Are there skill walls that prevent a player from purchasing a ship and immediately using it to it's fullest potential? EVE balances currency purchase because a noob doesn't have skill levels to even fly it.
I understand SC doesn't lean on a skill system in that way, correct?
No in character development as far I know.
But yes in ships, ship upgrades, hiring/upgrading crews, insurances, etc... The full potential is not the "stock" ship.
Are there skill walls that prevent a player from purchasing a ship and immediately using it to it's fullest potential? EVE balances currency purchase because a noob doesn't have skill levels to even fly it.
I understand SC doesn't lean on a skill system in that way, correct?
No in character development as far I know.
But yes in ships, ship upgrades, hiring/upgrading crews, insurances, etc... The full potential is not the "stock" ship.
full or any potential?
I ask because in Darkfall for example you can get around 80% of potential in a few months but it would take years to get that other 20%
Please do not respond to me, even if I ask you a question, its rhetorical.
I ask because in Darkfall for example you can get around 80% of potential in a few months but it would take years to get that other 20%
Balance questions as that won't be answered with confirmed details until they get to that point in dev they will flesh out progression. Still has to get ship earning implemented and all that jazz beforehand.
Are there skill walls that prevent a player from purchasing a ship and immediately using it to it's fullest potential? EVE balances currency purchase because a noob doesn't have skill levels to even fly it.
I understand SC doesn't lean on a skill system in that way, correct?
No in character development as far I know.
But yes in ships, ship upgrades, hiring/upgrading crews, insurances, etc... The full potential is not the "stock" ship.
I understand that. But ship equipment isn't behind a time sink either, and can just be purchased directly with the RMT bought currency, right?
I ask because in Darkfall for example you can get around 80% of potential in a few months but it would take years to get that other 20%
Balance questions as that won't be answered with confirmed details until they get to that point in dev they will flesh out progression. Still has to get ship earning implemented and all that jazz beforehand.
I think my point still stands.
They need to step up and tell people in clear understandable terms how these items are not pay to win.
Please do not respond to me, even if I ask you a question, its rhetorical.
I understand that. But ship equipment isn't behind a time sink either, and can just be purchased directly with the RMT bought currency, right?
Everything is behind the currency, so buying currency whatever those limits will be, will contribute to that.
But I doubt and this is why it's early to talk about this, that they'll put the full potential of things, say the best components, weapons, etc... just directly sold for UEC, from what I see in the design it seems to be going for reputation, high reputation with a company or faction, etc... to unlock the ability to get that stuff. I think those types of progression walls are likely, but to be seen.
They've been very quiet about S42, I'm sure something is coming up about that.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This game is clearly one where you can buy everything with real money. Ships, ship equipment, weapons and now land. I bet houses are coming next - that's where the real appeal will be. Land claims are nice all, but digital pictures of villas and space bunkers will sell like hotcakes.
Maybe I should go buy an Estate Claim and win the game before it's released!
Aahahh, cooommeeeooon ... i wanna win dat game ... and i did not buy land ... you dastardly rascal ! Greedy landgrabbing no-gooder !! ;-)
Have fun
@Erillion Got a question for you bud. Just curious. What do you think is the lowest GPU/CPU combo to run the current alpha? Are there significant differences from say a 970 to a 1070?
@Erillion Got a question for you bud. Just curious. What do you think is the lowest GPU/CPU combo to run the current alpha? Are there significant differences from say a 970 to a 1070?
Very hard to say as there are tenthousands of combinations of hardware, some that work well, some that are shitty.
Some general trends:
The machines at GamesCom were something like i7-5930k, 32GB of DDR4, GTX980Ti and a large PCIE SSD and Star Citizen Alpha 3.0 was running well. Compare your system against that.
There are many discussion threads online about optimal and minimal Star Citizen hardware requirements.
There is also a bottleneck with CIGs own server which limits the achievable performance on high end systems, no matter what hardware you have. They have an internal update rate which could be higher (and they are working on improving it). I saw quite a significant improvement there between Alpha 2.6 and 3.0
@Erillion Got a question for you bud. Just curious. What do you think is the lowest GPU/CPU combo to run the current alpha? Are there significant differences from say a 970 to a 1070?
Very hard to say as there are tenthousands of combinations of hardware, some that work well, some that are shitty.
