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It's hard to get involved with LOTRO, The model doesn't work for new players

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Comments

  • Sal1Sal1 Member UncommonPosts: 337
    edited May 13
    Nebless said:
    Sal1 said:
    My take on the point of the post was there isn't enough new players in the low level maps. Isn't this game player level map gated?
    Only on the 2 (relatively new) Legendary Servers.  Currently those maps are capped at the end of Moria.  But that's because those servers are progression servers where SSG is releasing the content in 4 month chucks.  The first 4 months lvl cap was 50 which took you up to the Gates of Moria, then Moria opened up and in another 3? months the next part will open up.

    For all the other servers you can technically take a lvl 1 character all the way from the Shire through the gates of Mordor and on into Lake Town (if you can stay alive).

    Low level players are sparse on any older game, one of the reasons they did the Legendary servers, so new players (and there were a lot) could experience what those of us at the start experienced - all the good and bad of crowed zones.

    But even on the normal servers there's always low level players around, be they new or alt's from older players.  Not a lot mind you, but they are there and of course mileage varies depending on what server you're on.
    I apologize if my second sentence in my original post didn't make sense. Aren't low level maps level gated in this game? So only low level players are playing on them? 
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Look, those here that are seeing it some kind of attack against the game are missing the point. This is about how new players see the game, not you. There are people that can accept the payment model and there are those that can't. We are talking about those that can't.

    It's not about the specifics, it's about the presentation. I know personally that you can get a lot out of the game for very little cost if you are willing to put in the time. That is not the point.

    Having to mess about grinding points, or paying loads of money, or skipping areas and grinding lower level content, etc. affect how you feel about the game. These things have more weight in deciding whether or not someone likes the game more than the actual gameplay does.

    They have fun getting to the Lone-lands and then their experience with the game is instantly smashed to bits. Then they have to spend a lot of time figuring out what they might have to buy, what they might be able to earn for free, asking for advice on forums, deciding whether or not they should subscribe (is that the best way to play the game? This guys says yes, this guy says no), what they might be able to or are willing to skip (skipping Moria or Isengard in a story focused LotR game? Blasphemy!), which lower level content they might need to grind because they don't have access to any current level content, how to grind points efficiently if it comes to that.. etc.

    The game becomes an exercise in administration, sacrifice, compromise or costs a ridiculous amount to play without being constantly reminded about, and having to work around, what you 'don't' have. I bet it's hella fun running through Moria to get to Lothlorien, afraid to take in the sights because you know that, for you, it's not 'really' there...

    ... and that shit just ain't fun, at all.

    I mean does that sound like fun to you guys? Honestly? Seeing all that slammed into your face for the first time, today, is not the same as becoming accustomed to it as it built up gradually over the years.
    I don't suffer from insanity, I enjoy every minute of it.
  • UngoodUngood Member EpicPosts: 2,757
    Look, those here that are seeing it some kind of attack against the game are missing the point. This is about how new players see the game, not you. There are people that can accept the payment model and there are those that can't. We are talking about those that can't.

    It's not about the specifics, it's about the presentation. I know personally that you can get a lot out of the game for very little cost if you are willing to put in the time. That is not the point.

    Having to mess about grinding points, or paying loads of money, or skipping areas and grinding lower level content, etc. affect how you feel about the game. These things have more weight in deciding whether or not someone likes the game more than the actual gameplay does.

    They have fun getting to the Lone-lands and then their experience with the game is instantly smashed to bits. Then they have to spend a lot of time figuring out what they might have to buy, what they might be able to earn for free, asking for advice on forums, deciding whether or not they should subscribe (is that the best way to play the game? This guys says yes, this guy says no), what they might be able to or are willing to skip (skipping Moria or Isengard in a story focused LotR game? Blasphemy!), which lower level content they might need to grind because they don't have access to any current level content, how to grind points efficiently if it comes to that.. etc.

