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Rolling Stone / Glixel has a new interview with Hawaii's Sean Quinlan in which the issue of loot boxes and potential legislation are again at the forefront. The discussion centers on how Quinlan became aware of the situation (via Reddit) and what he believes the central issues are and what needs to be done to bring things under control. Each are considering legislative action, though both would prefer that the industry self-regulate.
Comments
Time to change the rating at a minimum.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
You can place some of the blame on parents who don't properly supervise their kids, but that does not alter the fact that these games are possibly inserting a gambling ethic into these kids.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Then quality of life items started showing up and everyone was in an uproar, then gave up on that and accepted it.
Now items required to progress are included in item shops and gear that unbalances the game. Guess what, there was lots of gnashing of teeth but people accepted it.
Now you have loot boxes that give you a chance to win an item or keep trying. These use to be rng in games for no extra fee but the mmorpg community is accepting the new fee.
Now games are designed to be at a disadvantage if you don't use the store. And most people just say...whats a few dollars here and there. And then they accept it.
It was just little by little they chipped away and no self regulation will stop this. Only thing self regulation does is take away consumer rights.
We have an industry group for automobiles and most of their decisions has sided with the auto industry, no surprise since most of the people on it are from the auto companies. Most people never use them because they end up losing with no recourse because if you go with them they make you sign away any right to litigate the auto industry. Working as intended, limit any consumer rights.
In fact, I think if free market principles cant work in this case it cant work anywhere.
EDIT: well I say that but I forget EA was making boat loads of money on this idea...
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://forums.mmorpg.com/discussion/comment/7254354/
It's also easy to find a different hobby, or type of game that you don't run into these monetary intrusions in.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because they have been conditioned to accept debt is good.
If it was as easy as you say then why has it reached the point where governments are taking a look?
Because its not as easy as lets just write a comment in a forum and lol.
Left unchecked addiction costs everyone.
Just look at the opioid crisis. Doctor's can just not prescribe them, people can decide to not to take them. Easy right, I typed it so it must be easy. But yet people are dropping like flies.
Stop sensationalizing ffs
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
An addict can be addicted to TV!!!!! its not the substance that is addictive, its the person
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Not my fault your words failed and you put no thought into what you typed.
No worries, you can go back to your shallow thought patterns.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
A dopamine release is short lived and has little in terms of lasting effect on the body. That is not the case with opoids...
Get a clue before you WTF a post...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The majority of revenue comes from less than 10% of the playerbase in most cases based on studies.
It's mostly about inequality. Those that can spend, do, and that skews everything towards those with more money.
Someone addicted to tv is not harming themselves unless it comes at the cost of exercise or working a normal job. But we do not know if that person was already unwilling to exercise or work.
Someone addicted to say... Clash of Clans or Fire Emblem Heroes is effectively carrying a casino in their pocket. Instant gratification is a click away and the financial effects of this on oneself and one's family subtly add up.
Which I'd bet is because they themselves like games... Funny how that works isn't it... but since they don't like a loot box, well regulate that...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Thinking the industry can self-regulate on that is ignoring the current reality.
And what is the current reality, not the one formed by your opinion, but based on facts and hard evidence? And please don't come back with isolated cases, or opinion pieces in gaming mags formed from those isolated cases......
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Activision's patent, Battlefront 2, Bungie's hidden XP scaling.... Its hard for me to fathom how anyone thinks self-regulation is possible with what we've been witnessing over the last year. All of those items would've never been changed or identified by the publishers themselves.
Do you own those games? I don't... IF you don't you already self regulated. If you quit them due to that you self regulated. What do you mean self regulation is not possible?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson