All these discussion about "grind" in context of SW BF2 loot boxes and the pay-to-win made me wonder: Imagine if loot crates had existed already during SWG days (lets say preNGE, not that it really matters). Two scenarios of a) loot-crates having been already then "standard" in the industry or b) introduced as one of the first games having them. Buying boxes with holocrons.... Or XP boosts.... Or rare crafting materials. And as the case today, there would have been outrage and some people silently buying it anyway. Aside from UO, SWG was one of the games with gold-farmers selling for real money. Power-leveling services. Owning multiple accounts... I don't think people were unwilling to pay extra even then. Though one thing would certainly be different. Loot crates are random, compared to the (moral or legality aside) gold-farmers, etc. Myself, I had three accounts at some point, to play multiple classes. The side-effect was additional in-game resources of course. I have known people with 5 or more accounts. That is not an unsubstantial cost per month.
Would the game still be alive? Would it have died even faster? How big would the outrage (if any) had been?