After patching to Atlas Rises 1.3 I got in game. It sucked.
My home base world used to be a frozen moon with plenty of flora, fauna, resources and various sites to visit. It had turned into a lifeless barren slightly radioactive wasteland. Only some resources were available. No life. No ruins. Nothing. Every search ended up off planet.
The patch basically starts you over with home base building. All of my base was there but the crew was missing. So I have to go through all of the rigmarole of hiring crew, getting stuff for them to learn some new craft recipes, etc. No big deal, just tedium.
The worst part is graphically. Many people with AMD GPUs, including me, logged into a graphics mess. I logged into a green, yellow, purple and brown muddy mess of a world. The textures are worse than the lowest game setting. Everything is muddy and unfocused. No fidelity, no detail, just lousy.
After looking at what other AMD owners had tried to fix this mess I followed the most recommended fix. Replace the drivers and delete the shader caches. I replaced and updated the AMD drivers, deleted the cache and deleted the graphics settings file. I logged in to the game and it looked great. Well, as great as a lifeless radioactive wasteland can look anyway.
I quit the game, went to bed, got back up and saw there was a patch. It fixed some crashes and other non-graphic issues that I hadn't experienced. I logged in and saw the same fucked up graphics as I had before updating the drivers.
Right now close to 99% of the recent Steam general forum threads have been moved out of the general NMS forum into their tech support and bug forums. I'm going to sit it on the shelf for a week and see if anyone comes up with a resolution the their shitty incompatibility with AMD GPUs.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams