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Is Crowfall a MMOBA?

Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 225
I was having a discussion with my guild about Crowfall, and the feature list contained therein.... And it dawned on me that it contains a great deal of MOBA elements. In fact, enough that I would classify it as a hybrid MMORPG/MOBA.


Set Campaign Times - Check
Fighting is done in arena (Campaigns) - Check
Each arena when started is a reset - Check

Gear is reset, and skills are only a number % change. So really when starting the campaign over everyone is starting from scratch for the most part. The skills that you develop and the EK are why I would say this is a hybrid. They key thing being that the world is NOT persistent and does reset.

Do you agree or Disagree, and why? I would like to see a good discussion on this.
GdemamiJamesGoblinBruceYeeIselinOctagon7711
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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 8,150
    Typically MOBAs have very limited character development and it occurs in a matter of minutes. It also wipes (fully or mostly depending on game) at the end of each match.

    From what I understand, some of Crowfall's campaigns will be set to go for as many as 6 months, but also your character is persistent...


    It does have a lot of MOBA influence though... to me... I just want a fun game regardless of the acronym applied.

    JamesGoblinYashaX

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

  • Big.Daddy.SamediBig.Daddy.Samedi Member UncommonPosts: 225
    Agreed, and for the most part from what I have seen so far, they are doing a good job. Even though the sessions are longer, nothing about MOBA and what it stands for indicates that it has to be short..... current game are, however that would be where some of the hybrid elements are.

    Really just trying to encourage discussion.
    JamesGoblin
  • EldurianEldurian Member EpicPosts: 1,944
    edited September 2017
    I think a strong argument could be made that crowfall will be the first MMOBA. There is a match with a victory condition after which the game is done which is typical of a MOBA and highly untypical of an MMORPG.

    However the matches last months and contain massive quantities of players. Enough that it should still qualify as massively multiplayer. Something not seen in any existing MOBA.

    So yeah. Those those elements together seem to present a fairly reasonable argument for considering it the first Massively Multiplayer Online Battle Arena.

    I'd like to play it an see how it pans out before we classify it as anything though.
    Post edited by Eldurian on
    JamesGoblin
  • DMKanoDMKano Member LegendaryPosts: 17,481
    No.
    ConstantineMerusmeddyckVrikaIselin
  • CopperfieldCopperfield Member UncommonPosts: 574
    it will prolly be the same as a hub game
  • EldurianEldurian Member EpicPosts: 1,944
    it will prolly be the same as a hub game
    Define "hub game"
  • lahnmirlahnmir Member RarePosts: 1,060
    edited September 2017
    Eldurian said:
    it will prolly be the same as a hub game
    Define "hub game"
    ? Crowfall has large scale warfare and the world you pick has no instances, just rulesets so you can pick the type of world you want. You do indeed have a private hub, a home if you want to call it that, but thats it, all the gameplay takes place on the world you picked.

    Edit. I would actually call it an MMOBARPG.
    It is also an rpg, with crafting etc. much more then any MOBA has.

    /Cheers,
    Lahnmir
    Post edited by lahnmir on
    GdemamiJamesGoblin
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 

  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 301
    I'd say Moba fits pretty well. I love Moba's so it's not really an issue for me. Honestly I always thought making a  MMOBA would be a great idea, something like AV in wow back in vanilla or BC but with actual balance and thought. 

    I think crowfall will be a fun game, but it's definitely not a traditional MMO, not that being an Traditional MMO is a good thing. 
  • zymurgeistzymurgeist Member UncommonPosts: 5,481
    edited December 2017
    Nope. No fixed team sizes. Players can join and leave at will. World is persistent for a period of days not minutes.
    Post edited by zymurgeist on
    Thupli

    "We have met the enemy and he is us." ~Pogo Possum. 

