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  • GolelornGolelorn Member RarePosts: 1,392
    Iselin said:
    kitarad said:
    How dumb are people to join groups as a fake tank. Once a serious mob hits you ,you go down and the gig is up. How is that in any way time saving or achieving the goal of joining the dungeon group since you die and waste everyone's time. This is so annoying how people are constantly doing stupid things to speed up their advancement at the expense of others.

    Just like the damn fools who join a group and go afk.

    This is why you need a serious death penalty so they're mindful of their own limitations and don't advertise themselves as other than what they really are.
    Well, there are a couple of things that contribute to making fake tank asshattery a fairly common thing in ESO:

    1. Normal dungeons, especially the standard version 1 dungeons, are easy - too easy.
    2. Level scaling in dungeons (which has been a thing since long before One Tamriel made it that way everywhere) makes it likely that you will be randomly grouped with at least one person who is high CP and geared enough that they could solo it. When you get someone like that in your group (and I'm frequently one of those someones myself if I'm running a normal dungeon for the quick daily reward) the fake tank can just be ignored and gets carried.

    The fake tank problem usually doesn't become a problem unless it's an all low level group. And it's much less of a problem in Veteran difficulty dungeon runs because not many will try to get away with that crap when they're playing with experienced players.

    I used to regularly initiate votes to kick them when I spotted one but it has become such a common thing that I just threw my hands up in the air and only kick them if they're really pathetic at it. It's sort of funny but most players these days would agree that there are two different types of fake tanks: the clueless and pathetic ones and the ones that sort of muddle through trying to do something that resembles tanking.

    Some people will always vote to kick them just on general principle because of their selfishness in queue jumping since tanks get a random dungeon in literally under 5 seconds and it can take DPS several minutes.

    It's definitely a problem in ESO and the #1 cause of failed dungeon runs.
    Your experience differs from mine. I see this more than enough in vet dungeons. Most recent - the last time(few days ago) I played the guy flat out said I am not a tank... One guy quit immediately. I decided to try it out. Yep, one shot on the first boss.

    Another reason people do it - high CP, high geared people can carry you through content.

    And, your other point(not in this quote) - I play on console, and the recent patch does a better job of placing people appropriately. Sadly, they have introduced unbearable load times. Really, wish I would have stuck to my PC account - so many performance problems on xbox one. I am amazed people play consoles over PC.



  • GolelornGolelorn Member RarePosts: 1,392
    Gorwe said:
    Mardukk said:
    I think the combat and character building are pretty good.  The itemization, endless questing and lack of risk vs reward are the reasons so many find it to be boring.  

    I don't even have anything about good quests(think about zone quests in ESO, 1-50 in SWTOR, Main Story in LoTR:O, practically everything in TSW...), but endless, meaningless quests? Yeah, those SUCK!

    I'd say that beyond the lack of direction, the itemization(gah horrible!) and endless questing are the main culprits of me creating this topic. Itemization is beyond bad(you don't even get armor as part of starter island quests, you rely on RNG world drops etc...wtf is this? 2001?) and serves almost no purpose beyond "there MUST be vertical progression".

    I don't even have that much against open world when it has some purpose behind it. But often it does not. Often it's just the same repeated content, just in different gfx in different locations. And often it's level gated, so what's the point? And often you are not given the tools to explore. And when you are, the whole thing's too easy. Catch 22.

    As for difficulty, there is difficulty in ES:O. You just have to find it and not abuse build system(put 2 healing skills or something). But the average difficulty is disappointing, true. Almost everything sub 20 is either spam or very, very bland rock -> paper -> scissors. But, again, this is mostly brought on by One Tamriel and overall appallingly bad combat system.

    Combat system practically doesn't know what it wants to be! Something modern, something classic...the only thing it does know is that it hates "Tab Target". Meh, fine with me :D
    I am convinced you played this game for a few hours. You could say this about any game if you only played for a few hours. Also, < 20 is literally less than 1% of what your time would be... this is an MMO. Not a single player game.

    The leveling does start out slow. Too slow. But the end game more than makes up for it( I had to lol at the gullible guy who said ESO has no end game). That is really the only legit gripe. The other is nonsense that every other MMO suffers from.
    YashaX
  • QuarterStackQuarterStack Member RarePosts: 424
    edited November 2017
    Iselin said:

    Every single MMORPG I've played, or even just casually followed over the last decade+ has had that same group of people at end game, with that same mentality, and they all "blamed the devs" for it.


