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(updated!) Authorities looking at regulating RNG as gambling

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  • DistopiaDistopia Member EpicPosts: 21,182
    Aethaeryn said:
    Aethaeryn said:
    heerobya said:
    Let's be real here.

    Gaming is cheaper than ever relative to inflation, and games COST more to make then ever.

    DLC, loot boxes... industry does what industry needs to.

    Want to see DLC and micro transactions go away? Expect to pay $80-90+ (US) for a now $60 game.

    "I’ve made the argument over the last few years that games are essentially cheaper than they’ve ever been. An NES game in 1990 cost, on average, about $50. That’s $89 in 2013 money. Your $70 N64 cartridges in 1998 would require the equivalent of $100 today. Heck, the $50 PlayStation 2 game you bought in 2005 is worth $60, the exact price of a typical retail game in 2013. This isn't to say that salaries (or hourly pay) have kept up with inflation and the cost-of-living -- it decidedly hasn't -- but it is to say that, dollar-to-dollar over the past 35 years, gaming hardware and software is generally cheaper than ever."

    http://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power
    Read more at https://forums.mmorpg.com/discussion/469862/hawaiian-legislators-call-ea-loot-boxes-a-predatory-practice-star-wars-battlefront-ii-mmorpg/p3#2UyJTeeZYjhyUPxM.99
    This argument misses out on the fact that there are likely 300% more gamers. . or double that even depending on what you look at and digital distribution compared to the cost of distribution before.  Companies are making more money. . not less and that happened before DLC / loot boxes.

    Yes, things could cost more to make BUT they are not having the same cost to get to the many many more customers around the entire globe.  How many people bought Super Mario bros 2 on release compared to how many will buy Star wars battle front 2?   
    Here you go.  Look at the NA sales vs world. . and the numbers.   
    SWBattlefront  14 million copies by May 2016 
    Nintento and other console makers also had to recover R&D costs. . consoles now are based on already existing PC parts. 

    SUper mario bros 2 (mario has the one of the best sales records in history and there wasn't much competition)

    North America:5.39m72.2%
    + Europe:1.18m15.8%
    + Japan:0.70m9.4%
    + Rest of the World:0.19m2.6%

    My point is that you can argue inflation on its own but you can't consider the impact in money making without considering sales and distribution.  

    Saying games are more expensive than ever to make is misleading when you don't say that  the companies are making more than ever on them.

    EDIT:  I am late to the party on this post :)
    The problem with your argument is until a game hits peak sales any profit is speculation (it's not a guarantee)... Costs however are not probable in that way.... They're pretty much set in stone. That's why inflation matters...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GdemamiGdemami Member EpicPosts: 11,742
    Distopia said:
    You're an odd duck Gdem... Can't even see when someone is actually agreeing with you...LMAO...
    /sigh

    On these boards, I would thought that is actually good thing...
  • VrikaVrika Member EpicPosts: 5,861
    edited November 2017
    kitarad said:
    If it walks like a duck , quacks like a duck .....
    We're liable to spend 16 pages arguing on whether it's a cow.
     
  • HeraseHerase Member RarePosts: 992
    heerobya said:
    Let's be real here.

    Gaming is cheaper than ever relative to inflation, and games COST more to make then ever.

    DLC, loot boxes... industry does what industry needs to.

    Want to see DLC and micro transactions go away? Expect to pay $80-90+ (US) for a now $60 game.

    "I’ve made the argument over the last few years that games are essentially cheaper than they’ve ever been. An NES game in 1990 cost, on average, about $50. That’s $89 in 2013 money. Your $70 N64 cartridges in 1998 would require the equivalent of $100 today. Heck, the $50 PlayStation 2 game you bought in 2005 is worth $60, the exact price of a typical retail game in 2013. This isn't to say that salaries (or hourly pay) have kept up with inflation and the cost-of-living -- it decidedly hasn't -- but it is to say that, dollar-to-dollar over the past 35 years, gaming hardware and software is generally cheaper than ever."

    http://www.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power
    Read more at https://forums.mmorpg.com/discussion/469862/hawaiian-legislators-call-ea-loot-boxes-a-predatory-practice-star-wars-battlefront-ii-mmorpg/p3#2UyJTeeZYjhyUPxM.99
    EA already said removing the lootboxes would have no effect on them making the money back. So the mictotransactions, in this case and a few others, aren't a need, it's a WANT


    Gdemami
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,483
    Gdemami said:
    Your post that ignited this series of responses had no point; it was simply your misinterpretation of an EU regulation that you (most erroneously) thought had some application to the overall topic at hand.

    You would've retained the image of a better understanding of both topics had you stuck with the LOL trolling.
    ...you say all that after you repeatedly demonstrated a lack of understanding the point you are so fiercely try to attack.

    Your lack of comprehension and reasoning ability does not make other people 'dim witted'.

    Honestly, if one wants to look smart, they can just remain silent and let you do the talking....
    Keep trying that deflection technique, bud.

    It's funny to watch you squirming to reframe your own post. :D
    GdemamiVengeSunsoar

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


  • GeezerGamerGeezerGamer Member EpicPosts: 8,776
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    Gdemami
  • GdemamiGdemami Member EpicPosts: 11,742
    edited November 2017
    Or may be just go back to sell virtual sword + 10.
    That doesn't help with the spending cap, it just move it a bit higher.

    A new monetization method with is no ceiling would be needed.
  • AAAMEOWAAAMEOW Member UncommonPosts: 1,135
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    Wiki says Japan actually banned that.  But says company find way around it.  Not sure what they mean.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,776
    AAAMEOW said:
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    Wiki says Japan actually banned that.  But says company find way around it.  Not sure what they mean.
    I would bet we'll see some increased need for purchased consumables.
    LeFantome
  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Now dev has to find new ways to have the whales spend lots of money. Or may be just go back to sell virtual sword + 10.


    They'll still build gambling in, but it will be more indirect. Like potions or some one time use thing that increases the RNG factor for success on some attempt to upgrade something.
    That will work too. 

    I am sure with so much $$$ on the line, companies will find ways to fleece whales. 
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