Found this sub
discussing a video where Starr Long (Portalarium) goes in depth on how to convince players to take ownership in the project.The video
is called Crowdsharing: Crowdfunding and Crowdsourcing.Crowdfunding is often now hailed as a way to free developers
from the shackles of publishers, a way to make very specific products
for very specific audiences, etc. What seems to be missing is ongoing
dialogue about building this into a self-sustaining ecosystem of
development where the crowd is sharing, not just funding and sourcing.
Crowdsharing is a combination of crowdfunding and crowdsourcing in a
sustainable loop. Using his recent experience on Shroud of the Avatar,
20-year video game veteran Starr Long will talk about the various ways
to make this loop work.
Here's another video
where Starr Long and other panelists are talking about the Care and Feeding of Wild Fansites, he talks about how Portalarium uses and motivates their community, Steam, Reddit, and how community management does things.
Fansites are a critical part of any gaming community. During
this talk, the panelists explore what best practices are to engage and
encourage these passionate gamers to build sites dedicated to their
titles. They'll answer questions about what a studio can do to help
support these organizations from inception through the day to day
upkeep. They'll also discover ways to help get buy-in from stakeholders
within your organization to commit resources to these groups.
After watching the videos I felt a little strange in how I'm being regarded, categorized, communicated with, and sometimes possibly even manipulated based on my social and monetary contributions. I never really though of myself as wanting to stay and play a game because I was a stakeholder, I always thought I stayed with a game because it was fun. After watching these videos, it's possible that's not the case at all.