    But some people totally misunderstand what they're seeing and get bitter about the game and the developers when they see that there's a consensus among the most elite of the elite raiders that this one thing is the best. Yeah, it's the best for THAT... for now. Something else will be the best after the next patch just like it happened to Nirnhoned or even Infused replacing Sharpened weapons a couple of weeks ago for the new meta.


    Bingo. I saw this continuously in the 8 years I played FFXI.

    The Meta - the "One And Only Correct Way To Play The Game" - continuously morphed and changed as new content was added, or as new and arguably better ways to approach given content was discovered.

    Incidentally, these new approaches were always discovered by people who actually experimented and tried new things, instead of just settling on whatever someone else deemed "the right way". Ironic, that.

    Every time it would change, the old "One Right Way To Play" was deemed useless and replaced by the new "One Right Way To Play"... until that one, too, was replaced by the next. And the next. And the next. Ad infinitum.

    The thing that struck me was how myopic and narrow these people's perspectives were. They had been tackling the same content with numerous different builds over time, but always insisted that the current meta was the only way it could be done, even when they had already completed that content with several different builds prior to that. They were so stuck on there being "only one viable build" at any given time, and blaming the devs for it, that they could not realize they'd already been proven wrong... by themselves.

    Their view is entirely binary. It's either "The Best" or "it's Crap and won't work".

    And it's always the Devs' fault.

    Oh the stories I could tell about all the times the elite hardcore end-game community in FFXI proved themselves wrong, and ended up eating their own words, without ever realizing it.
  • laseritlaserit Member LegendaryPosts: 6,209
    Iselin said:

    Every single MMORPG I've played, or even just casually followed over the last decade+ has had that same group of people at end game, with that same mentality, and they all "blamed the devs" for it.


    But some people totally misunderstand what they're seeing and get bitter about the game and the developers when they see that there's a consensus among the most elite of the elite raiders that this one thing is the best. Yeah, it's the best for THAT... for now. Something else will be the best after the next patch just like it happened to Nirnhoned or even Infused replacing Sharpened weapons a couple of weeks ago for the new meta.


    Bingo. I saw this continuously in the 8 years I played FFXI.

    The Meta - the "One And Only Correct Way To Play The Game" - continuously morphed and changed as new content was added, or as new and arguably better ways to approach given content was discovered.

    Incidentally, these new approaches were always discovered by people who actually experimented and tried new things, instead of just settling on whatever someone else deemed "the right way". Ironic, that.

    Every time it would change, the old "One Right Way To Play" was deemed useless and replaced by the new "One Right Way To Play"... until that one, too, was replaced by the next. And the next. And the next. Ad infinitum.

    The thing that struck me was how myopic and narrow these people's perspectives were. They had been tackling the same content with numerous different builds over time, but always insisted that the current meta was the only way it could be done, even when they had already completed that content with several different builds prior to that. They were so stuck on there being "only one viable build" at any given time, and blaming the devs for it, that they could not realize they'd already been proven wrong... by themselves.

    Their view is entirely binary. It's either "The Best" or "it's Crap and won't work".

    And it's always the Devs' fault.

    Oh the stories I could tell about all the times the elite hardcore end-game community in FFXI proved themselves wrong, and ended up eating their own words, without ever realizing it.
    It stems from people trying to make mmorpg's some sort of a competition, which wasn't the genre's intention.
    IselinOctagon7711QuarterStack

    "Be water my friend" - Bruce Lee

  • DvoraDvora Member UncommonPosts: 495
    edited November 2017
    Yep ESO has been garbage from day one.  Like several people have said, there is something you just cannot put your finger on that is missing.  IMO it's lots of little things, both missing and what should be missing.  

    One thing that stood out to me, other than the obvious bad combat, was how much the world looked more like a diorama of a world than than a world...  I dunno hard to explain I guess.  Bits and pieces and good elements of what a fantasy world should have but all kinda just thrown in haphazardly with no soul, and no proper sense of scale.
    guizica
  • postlarvalpostlarval Member EpicPosts: 2,003
    Dvora said:
    Yep ESO has been garbage from day one.  Like several people have said, there is something you just cannot put your finger on that is missing.  IMO it's lots of little things, both missing and what should be missing.  