    The game becomes an exercise in administration, sacrifice, compromise or costs a ridiculous amount to play without being constantly reminded about, and having to work around, what you 'don't' have. I bet it's hella fun running through Moria to get to Lothlorien, afraid to take in the sights because you know that, for you, it's not 'really' there...

    ... and that shit just ain't fun, at all.

    I mean does that sound like fun to you guys? Honestly? Seeing all that slammed into your face for the first time, today, is not the same as becoming accustomed to it as it built up gradually over the years.
    Ok. 

    A few points.

    1: Yes, there are those that can accept the payment model, and those that can't. And for those that can't, then, this is not the game for them.

    Not every game can try to get every gamer.  For gamers that like the game, they will feel it worth the money to have more of it, if they don't feel it is worth the money to have more of it, giving it to them for free is the wrong thing to do. 

    To give you an example. When I played DDO, it was in 2009, and it just went F2P, by the end of my second day logging in, I had bought a Annual Sub, and went to town on that MF'er, because, I liked what I saw and wanted more of it, and it was worth the price to me.

    On the flip side of that, I have someone in my static that has been playing DDO since 2009, and still grinds out Points to buy stuff because in his mind, it's a whole game on how little he can spend on his hobby.

    We had NEVER seen eye on this, I never got his incessant need to be cheap ass, he never understood my willingness to dump money on the game so frivolously.. there was only one thing we agreed on.. if someone wanted to play the paid content, they had to pay for it.. one way or another.. they had to pay.

    If SSG started to give away the content we had to pay for, we both would have quit

    2: SSB simply does not have the pull to alienate their core base, Turbine/SSG were never rockstars, they had two of the best gaming IP's anyone could have hoped to get, and have managed to little more than flounder along.

    They simply put, cannot afford to alienate their core and loyal base on some hope for new players, with a game that is 13 years old, and looks it.

    They would, at the very least, fix at least half their "features", upgrade all the graphics and probably put in more panty shots than a X rated Hentai Feature Length Movie, to have a prayer to live past pissing off their Current Loyal base at this point.
  • NeblessNebless Member UncommonPosts: 1,262
    Sal1 said:
    I apologize if my second sentence in my original post didn't make sense. Aren't low level maps level gated in this game? So only low level players are playing on them? 
    Oh, sorry.  No they're not.  Everyone has access to all regions at all levels.   Higher level characters will go back to low level one's to complete deeds, RP, listen to bands, do the festivals or search for Treasure Chests that you have to be lvl 90 to open.  Those are scattered all across  the world on each map.
    Sal1

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Ungood said:
    Look, those here that are seeing it some kind of attack against the game are missing the point. This is about how new players see the game, not you. There are people that can accept the payment model and there are those that can't. We are talking about those that can't.

    It's not about the specifics, it's about the presentation. I know personally that you can get a lot out of the game for very little cost if you are willing to put in the time. That is not the point.

    Having to mess about grinding points, or paying loads of money, or skipping areas and grinding lower level content, etc. affect how you feel about the game. These things have more weight in deciding whether or not someone likes the game more than the actual gameplay does.

    They have fun getting to the Lone-lands and then their experience with the game is instantly smashed to bits. Then they have to spend a lot of time figuring out what they might have to buy, what they might be able to earn for free, asking for advice on forums, deciding whether or not they should subscribe (is that the best way to play the game? This guys says yes, this guy says no), what they might be able to or are willing to skip (skipping Moria or Isengard in a story focused LotR game? Blasphemy!), which lower level content they might need to grind because they don't have access to any current level content, how to grind points efficiently if it comes to that.. etc.

    The game becomes an exercise in administration, sacrifice, compromise or costs a ridiculous amount to play without being constantly reminded about, and having to work around, what you 'don't' have. I bet it's hella fun running through Moria to get to Lothlorien, afraid to take in the sights because you know that, for you, it's not 'really' there...

    ... and that shit just ain't fun, at all.