  • KajidourdenKajidourden Member RarePosts: 1,656
    Not even close
    JamesGoblin
  • FrykkaFrykka Member UncommonPosts: 49
    It's not a MOBA really at all...   Gear is persistent but breaks over time for the economy (even if you cannot import much into the hard core ruleset campaigns.)  Skill training is persistent.  Your home EK hub is persistent and will allow player organized PvP and open markets for economic gains.  The Campaigns may go a full year in some cases with 4 seasons that make the survival game  element increase (food/hunger).   There are Races, Classes, and Disciplines that give the loadout powrers but are associated with the vessel you craft (meat ship).    It is a lot less structured than traditional "lane" MOBAs and the maps will be far larger than the biggest arena battleground.

    It is a Sandbox MMO...   with campaigns replacing traditional "servers".   You won't be stuck in a dead server for long nor left in a world completely dominated by one guild "for long".  Pigeonholing MMORPG as a genre into the (boring) WoW model of amusement themepark with MOBA instanced PvP is what got us to this sad state, that and gd loot boxes...

    Crowfall ressurrects the true sandbox open world PvP driven MMORPG of UO, DOAC, Shadowbane, and Warhammer Online.
    JamesGoblinlahnmir
  • natpicknatpick Member UncommonPosts: 203
    this game is no mmo,guys read up on it go to forums watch videos ,its going to be similar to destiny in the way you do stuff,lobby style.
    JamesGoblinYashaX

    image

  • lahnmirlahnmir Member RarePosts: 1,060
    edited January 2
    natpick said:
    this game is no mmo,guys read up on it go to forums watch videos ,its going to be similar to destiny in the way you do stuff,lobby style.
    You couldn't be more wrong. And it has absolutely nothing in common with Destiny.

    /Cheers,
    Lahnmir
    Post edited by lahnmir on
    JamesGoblinYashaX
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 

  • JamesGoblinJamesGoblin Member RarePosts: 1,047
    I am afraid that labeling Crowfall as "MOBA"(!! - or even just connecting it with these) and "PvP only" / "no PvE", both of which are wrong to the bone, will hurt game's population a lot.

    Say, folks interested in MOBAs will inevitably compare CF's "slow" combat, low FPS, very low poly avatars etc. while not being aware of all the depth that lies beneath. I mean, we won't have chance for more than a quick first glance followed by typical "boring" or "looks like crap" (these are quotes).
  • bcbullybcbully Member RarePosts: 9,222
    Mmoba has a really nice ring to it.
  • DvoraDvora Member UncommonPosts: 217
    Frykka said:
    It's not a MOBA really at all...   Gear is persistent but breaks over time for the economy (even if you cannot import much into the hard core ruleset campaigns.)  Skill training is persistent.  Your home EK hub is persistent and will allow player organized PvP and open markets for economic gains.  The Campaigns may go a full year in some cases with 4 seasons that make the survival game  element increase (food/hunger).   There are Races, Classes, and Disciplines that give the loadout powrers but are associated with the vessel you craft (meat ship).    It is a lot less structured than traditional "lane" MOBAs and the maps will be far larger than the biggest arena battleground.

    It is a Sandbox MMO...   with campaigns replacing traditional "servers".   You won't be stuck in a dead server for long nor left in a world completely dominated by one guild "for long".  Pigeonholing MMORPG as a genre into the (boring) WoW model of amusement themepark with MOBA instanced PvP is what got us to this sad state, that and gd loot boxes...

    Crowfall ressurrects the true sandbox open world PvP driven MMORPG of UO, DOAC, Shadowbane, and Warhammer Online.
    I hope you are right, but to me it looks like a mmoba, and one dumbed down as if for future console port at that.
  • WizardryWizardry Member EpicPosts: 13,572
    edited January 4
    I'd say Moba fits pretty well. I love Moba's so it's not really an issue for me. Honestly I always thought making a  MMOBA would be a great idea, something like AV in wow back in vanilla or BC but with actual balance and thought. 

    I think crowfall will be a fun game, but it's definitely not a traditional MMO, not that being an Traditional MMO is a good thing. 
    Why do you think FUN?

    To me it looks like a simple pvp game with restart campaign mode.Definitely trying to be a rpg but imo a very poor job at being a rpg.