    One thing that stood out to me, other than the obvious bad combat, was how much the world looked like a diorama of a world than than a world...  I dunno hard to explain I guess.  Bits and pieces and good elements of what a fantasy world should have but all kinda just thrown in haphazardly with no soul, and no proper sense of scale.
    I felt the same about Skyrim as well. To me, Oblivion was the last Elder Scrolls game that actually felt like a world.
    ______________________________________________________________________
    ~~ postlarval ~~

  • KnightFalzKnightFalz Member RarePosts: 855
    I quite like ESO combat. To each their own.
    QuarterStackByrgenarHofen
  • QuarterStackQuarterStack Member RarePosts: 424
    edited November 2017
    Dvora said:
    Yep ESO has been garbage from day one.  Like several people have said, there is something you just cannot put your finger on that is missing.  IMO it's lots of little things, both missing and what should be missing.  

    One thing that stood out to me, other than the obvious bad combat, was how much the world looked more like a diorama of a world than than a world...  I dunno hard to explain I guess.  Bits and pieces and good elements of what a fantasy world should have but all kinda just thrown in haphazardly with no soul, and no proper sense of scale.
    This is why opinions can be as unique as the people sharing them, and interesting to read. I couldn't feel more opposite of you if I tried. Especially the world design part.

    I've not seen a MMO whose world was so richly detailed and "lived-in" since FFXI or Lineage 2. I've not seen one more "alive" and storied, with little bits of story-telling scattered all over, tucked away from any main routes. Often they have no tie to any quest or activity, but add more life and history to the world, to be discovered (or not) by passers-by. Something about the amount of detail ESO's designers put into its world impresses me every time I play. It's one of my favorite parts of the game.

    Meanwhile, the way you describe ESO's world is exactly how I feel about FFXIV's world and game design; a colorful and 'pretty' but ultimately hollow series of dioramas. And there's fans of that game who would utterly disagree with me on that point.

    YashaX
  • QuarterStackQuarterStack Member RarePosts: 424
    I quite like ESO combat. To each their own.
    Yep, I enjoy it quite a bit as well. Love playing my Sorc, making things evaporate from a distance, or then hopping on my Nightblade, getting up close and personal. Combat feels nice and fast and "punchy" to me.
  • postlarvalpostlarval Member EpicPosts: 2,003
    I quite like ESO combat. To each their own.
    Yep, I enjoy it quite a bit as well. Love playing my Sorc, making things evaporate from a distance, or then hopping on my Nightblade, getting up close and personal. Combat feels nice and fast and "punchy" to me.
    I agree, but I'm probably not the best person to ask. I was playing TSW before I got into ESO so watching a turtle cross the road was "punchy" in comparison.
    ByrgenarHofenrodingo
    ______________________________________________________________________
    ~~ postlarval ~~

  • GorweGorwe Member EpicPosts: 6,382
    Dvora said:
    Yep ESO has been garbage from day one.  Like several people have said, there is something you just cannot put your finger on that is missing.  IMO it's lots of little things, both missing and what should be missing.  

    One thing that stood out to me, other than the obvious bad combat, was how much the world looked like a diorama of a world than than a world...  I dunno hard to explain I guess.  Bits and pieces and good elements of what a fantasy world should have but all kinda just thrown in haphazardly with no soul, and no proper sense of scale.
    I felt the same about Skyrim as well. To me, Oblivion was the last Elder Scrolls game that actually felt like a world.
    To me the last TES that was worth something was Morrowind. Its expansions were...okay, but nothing more. Oblivion was too vanilla for me, though Isles were awesome. Skyrim's a complete mainstream garbage, but the Solstheim expansion's cool and a half. ESO has its merits too, but the overall fun's more reminiscent of vanilla Skyrim than anything else tbh. Meaning bad news.
    guizica
  • BeansnBreadBeansnBread Member EpicPosts: 7,009
    Combat bad. Everything else pretty cool.
  • GorweGorwe Member EpicPosts: 6,382
    Combat bad. Everything else pretty cool.
    Question: Is it enough to completely ruin the enjoyment of a game? Seeing how it's 2nd most common activity(after walking).
    Mikeha
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,076
    @Gorwe have you tried several classes? Because despite having the weapon skills in common, they really play very differently.
    Gorwe
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  • Gobstopper3DGobstopper3D Member RarePosts: 867
    I thought the first 50 levels in eso were done really well and I loved the story.  This was before it became One Tamriel.  I stopped playing about 3 months post P2P launch.  Once you hit 50, the game became a grind-fest and not a fun one at that.  The combat was mediocre at best for me and really unbalanced.  PVP was nothing more than a unbalanced lag-fest.  Couple that with the mediocre combat system and it got old really fast.

