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World of Warcraft News - The World of Warcraft classic server forums are on fire with several threads being closed due to toxicity. The flames erupted after one of the WoW community team members opened a discussion about the possibility that classes would perhaps undergo some type of balance tweaking for the upcoming classic version of the game. Community manager Ythisens stated his personal opinion that the discussion of class balance in WoW classic was a worthy discussion.
Comments
"If I offended you, you needed it" -Corey Taylor
Not true, something can have a classic look and feel but not be an identical copy.
An analogy, recently on a vacation to Cuba i rode in a couple of their "classic" American auto taxis. While on the outside they appeared to be 57 Chevys and Fords, their internals had long since been replaced with European and Asian parts.
Two interesting points I think is a majority appears clearly in favor of leaving the balance as it originally was yet Blizzard feels its still worthy of discussion
More important, nothing is set in stone regarding classic so changes are possible.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This means they knew that something was broken or didn't work as intended, so we didn't get a gaming experience we should have had. If they want to fix that stuff now 12-13 years later for classic content i'm okay with it as long as the fixes are what they wanted to do back in retail vanilla.
Regarding class balance issues, we should remember that current playerbase are not familiar with the concept of having separate talent specs for different kind of content. Every spec should be viable for raiding, thanks to class homogenization and raid or die -philosophy Blizzard have adopted of lately. Nonetheless, i'm sure there was something they wanted to do about it but, again, decided to change it with the first expansion (TBC). Having them fixed now as they should have had back then would be okay for me.
TL;DR
I'll be quite happy if we'll end up having an exact copy of classic WoW with all its flaws and weaknesses, but i'd accept some tweaking here and there if it's something they considered to do back in retail vanilla.
If you play a pally you don't get to dps, tank, or heal. You buff and rebuff all day. That's it. Oh and you auto attack while leveling.
If you play a warlock you delete your character.
If you play a hunter you get all the weapons and aggro all the mobs.
If you play a shaman, you heal in pve and one-shot people with frostshock in pvp.
If you play a mage you make water, sheep, and spec fire. You also macro "OOM" to #1.
If you play a druid, you are resto and OOM within 10 seconds. Innervate is reserved for the priest.
If you play a priest you are holy. And a dwarf/undead.
If you play a warrior you are prot. Get 4 stacks of sunder asap. In pvp you are rooted the entire match while looking at your Mortal Strike button longingly, you just want to press it one time, just one. But you can't.
If you play a rogue everyone hates you, but you win cause you're a skilled ninja and they're all noobs.
If you want to raid you need to hire an administrative assistant to book everyone's calendars for the same night. Then you spend 4-6 hours waiting on people to use the bathroom, random conversations that don't stop, and DKP or loot councils that ensure you won't get loot for the next year, and when you do, it will be bracers.
If you want to pvp, you either join the pvp collusion ring that account shares and play a chosen character 24/7 in weekly rotations in order to hit GM, or you just play what you can and hit a wall. Unless you're capable of staying up all day every day for a month or so (and don't have a job).
I'm chomping at the bit to see what sort of announcement they make in regards to what stays or what they change, but I'm pretty set on subscribing again regardless. I'm more than willing to give them the benefit of the doubt.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I raided Molten Core and BWL until my eyes bled, not terribly interested in revisiting that experience.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No way am I gonna pass this up Kyleran, How's your hearing, lol
MAGA
Now if you are speaking about the spec lines, I wouldn't mind seeing some flexibilty so more than one was viable, but I don't see Blizz changing that much.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Blizzard has to make a very difficult choice, whether they fix things and piss off purists or keep them "broken" to make it more vanilla, but have half the specs raid non-viable.
If Blizzard makes changes then doesn't it stop being vanilla and become something in between vanilla and the current build?
Sounds like to me we are in this marketing world of redefining common ideas for $$.
"Hey, lets call it vanilla, but the game mechanics will be of the current version....minus some of the later content....and we get to charge for it.