    The worst thing i hate about fps games now is they try to add rpg stuff,i don't want mix and match games,they end up being worse.I guess in areality would cay this is just another version of PUBG but adding the kingdoms to support making more money.
    Post edited by Wizardry on
    BruceYee

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KajidourdenKajidourden Member RarePosts: 1,656
    Dvora said:
    Frykka said:
    It's not a MOBA really at all...   Gear is persistent but breaks over time for the economy (even if you cannot import much into the hard core ruleset campaigns.)  Skill training is persistent.  Your home EK hub is persistent and will allow player organized PvP and open markets for economic gains.  The Campaigns may go a full year in some cases with 4 seasons that make the survival game  element increase (food/hunger).   There are Races, Classes, and Disciplines that give the loadout powrers but are associated with the vessel you craft (meat ship).    It is a lot less structured than traditional "lane" MOBAs and the maps will be far larger than the biggest arena battleground.

    It is a Sandbox MMO...   with campaigns replacing traditional "servers".   You won't be stuck in a dead server for long nor left in a world completely dominated by one guild "for long".  Pigeonholing MMORPG as a genre into the (boring) WoW model of amusement themepark with MOBA instanced PvP is what got us to this sad state, that and gd loot boxes...

    Crowfall ressurrects the true sandbox open world PvP driven MMORPG of UO, DOAC, Shadowbane, and Warhammer Online.
    I hope you are right, but to me it looks like a mmoba, and one dumbed down as if for future console port at that.
    That's because you can't read, apparently.
    JamesGoblin
  • k61977k61977 Member RarePosts: 843
    Yes it has some MOBA elements to it but no it is not a MOBA.  It isn't some small area either like you would see in a MOBA it takes a little time to get from one side of the map to the other.  Overall you can't really title it at all right now because they are constantly making changes and streamlining the game as they should at this stage. 

    I see this as a campaign pvp game that reset every few months.  It isn't something were you log in play for 15 mins and it is over which is what I consider MOBA's go to thing, quick fast action and reset and do again. 

    It is also a 3 faction game not a 2 faction game.  You will always have that aspect of having the third party just waiting on the sideline to come in and wipe you after a major conflict so they can take what you just cleared. 

    It is a pvp first and foremost, don't listen to anyone that says anything else.  They have even reworked the crafting to where you must pvp or have people watching your back to craft as they have tiered it so that you must go into more pvp heavy areas to make the best items.

    So basically if you are looking for any type of pve game please move on as this game is not for you, at least not as the time I wrote this.
    YashaX
  • FrykkaFrykka Member UncommonPosts: 49
    k61977 said:

    It is also a 3 faction game not a 2 faction game.  You will always have that aspect of having the third party just waiting on the sideline to come in and wipe you after a major conflict so they can take what you just cleared. 
    3 faction is only one ruleset module for the campaigns; there will be 3 faction, 12 faction, GvG and FFA Campaigns...
    JamesGoblinYashaX
  • BruceYeeBruceYee Member RarePosts: 1,176
    For me it's closer to a MOBA than MMORPG for the lack of persistence.
    JamesGoblinYashaX
  • UngoodUngood Member UncommonPosts: 391
    Crowfall is RvR (Realms vs Realms).
  • Mars_OrbitalMars_Orbital Member UncommonPosts: 279
    This is what turned me off about crowfall. It simply isn;t a persistent world and more of a arena royale type thing. I woulf've prefered to play an exact clone of shadowbane with better graphics and  some new ideas.
    JamesGoblin
    .... Has gone full tinfoil
  • VrikaVrika Member EpicPosts: 4,416
    It's MMORPG.

    Crowfall is unique game so that it doesn't fit any game category perfectly, but it's much further away from MOBA gameplay than it's from MMO gameplay. It's a variation of MMO, not an variation of MOBA.
    JamesGoblin
     
  • IselinIselin Member LegendaryPosts: 10,543
    Yeah. Let's just totally disregard the tiny little detail that a MOBA match is typically 20 minutes to an hour and in Crowfall it can be as long as 6 months.

    On the plus side OP, I see a bright future for you writing MMO reviews of things like solitaire.
    YashaXJamesGoblin
    “That's how the madness of the world tries to colonize you: from the outside in, forcing you to live in its reality.” 
    ― Jeff VanderMeerAnnihilation
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