    I know there have been changes, but none that interest me.  I don't like scaling in games and I know balance is still an issue with the game as I have gone back once and played a bit a few months ago to see what has changed and I lasted all but about 2 hrs before I  decided it wasn't for me.

    This is game is and always was going to be a console first game.  They just let the PC crowd pay to beta test it first for the Console users and then changed the payment model to what it was always going to be.

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  • QuarterStackQuarterStack Member RarePosts: 424
    edited November 2017
    I quite like ESO combat. To each their own.
    Yep, I enjoy it quite a bit as well. Love playing my Sorc, making things evaporate from a distance, or then hopping on my Nightblade, getting up close and personal. Combat feels nice and fast and "punchy" to me.
    I agree, but I'm probably not the best person to ask. I was playing TSW before I got into ESO so watching a turtle cross the road was "punchy" in comparison.
    lol.. I played TSW as well (do not like what they did to it for SWL, though). For me, it depended on what I was playing. Melee classes felt a lot like swinging a wiffle ball bat.. I never liked the feel of using Blades, for that reason.

    I liked Elementalism, though. Used that a lot.

    I guess I'm "lucky" in that, even if I'm not crazy about a game's combat, I can still greatly enjoy the game itself. It's not the "make or break" aspect for me. But it does help if it "feels" good.
  • observerobserver Member RarePosts: 3,685
    I tried giving this mmo a second chance but uninstalled it again.  It's one of those games that doesn't translate well into an MMO.  The combat and UI were atrocious.  They shouldn't have listened to the purists of the TES franchise because they probably didn't stick around and left anyway.  They should've catered to the MMO crowd instead.
    guizica
  • GorweGorwe Member EpicPosts: 6,382
    edited November 2017
    @Gorwe have you tried several classes? Because despite having the weapon skills in common, they really play very differently.

    Yeah, they do.

    Nightblade is very, very interesting. Even if I use Staves. Doubly so with dual wield and what not.

    Dragon Knight is also very fun. I'm just not a fan of Dragon theme, but there you have it. I've other two attributes, no?

    Sorcerer's boring as it gets. I get the feeling that you either stand behind a pet(at least have a pack of them like any respectable summoner!) and use Destro Staff skills or you use Lightning skills. Meh. Maybe the Ltng tree's fun? Didn't try it. Other two are appalling tbh.

    Templar's good enough. Very effective, but not terribly fun.

    Imo:

    NB > DK > Temp > Sorc

    But I find the entire combat really confusing and spammy. It is a really bad combat system. At least for me.

    edit: Also, where do you buy armor and stuff? I tried going to armorer, but all it sells are RNG boxes that give you a random piece of armor of corresponding armor class.

    This game's so confusing. It's one of those games that you've to prepare yourself to play it. I don't like those.
    YashaX
  • SovrathSovrath Member LegendaryPosts: 27,648
    Gorwe said:
    @Gorwe have you tried several classes? Because despite having the weapon skills in common, they really play very differently.

    Yeah, they do.

    Nightblade is very, very interesting. Even if I use Staves. Doubly so with dual wield and what not.

    Dragon Knight is also very fun. I'm just not a fan of Dragon theme, but there you have it. I've other two attributes, no?

    Sorcerer's boring as it gets. I get the feeling that you either stand behind a pet(at least have a pack of them like any respectable summoner!) and use Destro Staff skills or you use Lightning skills. Meh. Maybe the Ltng tree's fun? Didn't try it. Other two are appalling tbh.

    Templar's good enough. Very effective, but not terribly fun.

    Imo:

    NB > DK > Temp > Sorc

    But I find the entire combat really confusing and spammy. It is a really bad combat system. At least for me.

    edit: Also, where do you buy armor and stuff? I tried going to armorer, but all it sells are RNG boxes that give you a random piece of armor of corresponding armor class.