    I mean does that sound like fun to you guys? Honestly? Seeing all that slammed into your face for the first time, today, is not the same as becoming accustomed to it as it built up gradually over the years.
    Ok. 

    A few points.

    1: Yes, there are those that can accept the payment model, and those that can't. And for those that can't, then, this is not the game for them.

    Not every game can try to get every gamer.  For gamers that like the game, they will feel it worth the money to have more of it, if they don't feel it is worth the money to have more of it, giving it to them for free is the wrong thing to do. 

    To give you an example. When I played DDO, it was in 2009, and it just went F2P, by the end of my second day logging in, I had bought a Annual Sub, and went to town on that MF'er, because, I liked what I saw and wanted more of it, and it was worth the price to me.

    On the flip side of that, I have someone in my static that has been playing DDO since 2009, and still grinds out Points to buy stuff because in his mind, it's a whole game on how little he can spend on his hobby.

    We had NEVER seen eye on this, I never got his incessant need to be cheap ass, he never understood my willingness to dump money on the game so frivolously.. there was only one thing we agreed on.. if someone wanted to play the paid content, they had to pay for it.. one way or another.. they had to pay.

    If SSG started to give away the content we had to pay for, we both would have quit

    2: SSB simply does not have the pull to alienate their core base, Turbine/SSG were never rockstars, they had two of the best gaming IP's anyone could have hoped to get, and have managed to little more than flounder along.

    They simply put, cannot afford to alienate their core and loyal base on some hope for new players, with a game that is 13 years old, and looks it.

    They would, at the very least, fix at least half their "features", upgrade all the graphics and probably put in more panty shots than a X rated Hentai Feature Length Movie, to have a prayer to live past pissing off their Current Loyal base at this point.
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    I don't buy the entitlement argument either about people who paid for the content at launch, or after ftp. Games, and just about everything you can buy, get cheaper over time. It's just.. what happens and has always happened. Economy 101. I paid for all of Borderlands 2 at full price but I don't feel annoyed that people are getting the complete edition for like $10 in a sale now when I spent over $100 on it all. I mean, who thinks like that? You've got to have some serious issues if that kind of thing bothers you. Feeling alienated or mistreated because more people are getting to enjoy the game you enjoy 'years' after you first got your hands on it is something I expect to see from children. I'd understand if more players somehow made things worse but it's the complete opposite.. even if it only results in more people to buy your things on the auction house, it's still a plus.

    In no way, shape or form would it be a bad thing for new players to get a reasonable package deal. None. Entitlement be damned. That's a psychological/emotional problem some people have. In real terms it doesn't affect them in any way.

    It may never change.. probably won't.. and, you may be right, this may never be the game for people that don't like the payment model but it could be quite easily with a few changes.
    I don't suffer from insanity, I enjoy every minute of it.
  • chambordinchambordin Member UncommonPosts: 180
    Free to play my back end. WoW is cheaper. Hot pancakes! Star Citizen is cheaper!

    Yes the game is borderline impossible for new players, or very discouraging anyway, to be able to unlock the full game it's 150 usd worth of expansions plus a VIP sub (15 usd) for as long as you play, without accounting  expack sale discounts or multi month vip plans (like 3 months for 30 usd). 

    Anyway I don't really care, I already have all the expansions which I bought as they came out, and tbh neither do the developers, they're technically doing the proper plan to not lower the "unlock" price, by getting a whole bunch of new or returning players to not only pay a sub to keep playing this washed out, microtransaction-filled, fetch-and-return-berries-in-mordor game with the legendary servers, providing a new way to *cough* milk's unsuspecting pockets *cough* experience all those expack's contents at cap level and "relive" all that trash repetitive gameplay of each expansion at level cap, and giving a 3ish month breathing room to players with each new expansion. Rinse repeat ad infinitum.


    Genius scheme when you think about it.

