Look at GW2, BDO or many MMOs. You can spend 1000s or more on the cash shops in each MMO. Star Citizen you can spend 10s of thousands if not 100 thousand or more on various ships and bonuses.
In the years I've played WoW+buying WoW expansions, I could have bought hundreds of steam games (even more if wait on sales)
Now look at a game like Skyrim Special Edition. Ignoring the paid mods they put back in that you can freely ignore...buy game+ALL expansions for 60 dollars. Countless mods for free on Nexus adding immense amount of content...for the low price of 60 dollar one time payment. Cheaper on steam sales.
I've probably spent over 5,000 dollars on WoW, with some cash shop items (pets), collector edition expansions AND monthly payment...think of how many games I could have bought instead for that price or even a brand new, top of the line PC.
Are MMOs actually the most expensive gaming genre to take part in if you want to experience the whole game and have ALL the content?
It didn't used to be that way btw. I played Asheron's Call AND Ultima Online at the same time...was very cheap. AC was 10 dollars a month, think UO was the same, get ALL content, and no cash shop to spend 1000s of dollars on. Old MMOs were very cheap compared to even the new "free" MMOs today since you weren't locked out of content or items if you wanted 100% of everything the MMO had to offer.
When did MMOs become such an expensive gaming genre to be a part of? Was it after WoW or was it happening before that?