    This game's so confusing. It's one of those games that you've to prepare yourself to play it. I don't like those.
    I actually craft my own armor. However, go to one of those guild traders, there are several close by to the crafting area in Vivec (or and other places as well) or you can join a guild and by from the guild Market.

    I agree with you I don't like the combat system. Which is a shame as I like the combat system in Oblivion/Skyrim where hitting your opponent means you can hit and do good damage. In this system, hitting your opponent generates resources which you then use to power your skills.

    I'm still trying to stick with my templar but I think you are correct, Dragon Knight is better than the templar.

    I've changed to dual wield and that seems a bit better. The Templar is about 46-47 so once I hit 50 I want to see what improves. Probably pick up that bow iselin talked about.



  • ByrgenarHofenByrgenarHofen Member UncommonPosts: 55
    While levelling, I use my maxed out crafting character to make new armour/weapons every ten levels, make them purple, carry on levelling.

    It works a treat.
  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,126
    The game sure does have a lot of potential but I find it lacking in the farming aspect that makes a game feel more real. Running through story line after story line can be exhausting and it feels forced and single-player. I was hoping that the PVP would make up for it but every attempt at PVP was mediocre at best. I cracked a smile I think but it was pretty weak compared to what else is out there right now. Maybe if I spent a year playing the game I might enjoy the PVP more but with my toon (level 35-40?) its useless and totally dumb. I don't want to play till the end just to be disappointed as I'm not even sure its worth it. They really could have done a lot more, but I did not expect this game to be as good as it is honestly. As far as ONLINE games go though I only play for the PVP. I'm still not satisfied with Daggerfall, Morrowind, etc. and those games have better PVE.

    Even the crafting is bad in this game. Seems the only option is the PVE for me to get anywhere but its not as good as their previous OFFLINE games. Maybe I am doing something wrong but having to go around stealing things for crafting materials is ridiculous, they should have harvesting nodes that are more frequent or something. What I have done to level my crafting is really stupid.

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  • SovrathSovrath Member LegendaryPosts: 27,648
    Running through story line after story line can be exhausting
    I think that's one my my issues as well.

    I played a bit of the Morrowind expansion yesterday and it made me so nostalgic for Morrowind that I installed it on my new computer at 2:30 am this morning, installed the graphic overhaul and played it for 3 hours!

    Had more fun in the actual single player version. This is not to say that Elder Scrolls Online can't be fun but the cavalcade of "story" after "story" is tiring.
    guizica



  • IselinIselin Member LegendaryPosts: 13,283
    Sovrath said:
    I actually craft my own armor. However, go to one of those guild traders, there are several close by to the crafting area in Vivec (or and other places as well) or you can join a guild and by from the guild Market.

    Sadly that's not a viable way for low level players to gear up any longer. It was, way back when but it's extremely rare to find gear of any level other than max level for sale at guild traders these days.

    But I'm actually befudled that anyone of any level would have a hard time finding gear when it drops like crazy everywhere from random mobs, quest rewards, treasure chests, dungeons... It's so plentiful that crafting your own other than at max level is just a side hobby if you have the mats and want to do it for fun.

    And don't buy it from NPC vendors - it's just overpriced, extremely basic crap with no set bonuses.

    About the only way that you could possibly fail to gear up just by playing the game is if you do no quests, kill no mobs, do no dungeons and open no chests. There's also those Dolmen public events that happen every 5 minutes or so in most zones: you are 100% guaranteed to get some gear from those every time when it ends. It is subject to RNG of course, so you won't necessarily get exactly what you're looking for but play the game actively enough and you'll get what you want and have more gear than you'll know what to do with.

    And there are delves and public dungeons too of course. Each delve has one rather wimpy boss that is guaranteed to drop some gear of one of the 3 sets specific to that zone. Public dungeon bosses are a bit tougher to solo but there typically 5 or 6 of those in each public dungeon and they also have a 100% drop rate for zone-specific set pieces.