    Or yeah sure, you could grind away for thousands of hours to unlock it all with deed-earned lotro points. Do keep in mind that the year only has 8760 hours, which at least 2920 of those you should spend sleeping. You can then work for 40 hours a week which spends 1840 hours (minus 2 weeks of vacation) or more if you work 48 hours a week, but you want to play lotro so you stay home on saturdays. That leaves 4000 hours, after accounting such menials tasks like walking your apartment twice a month and vacuuming your dog when your annoying but really hot friend you wanna be seen walking with asks you to walk the carpet-crapper or the three minutes and forty two seconds it takes to take the elevator and go to the door to pick up the pizza delivery, you're down to some 2640 hours for LOTRO. 

    That's 3 and two thirds entire months. And you want to spend those all exploring average 2008 graphics video game levels or finishing one of close to a thousand slayer deeds, which if I estimate in average to be 100 mob kills each (some are more, some less) which if there are 500 slayer deeds to be conservative, is 50 thousand repetitive monster kills. 
    Or you could get 3 or 4 doctorates of your picking, it's a free country, for now, your wrong choice.

    To paraphrase Tolkien:

    "Not all those who wander are lost, but you sure are, playing LOTRO."

    "All we have to decide is what to do with the time that is given to us. IDK about you, but to me playing LOTRO sounds like the wrong decision."

    "If more of us valued our time and money and good game design above hoarded virtual achievements, it would be a merrier world. Unless you a masochist."

    "It's a dangerous business going out your front door."

    "Faithless is he that chooses LOTRO when the road darkens."

    Anyway, need to go back in game, my group is trying to beat anvil t3. Have fun ya'll.




  • UngoodUngood Member EpicPosts: 2,757
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Ungood said:
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    I don't suffer from insanity, I enjoy every minute of it.
  • Po_ggPo_gg Member RarePosts: 4,751
    edited May 13
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    With using sales and timing right it could be down to about $40-50 (not counting Mordor), as it was discussed multiple times already in the past. Mordor is different, they really went nuts with the pricing at that time.

    I still used to recommend it to people and don't have hard time with it, the difference is maybe that I also ask their preferences and giving suggestions for the long run as well... telling them the 1month VIP, the usual times of Quad Pack sales, etc.  :smiley:


    " in terms of value (money and/or time spent bypassing the payment model), "
    That's what I was talking about before. LotRO ain't like those games, doesn't want to be, and don't compete with those.
    If the people you suggest games to are seeking games with easy, free, and everything at the same time, then LotRO is not the game for them.


    ed:
    (which ain't a fault or something negative, by the way. Not an "error" needing a fix. For an avid PvE player you won't suggest EVE, for an avid "I won't spend a dime" player you won't suggest FF XIV, etc. 
    LotRO doesn't give a smooth free access to the entire game and then try to take the money at the end, like those "many, many far better options out there" .
    It starts to ask your money more sooner. On the long run however, it is much cheaper overall. Long run is maybe a few years.
    If that approach, and length, doesn't cater the free riders jumping from game to game all the time? So what...  )
  • UngoodUngood Member EpicPosts: 2,757
    Ungood said:
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    I just dumped $120 for a founders pack in Crowfall, and they plan to have some kind of Sub system when they go live.

    Was looking at Camelot Unchained, but to get the all in package was $450.. so..i kinda balked on that one..

    but I bought GW2, box set, $100, then I pre-ordered HoT $150 (which sucked IMHO), and, then waited for a sale on PoF, for $35.

    given all that ... what do I know about the value of games these days.
  • SovrathSovrath Member LegendaryPosts: 27,293
    Ungood said:
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    But isn't that technically over time?

    The cost that is.

    15 dollars a month is a pittance if you just play it 2 hours per month. Most people will play more per month.

    and then once you get to a particular point for the expansion you pay whatever that costs.

    I would never play the game "for free by earning turbine points." That's just the worst way to play it.



  • GorweGorwe Member EpicPosts: 6,196
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    Po_gglahnmir
  • Po_ggPo_gg Member RarePosts: 4,751
    edited May 14
    Sovrath said:
    I would never play the game "for free by earning turbine points." That's just the worst way to play it.
    Not a pleasant route, that's for sure... just an option. A viable one, though. Many players play fully free.


