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Never forget 3 mile Island and never trust a government official or company spokesman.
It is just a bad way to design a game by limiting an exact number to content.It is possible to do BOTH solo and grouping or even 2 or 3 whatever and so happens i played a game for years that proved it and could be designed very well to make it happen.Not only is it possible with good design it also means great class design and gives players CHOICE because even players that like grouping have those days they don't feel like it or can't or whatever reason but at least the choice is theirs.I am sure some keep wondering,why does wiz down rate so many games,well here is your answer...because they are crappy designs that do exactly this,they limit your choices,they FORCE content to be instances or raids to even dumber ideas like scaling.All in all ,when i see a design that is NOT needed,it tells me the system designers are just not smart enough or creative enough or put no time or effort into designing classes/combat or the game itself.Perhaps it lends a reason as to why my favorite mmorpg was basically designed by ONE guy.That limits all the ideas to the same guy,so the entire design is focused on the same pattern of thinking ,instead of getting 5 different minds all going in different directions.Example one system designer might be designing classes to be like Wow "linear questing/raiding"while the combat guy is designing classes to be all solo or very weak meaning lousy at soloing etc etc.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
We have talked a lot about soloing versus full
group content. I'm wondering how much can be done by pairs of players or
half sized groups? Of course it depends on what they try to fight,
level, gear, skill, and so on. But I mean generally speaking, can we
expect to enjoy some content with smaller teams, even if it is just xp