I remember several years ago when the Free to Play conversions started happening, the "freemium" options were really where we saw a lot of companies going. Free games, cash shops, and subscriptions.
Now, it's all RNG boxes. Money spent on chances to get the items you want. Quite literally in a game I've been playing they have an RNG box where you can get a "Jackpot".
I don't think that when the western games began the Free 2 Play journey that any of us saw so many of these games adopting a pay to roll scenario.
So many people just say "well that's RNG, deal with it" and others say "I would never buy those RNG boxes".
How do you all feel about the way monetization has ended up in MMOs and online games these days?