    With the risk of sounding like a broken record, LotRO's f2p is not comparable to more recent f2p models. It was one of the first games (following DDO's switch), it was about options(*), and I believe it stood the test of time. It doesn't give you the entire game as a lure for an easy playthrough, while making money on whales and convenience - as a matter of fact, "whale" doesn't even work in LotRO. (though since Mordor they try to steer the model into that direction sadly)

    * by options I mean it's easier to get it from the subscription POV, than to expect (and even demand) a fully free experience a'la STO for example.

    Like with sub games, you can jump in with a new account and play until Lone-lands, around level 30 (same level as FFXIV for example). After that you can subscribe, and buy the expansions just like in sub games - except in those the subscription is mandatory, while LotRO gives you two other options:
    - put in the effort of legwork (grind) and play fully free
    - put in the effort of brainwork, use the Store and purchase one by one, etc.  Placing yourself on the scale of spending/convenience and free/grind, inbetween wherever it's the most comfortable for your style and wallet.
  • Saur0n69Saur0n69 Member UncommonPosts: 42
    It's a Lord of the Rings mmorpg.  *mic drop*
  • Po_ggPo_gg Member RarePosts: 4,751
    Gorwe said:
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    I just posted two days ago (to Nebless, about in-game expansion purchases) that
    "The Quad-Pack for $20, or sometimes even for $10 is an offer the in-game store can't compete with."

    As a matter of fact the state of expansions could be a more meaningful discussion than the f2p change or the locked quest packs I believe.
    Wow included its expansions into the subscription, FFXIV gives it away (temporarily) for free to promote the new one...

    While not an exact comparison since in LotRO you can access the expansions areas for free, just as well the main story and the mechanics in them (LI, warsteeds).
    What you can't access until purchase is the regular quests (which is the meat and potato of the expansions of course), the raids, and the bonus goodies (extra classes, character slots, cosmetics, etc.)

    Still, they could ease up the price tag on them, like a permanent price drop of the Quad-Pack to $20, and sales for $10.
    Gorwe
  • lahnmirlahnmir Member EpicPosts: 2,881
    Gorwe said:
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    This. It has been on sale several times and offers insane value. And as someone who owns all in LotRO and has been playing on and off since launch there really isn’t a need to be subbed all the time while enjoying the game.

    /Cheers,
    Lahnmir
    Po_ggUngoodGorwe
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Ungood said:
    Ungood said:
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    I just dumped $120 for a founders pack in Crowfall, and they plan to have some kind of Sub system when they go live.

    Was looking at Camelot Unchained, but to get the all in package was $450.. so..i kinda balked on that one..

    but I bought GW2, box set, $100, then I pre-ordered HoT $150 (which sucked IMHO), and, then waited for a sale on PoF, for $35.

    given all that ... what do I know about the value of games these days.
    You're paying for a lot of extra stuff though. Those are clearly collector's editions and things like that.. or things that get you early access. You're a different type of customer.
    Ungood
    I don't suffer from insanity, I enjoy every minute of it.
  • Po_ggPo_gg Member RarePosts: 4,751
    lahnmir said:
    This. It has been on sale several times and offers insane value. And as someone who owns all in LotRO and has been playing on and off since launch there really isn’t a need to be subbed all the time while enjoying the game.
    Exactly, that's what I meant by longevity. I'm in the same shoes, own all the content and I believe the last time I was VIP for a month was sometime in the second half of the last year...

    Sure it doesn't help the instant gratification, "all the access, right now, and free" kinda players :smile:  LotRO is about the journey, smelling the roses on the way (funniest skill in the game), and not about jumping in the game for a month, "beat the game", and moving on.
    Since most of those players don't spend a dime on games, I don't think LotRO should cater that playstyle with its model, but that's just my opinion.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Sovrath said:
    Ungood said:
    Saying 'this isn't the game for them' just doesn't cut it for me. It could be the game for them if they just packaged all the expansions at a reasonable cost. $60 purchase and subscription required.

