From the RSI/CIG Weekly Newsletter October 13th, 2017
42 will be the focus of our Holiday Livestream in December, where we
will preview some gameplay and share our roadmap for its completion.
Our single player campaign, Squadron 42, shares a large amount of
technology and content with Star Citizen and both games fuel each other.
Technology built for Squadron 42 allows for a better experience in Star
Citizen and technology for Star Citizen opens up opportunities that
take Squadron 42 to another level. Subsumption is an example of
technology that is critical for both Star Citizen and Squadron 42. The
Item 2.0 refactor and the Player Interaction Mode were essential for
Star Citizen and it is now allowing new and varied gameplay in Squadron
42. Planet Tech, the Zone System and 64-bit precision allows us to
expand the playscape for Squadron 42 to solar system scale.
We have a large team working on Squadron 42 and we’ve been making good
progress towards achieving my goal to take the Wing Commander style
narrative experience to the next level with first person gameplay that
moves between foot, vehicles and incredible locations all rendered with a
fluidity and quality that you normally only see in pre-rendered
cinematic scenes. I am confident it is going to be worth the wait; a
game that can hold its own with any other AAA story game.
I am excited to show you some of this in December. And until then I’ll see you at CitizenCon!