characters and NPC's. There is one that adds an offline option that is just an easy click on the main menu. Can't figure out why it wouldn't be added in the main game?
My thought is that, wouldn't it be cheaper perhaps and effective to offer some material reward for community modding. Then take the mod and make sure it is sanctionable and it fits with the overall game and if it passes muster, then add it to the official game, give a material reward, and move on.
The point is that with a proper incentive and community modding (that is up to par) you can effectively develop your game with inherent passion and perhaps make it even cheaper and release a better product.
Right now, as I play Conan exiles there is a lack of items and weapons in-game, with all these mods you basically exponentially increase the amount of features and items making the game better. Now, if they could actually get someone to fix the combat and the rubber banding mobs that would be great. If you could fix the bugs, exploits, and pathing BS that would also be awesome, but probably difficult. Essentially, the whole combat system needs to be reworked.
What I envision, is that Funcom says, hey let's offer 10k per "up to standard mods". Try to task the community with fixing certain bugs, adding new features, making new items. Then make sure all the submitted mods go through a rigorous acceptance process and once accepted, it goes into the actual game with credit due. This way, with perhaps, ten approved community modder projects costing 10k each or whatever price you have, you can increase the game and when you finally "release", you can start boasting a huge map, numerous mobs and creatures, thousands of items, thousands of building items to decorate, most massive building game ever, will take you 2 hours to run across the whole map, new lore, new dungeons, hell, you could sell a game with all new manner of things and if you have crowd funding, you can have crowd modding and increase the absolute variety. I've played Conan Exiles for over 100 hours I think and I've seen every creature except that elusive Camel. Now imagine if the world was 10x larger with 100 times the creatures. I'd never run out of places to explore and mobs to see and animals to taxiderm to my humble abode.
Now to provide potentially counter arguments to what I said:
1) I have a feeling that perhaps the work to debug the community modder may make it not that profitable in terms of human resources. Or the work of going through all the submitted mods isn't worth the cost in human resources.
2) Perhaps with community coding you allow yourself to be open to hackers/exploiters if you do not carefully screen the code.
3) Community modders may make mods that take the game away from the intended purpose. (There must be a purpose to limit stacking to 20 and 100 count)
4) Community modders may make mods that go away from the direction that you want to take the game.
5) You are probably opening up yourself to a whole host of legal quagmires.
6) Community modders may take undue credit for the creation of the game.
7) Research shows that after a game gets modded that it doesn't increase sales
8) There is no guarantee that the new additions will increase revenue.
Thanks for reading, people with knowledge in the field will probably think it is an ignorant idea, but hey, always good to ask.
P.S. Don't feed the trolls. Please don't ruin this thread with internet arguing where one or two posters have like 30 posts each and the quotation box takes up the whole screen.