    If you find a zone that has a set of gear you like just stick around there for a while, do the delves, public dungeon and dolmens - all of which are repeatable after a short 5 minute wait - and you will have a full 5 piece set of what you want in a couple of hours. And as a bonus that will give you a break from too many stories :)
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  • GorweGorwe Member EpicPosts: 6,382
    Iselin said:
    Sovrath said:
    I actually craft my own armor. However, go to one of those guild traders, there are several close by to the crafting area in Vivec (or and other places as well) or you can join a guild and by from the guild Market.

    Sadly that's not a viable way for low level players to gear up any longer. It was, way back when but it's extremely rare to find gear of any level other than max level for sale at guild traders these days.

    But I'm actually befudled that anyone of any level would have a hard time finding gear when it drops like crazy everywhere from random mobs, quest rewards, treasure chests, dungeons... It's so plentiful that crafting your own other than at max level is just a side hobby if you have the mats and want to do it for fun.

    And don't buy it from NPC vendors - it's just overpriced, extremely basic crap with no set bonuses.

    About the only way that you could possibly fail to gear up just by playing the game is if you do no quests, kill no mobs, do no dungeons and open no chests. There's also those Dolmen public events that happen every 5 minutes or so in most zones: you are 100% guaranteed to get some gear from those every time when it ends. It is subject to RNG of course, so you won't necessarily get exactly what you're looking for but play the game actively enough and you'll get what you want and have more gear than you'll know what to do with.

    And there are delves and public dungeons too of course. Each delve has one rather wimpy boss that is guaranteed to drop some gear of one of the 3 sets specific to that zone. Public dungeon bosses are a bit tougher to solo but there typically 5 or 6 of those in each public dungeon and they also have a 100% drop rate for zone-specific set pieces.

    If you find a zone that has a set of gear you like just stick around there for a while, do the delves, public dungeon and dolmens - all of which are repeatable after a short 5 minute wait - and you will have a full 5 piece set of what you want in a couple of hours. And as a bonus that will give you a break from too many stories :)

    Tbh, I prefer how SWTOR did it. Get an empty shell, put an item you like into a cosmetic slot...voila!

    ESO's way of doing it is...I don't know, feels bad. Like antiquated or something.
    While levelling, I use my maxed out crafting character to make new armour/weapons every ten levels, make them purple, carry on levelling.

    It works a treat.

    Can't do this if you have no max level characters, can you? Useful advice, please! (Do you really think I wouldn't think of such a basic way to gear?)

    guizica
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,919
    Iselin said:
    Sovrath said:
    I actually craft my own armor. However, go to one of those guild traders, there are several close by to the crafting area in Vivec (or and other places as well) or you can join a guild and by from the guild Market.

    Sadly that's not a viable way for low level players to gear up any longer. It was, way back when but it's extremely rare to find gear of any level other than max level for sale at guild traders these days.

    But I'm actually befudled that anyone of any level would have a hard time finding gear when it drops like crazy everywhere from random mobs, quest rewards, treasure chests, dungeons... It's so plentiful that crafting your own other than at max level is just a side hobby if you have the mats and want to do it for fun.

    And don't buy it from NPC vendors - it's just overpriced, extremely basic crap with no set bonuses.

    About the only way that you could possibly fail to gear up just by playing the game is if you do no quests, kill no mobs, do no dungeons and open no chests. There's also those Dolmen public events that happen every 5 minutes or so in most zones: you are 100% guaranteed to get some gear from those every time when it ends. It is subject to RNG of course, so you won't necessarily get exactly what you're looking for but play the game actively enough and you'll get what you want and have more gear than you'll know what to do with.

    And there are delves and public dungeons too of course. Each delve has one rather wimpy boss that is guaranteed to drop some gear of one of the 3 sets specific to that zone. Public dungeon bosses are a bit tougher to solo but there typically 5 or 6 of those in each public dungeon and they also have a 100% drop rate for zone-specific set pieces.

    If you find a zone that has a set of gear you like just stick around there for a while, do the delves, public dungeon and dolmens - all of which are repeatable after a short 5 minute wait - and you will have a full 5 piece set of what you want in a couple of hours. And as a bonus that will give you a break from too many stories :)
    I agree.  I've leveled classes and never crafted anything except at the very start of the game to understand the process.  All my gear is from quests and drops.  Dark Anchors drops sets that are different in each zone and they go up in quality the longer you grind them.  Dark Brotherhood, Thieves Guild, Wardens quests lines gives nice sets according to  your level.  They really have improved gear drops.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

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