    So basically what you are saying is the game is cheap shit and not worth their asking price.




    Hummmmmm... I'm not going to argue with that.
    lol

    Around $150 with $15 a month on top of that is ridiculous by anyone's standards for a single game.

    Even though LOTRO is my favourite MMO ever I sometimes have a hard time recommending it to people because, in terms of value (money and/or time spent bypassing the payment model), there are many, many far better options out there.
    But isn't that technically over time?

    The cost that is.

    15 dollars a month is a pittance if you just play it 2 hours per month. Most people will play more per month.

    and then once you get to a particular point for the expansion you pay whatever that costs.

    I would never play the game "for free by earning turbine points." That's just the worst way to play it.
    Yeh, mileage varies I'm sure. I've seen people go through Moria in about 2 days. Obviously, they didn't do everything there, not even close, but if you're not sticking around to complete deeds then you can roll through them pretty fast. Some people might stay there for a whole month and take it all in too.

    Thing is, when a new player sees everything there is to buy, they have no idea how quickly they are going to need to buy it which then results in the first impression problem I mentioned in an earlier post.
    I don't suffer from insanity, I enjoy every minute of it.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Gorwe said:
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    It is good value and you can get everything pretty cheap if you manage to get it on sale. But, a new player that might be hopping around trying to find their next big game isn't likely to sit around waiting for 3 or 4 months to get a good deal after trying it. I'm willing to bet most won't anyway. The big sales only happen once or twice a year really. Loads of people that try it won't even know about how good the sales can be in the first place.
    I don't suffer from insanity, I enjoy every minute of it.
  • UngoodUngood Member EpicPosts: 2,757
    lahnmir said:
    Gorwe said:
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    This. It has been on sale several times and offers insane value. And as someone who owns all in LotRO and has been playing on and off since launch there really isn’t a need to be subbed all the time while enjoying the game.

    /Cheers,
    Lahnmir
    This is what I did with DDO. Since you can buy the content as you go, it became a better deal. When I first started, I grabbed an Annual Sub, just to get the all of the game quick and easy, then when that sub ran out, I used the points I got to buy packs when they were on sale, or get points when they were on sale, along with collecting points from playing the game, by the time I left I owned everything. I recently started to play again, and now, I have returned with a "Meh, I'll get it when it goes on sale" kind of feel to playing the game.

    I still think the idea of selling content, as opposed to gambling type loot boxes, is the best system for funding and progressing a game, as the players get more game to play, and still have to earn their shiny loots.
  • GorweGorwe Member EpicPosts: 6,196
    edited May 14
    Gorwe said:
    What about the Quad Pack though? It's a bloody good value for money invested, especially if bought for like sub 10$ on sale. Then you can (sub and) see what you think of it.
    It is good value and you can get everything pretty cheap if you manage to get it on sale. But, a new player that might be hopping around trying to find their next big game isn't likely to sit around waiting for 3 or 4 months to get a good deal after trying it. I'm willing to bet most won't anyway. The big sales only happen once or twice a year really. Loads of people that try it won't even know about how good the sales can be in the first place.
    To answer your first reply, yeah, it's the perception that matters the most. See Apple as a perfect example of that. Point for point and buck for buck, it can barely compare with products half their price. Perception is extremely important.

    And to reply to the quoted post, yeah they happen "only" 2-4x / year, but! 2-4x PER STORE. Between Steam, Epic, Fanatical, GOG, Green Man, Humble...you only have to wait 2-3 months to buy a thing on a sale. And it's that impatience that finances most companies.
  • foxgirlfoxgirl Member UncommonPosts: 111
    I have no idea what the OP is getting at. What deal? What package? It reads like they were angry and just typing away without trying to make coherent sentences. O.o
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