Some general trends:
The machines at GamesCom were something like i7-5930k, 32GB of DDR4, GTX980Ti and a large PCIE SSD and Star Citizen Alpha 3.0 was running well. Compare your system against that.
There are many discussion threads online about optimal and minimal Star Citizen hardware requirements.
There is also a bottleneck with CIGs own server which limits the achievable performance on high end systems, no matter what hardware you have. They have an internal update rate which could be higher (and they are working on improving it). I saw quite a significant improvement there between Alpha 2.6 and 3.0
Have fun
Thanks for the quick response. My PC is a lot stronger than the one you mention at Gamescom so I won't have any issues (fingers crossed). Still gonna wait till beta. But keeping an eye on development.
I guess this is what happens if you grow your company to 400+ employees in a very short time before you even have a decent concept of the game running and then start introducing new features left right and center. Then there is this man at the head who wants to talk about details in every department. How can you possibly plan and organize efficiently in this scenario? I wonder if it was ever a good idea trying to do this all at once. You can easily waste a lot of resources this way.
I also wish I could listen in at chats about SC from other major game studios (Blizzard for example). I bet they suspect that CiG is bleeding money because of this over enthusiastic expansion of the company. I do anyway.
It is like one of those threads here on this website, where someone asks, if I gave you a big sack of money, what kind of game would you create? No one would expect one of those ppl in the forum to answer : ' Well, I would hire a bunch of people and then ask for even more money to keep the show running' .
I guess this is what happens if you grow your company to 400+ employees in a very short time before you even have a decent concept of the game running and then start introducing new features left right and center. Then there is this man at the head who wants to talk about details in every department. How can you possibly plan and organize efficiently in this scenario? I wonder if it was ever a good idea trying to do this all at once. You can easily waste a lot of resources this way.
I also wish I could listen in at chats about SC from other major game studios (Blizzard for example). I bet they suspect that CiG is bleeding money because of this over enthusiastic expansion of the company. I do anyway.
It is like one of those threads here on this website, where someone asks, if I gave you a big sack of money, what kind of game would you create? No one would expect one of those ppl in the forum to answer : ' Well, I would hire a bunch of people and then ask for even more money to keep the show running' .
Comments
But yes in ships, ship upgrades, hiring/upgrading crews, insurances, etc... The full potential is not the "stock" ship.
I ask because in Darkfall for example you can get around 80% of potential in a few months but it would take years to get that other 20%
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Overall it still applies today.
Balance questions as that won't be answered with confirmed details until they get to that point in dev they will flesh out progression. Still has to get ship earning implemented and all that jazz beforehand.
They need to step up and tell people in clear understandable terms how these items are not pay to win.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
But I doubt and this is why it's early to talk about this, that they'll put the full potential of things, say the best components, weapons, etc... just directly sold for UEC, from what I see in the design it seems to be going for reputation, high reputation with a company or faction, etc... to unlock the ability to get that stuff. I think those types of progression walls are likely, but to be seen.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Land
Credits
Some general trends:
The machines at GamesCom were something like i7-5930k, 32GB of DDR4, GTX980Ti and a large PCIE SSD and Star Citizen Alpha 3.0 was running well. Compare your system against that.
My recommendation:
SSD size 256+ (this made a huge difference in performance in my case)
At least 16 GB Ram
a GPU that is good at double precision floating point operations (which is why i personally prefer Radeon over GeForce)
http://www.geeks3d.com/20140305/amd-radeon-and-nvidia-geforce-fp32-fp64-gflops-table-computing/
There are many discussion threads online about optimal and minimal Star Citizen hardware requirements.
There is also a bottleneck with CIGs own server which limits the achievable performance on high end systems, no matter what hardware you have. They have an internal update rate which could be higher (and they are working on improving it). I saw quite a significant improvement there between Alpha 2.6 and 3.0
Have fun
I also wish I could listen in at chats about SC from other major game studios (Blizzard for example). I bet they suspect that CiG is bleeding money because of this over enthusiastic expansion of the company. I do anyway.
It is like one of those threads here on this website, where someone asks, if I gave you a big sack of money, what kind of game would you create? No one would expect one of those ppl in the forum to answer : ' Well, I would hire a bunch of people and then ask for even more money to keep the show running' .